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#61
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jul 06, 2024, 12:42 PM
CD4 Hak Update v4.03b1
.2da and class changes
- Six new skills added to skills.2da

Knowledge (Dalelands)
Knowledge (Dalelands) is a subset of the Knowledge Local skill, and represents study/knowledge of the Dalelands region, including the forests of the Cormanthor/Semberholme. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.

Knowledge (Underdark)
Knowledge (Underdark) is a subset of the Knowledge Local skill, and represents study/knowledge of the Underdark region, in particular the Underdark regions in the vicinity of Maerimydra and Sschindylryn, as well as those two cities. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.

Knowledge (History - Elves)
Knowledge (History - Elves) is a specific subset of the Knowledge History skill, and represents study of elven history and culture, from the earliest days of elven arrival on Faerun, through the early elven kingdoms, the Crown Wars, and such, as well as later kingdoms such as Cormanthyr, the Fall of Myth Drannor, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.

Knowledge (Engineering)

Knowledge (Engineering) includes a study of architecture and engineering, including buildings, bridges, fortifications, and such, as well as aspects of Dungeons and Dungeoneering.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.

Profession
The Profession skill represents training in a livelihood or professional role, such as apothecary, cook, farmer, fisher, herbalist sailor, scribe, teamster, and so forth. When taking this skill, you must select a profession (which doesn't need to be among the examples, ask the staff if unsure about what you have in mind), which should be noted in your posted character biography and/or as an OOC note in your description.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Note that This skill cannot be used to in place of, or to replace, an existing skill, e.g. you cannot take Profession Sage and use that to make a roll in a Knowledge skill you don't have.

Survival
The Survival skill is used to do things like follow tracks, hunt wild game, guide a group safely through various wilderness and wastelands, identify signs of wildlife and/or monsters living in an area, predict the weather, or avoid natural hazards (such as quicksand).
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.

- 12 new skill focus/epic skill focus feats added to feats.2da

Base Classes
Barbarian
- Added skills: Knowledge (Nature), Profession, Survival

Bard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Lasting Inspiration is now available at Bard level 16. It still requires 24 Perform.

Cleric
- Added skills: Knowledge (History - Elves), Profession

Druid
- Added skills: Profession, Survival

Favored Soul
- Added skills: Knowledge (History - Elves), Profession

Fighter
- Added skills: Taunt, Knowledge (Engineering), Profession

Green Knight
- Added skills: Profession, Survival

Monk
- Added skills: Profession

Paladin
- Added skills: Knowledge (Engineering), Profession
- Now uses Charisma as its primary casting stat.
- Bonus feat at level 11 and 19
- Extra Turning, Spell Focus feats, Divine Might, and Divine Shield added to Bonus Feat list

Ranger
- Added skills: Profession, Survival
- Banes of Enemies is now available at ranger level 16. It still requires to be an epic character.

Rogue
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Sorcerer
- Added skills: Knowledge (Dales, Underdark, History - Elves), Profession
- Now uses the same Spell Known progression table as Favored Soul, except for cantrips (7 known at level 20)
- Bonus feat progression changed as such: 5-10-15-20-23-25-29
- Bonus feat list updated accordingly (spell focuses, metamagic feats, etc)

Swordmage
- Added skills: Knowledge (History - Elves), Profession

Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Bonus feat progression changed as such: 5-10-13-16-19-21-23-25-29

Prestige Classes
Arcane Archer
- Added skills: Concentration, Discipline, Spellcraft, Knowledge (Arcana), Profession, Survival

Arcane Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Arcane Warrior
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Archmage
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Assassin
- Added skills: Concentration, Parry, Knowledge (Underdark), Profession

Battlerager
- Added skills: Knowledge (Nature), Profession, Survival

Bladesinger
- Added skills: Knowledge (Nobles, Dales, History - Elves), Profession

Blackguard
- Added skills: Profession

Demonic Servitor (Formerly Thrall of Graz'zt/Demonic Thrall)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession

Diabolic Disciple (Formerly Disciple of Mephistopheles)
- Added skills: Parry, Bluff, Knowledge (Planes), Profession

Divine Champion
- Added skills: Concentration, Persuade, Taunt, Sense Motive, Knowledge (Engineering), Profession

Divine Disciple
- Added skills: Knowledge (History - Elves), Profession

Divine Seeker
- Added skills: Heal, Knowledge (Cormyr, Dales, Underdark, The Planes), Profession
- Now uses the 4/5 atk progression table

Divine Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Doomguide
- Added skills: Lore, Parry, Profession
- Removal of the Great Fortitude feat prerequisite

Dragon Disciple
- Added skills: Profession

Dragonsong Lyricist
- Added skills: Parry, Spellcraft, Knowledge (History, History - Elves), Profession

Duelist
- Added skills: Concentration, Knowledge (Nobles), Profession

Eldritch Knight
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Devastating Critical removed from Epic Bonus Feat list
- Overhwelming Critical removed from Epic Bonus Feat list

Harper Agent
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Knowledge (Dales), Knowledge (Underdark), or Knowledge (Cormyr) 4 ranks, Persuade 8 ranks, Sense Motive 2 ranks, Survival 2 ranks
- Now uses the 4/5 atk progression table

Harper Mage
- Added skills: Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Extend Spell feat prerequisite
- Skill requirement now: Concentration 4 ranks, Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Sense Motive 2 ranks

Harper Priest(ess)
- Added skills: Disable Trap, Parry, Taunt, Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Persuade 4 ranks, Knowledge (Religion) or Knowledge (Nature) 8 ranks, Spellcraft 8 ranks

Heartwarder
- Added skills: Profession

Heirophant
- Added skills: Sense Motive, Knowledge (History - Elves), Profession

Hospitaler
- Added skills: Parry, Profession
- Now only gets a bonus feat at level 5. Epic bonus feats remain unchanged.

Invisible Blade
- Added skills: Concentration, Discipline, Profession

Knight Errant (Formerly Purple Dragon Knight)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession

Mystic Theurge
- Added skills: Craft Weapon, Craft Armor, Knowledge (History, Planes, History - Elves), Profession

Palemaster
- Added skills: Profession

Red Wizard of Thay
- Added skills: Heal, Knowledge (Dales, Underdark, Engineering), Profession

Shadow Adept
- Added skills: Bluff, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Shadowdancer
- Added skills: Disable Trap, Open Lock, Parry, Set Trap, Craft Trap, Perform, Profession, Use Magic Device

Shifter
- Added skills: Parry, Knowledge (Religion, Planes), Profession, Survival

Silverstar of Selune
- Added skills: Knowledge (Dales, Underdark), Profession

Tempest
- Added skills: Profession

Unyielding Defender
- Added skills: Knowledge (Engineering), Taunt, Intimidate, Profession

War Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession

Weaponmaster
- Added skills: Concentration, Craft Armor, Craft Weapon, Profession

Windwalker
- Added skills: Craft Armor, Craft Weapon, Knowledge (Cormyr, Planes, Dales, Underdark), Profession
- Removal of the Alertness feat prerequisite (that one never existed, but the .tlk, wiki, and forum have been updated)

.tlk
- .tlk entries added for the new skills and their respective skill focus feats
- .tlk entries for each classes updated with their new skills and feat or prerequisite changes
#62
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jul 06, 2024, 12:41 PM
CD Module v4.11f1
Areas/Monsters/Items
- Removal of the DMFI wand skill diceroll dialogue
- Hezrou Summon now has stun on-hit instead of Vorpal
- Fixed a typo in the dialogue from Kristy Mirndon in the Seraph

Dungeons
- Eagle Peak exterior + shrine interior update (Lady)
- Hag lair dungeon added for testing (Lady)
- Pirate dungeon tweaked some more (Lady)
- Strange lights and sounds have been noticed from a long-missing artist's manor not far from Ashabenford.
    T6 Dungeon, The Abandoned Gallery has been added! (Courtesy Lady/Edge)

- Rumors spread of disappearances and strange happenings within the forests around the Moonsea Ride, not too far from the Abby of the Golden Sheaf. Odd lights and sounds seem to be haunting the woods, and multiple groups of adventures sent to investigate have never returned.
    T6 Dungeon, The Seven Oaks Abandoned Asylum has been added! (Revamp and upgrade to T6 courtesy of Misty. Original dungeon by Terallis!)

Player homes
- The shop in Rook's Castle has been resupplied and is officially open for business (several bug fixes - Koffie)
- The Royal Forest and Housing Authority has evicted an adventurer for illegally taking up residence in the King's Forest.  The home has been spirited away to another location and all memory of it being in the King's Forest has been erased.  Indeed a worthwhile use of War Wizard resources. (Ray)

Scripts
Bugfix/Spring cleanup
- Removal of the DMFI wand skill diceroll scripts
- Increased the delay in a script in the hope of preventing werecreature PCs from showing up as naked once returning to their normal form
- Knowledge skills now all require training (i.e. 1 point) to be rolled
- Persuade dicerolls will now display as Persuade/Diplomacy, like they do on the character sheet
- (Shadow Adept) Greater Shadow Shield is now listed in the buff NUI
- (Heirophant) Divine Spell Power now gives +2 DC and +2 SR piercing, like its arcane counterpart
- (Demonic Servitor) DC bonus to spells now also affects Conjuration Focus.

- These abilities are now subject to Wild (unless noted below)/Dead Magic zones: Lay on Hand, Wholeness of Body, Shifter's Kobold/Spectre invisibility SLA, Drow's Darkness SLA, Blast Infidel, Arcane Fire, Windwalker's Windsong, Divine Champion's Divine Wrath
- Wild Magic code changed to not cause surges on the use of Supernatural abilities (Su):  Blast infidel, Arcane Fire, Dragonsong, Wildshape, Knight's Errant Fear Cry,  Windwalker's Windsong, Silverstar's Moon's Hand, Shadow Adept Shadow Shield, Doomguide's Bond of Fatal Touch, Shadowdancer's Summon Shadow, Divine Wrath, Lay on Hand, Wholeness of Body

New stuff!
- Six new skills added to the NUI help menu
- Six new skills added to the diceroll chat commands: /knowdales, /knowunderdark, /knowelves, /knowengineer, /profession, /survival
- Added /setprofession to set your profession. The chosen profession will show on your character sheet and in dicerolls, but cannot be changed past level 12 without the help of a DM. You need ranks in the profession skill to choose a profession
- Added layside2 as a Rest Animation setting
#63
Suggestions & Ideas / Lycanthrope Animal Form Correc...
Last post by Terallis - Jul 05, 2024, 09:23 PM
I had posted this up in the forum update requests area, but thought I should more properly put this up in here as well.

I think I may have posted about this some time in the past, before my hiatus, but can't fully remember. With that said, I wanted to mention that the Lycanthrope animal forms don't get any of the same stuff as the hybrid form does, even though they're meant to, in PnP. Through both the specific lycanthrope type charts for monsters, as well as the section on Lycanthropes As Characters, it shows that both hybrid and animal forms are meant to get the same benefits as each other.

So this post is meant as a suggestion to potentially add those benefits back in for the animal forms. I know prior to their change a couple years back, it worked just fine like this, but after some of the changes, animal form lost all of its actual benefits, per PnP.

Here are a couple shots of the information in question:


#64
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jul 04, 2024, 04:46 PM
CD Module v4.11e9
Areas/Monsters/Items
- T6 Gallery dungeon updated (Lady)
- Pirate dungeon updated (Lady)
- Fixed the level check script at the entrance of the Broken Jaw Orc dungeon
- Removed Baleful Polymorph from the Memory of Netheril spellbook
- The dog of the Roseleaf Monastery now welcomes treats

Scripts
- Shape Mastery code added to Mass Blindness/Deafness
- Thrall to Demon feat fixed to give it its +1 DC to all spells as described
- (Demonic Servitor) Summon boosts the class provides now also include an increase to Spell Resistance:
    Adept Summoner: 30 SR
    Master Summoner: 35 SR
    Master of Puppets: 40 SR
- (Demonic Servitor) Temp HP bonus to summons is now an increase to their max HP.
- A new DM command has been added to hide the combat log server wide, only useable on the Event server: /togglecombatlog (Note that it'll still show feedback message such as RP XP gain or abilities failing from being out of uses)
#65
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jul 01, 2024, 12:42 PM
CD Module v4.11e8
Areas/Monsters/Items
- Updated ~13000 placeables in 357 areas to use the correct sitting script.
- Dispelled the flying table in the Blue Draykn Inn
- Restored treasure script on Broken Jaw Orcs' crate of worg treats
- Update to the T6 Gallery dungeon in testing (Lady)
- Update to the T6 Asylum dungeon in testing (Misty)
- Update to the pirate dungeon in testing (Lady)
- Fixed the level check blocking entry to the Curse Bound Fortress dungeon
- Sakkor's Lich now respawns more often and its spawn trigger has been modified to prevent players from being stuck.
- Removed the locks on the doors of the Weeping Crypt.
- Fixed the conversation from Amesara for the Newbie quest in Arabel sending PCs to Tiddli instead of Elhazir.
- [Player business]  The Rook's Castle is now open in Yulash - City - South (Ray)
- [Player home]  Jack's ship is now docked and ready for ship shenanigans shipnanigans. (Ray)

Scripts
Abilities, skills & feats
- (Barbarian) Rage now dispels active mind affecting effects on the barbarian (fear, daze, confusion, etc) when it's used at barbarian level 10+
- (Dragonsong Lyricist) Dragonsong feat now gives the expected +2 to Perform. (this doesn't count toward the +50 cap)
- (Divine Seeker) Sacred Stealth has been reworked. Now a permanent +5 bonus to Hide and Move Silently. (this doesn't count toward the +50 cap)
- (Ranger & Druid) Trackless Step now works in natural underground areas.
- (Shifter) Manticore Spike ability now uses your weapon enhancement bonus to determine DR piercing. Crit damage has been reduced.
- Epic Reputation feat now gives +4 to Perform. (this doesn't count toward the +50 cap)
- The new Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril provide the correct bonus to their respective skill.
- Spells stored in a spell sequencer will now be listed on the item description. Description will update on currently owned sequencers after they've been used once. (Ray)

Spring Cleaning!
- Five deprecated sitting scripts have been removed.
- 101 references to a deprecated script library have been removed, along with the script itself.
- Deprecated 45 scripts tied to the Alter Self system and cleaned up some potential bugs.

AI & NPCs
- Improvements have been made to the Buff on Perception script enemy casters use to make it more robust. Expect less enemy casters not getting their buffs.
- Setting the new SHAPE_MASTERY int variable to 1 on an NPC will now give it shape mastery.

Alter Self
Alter Self has had a slight rework and lots of behind the scene improvements:
- There are now six save/load slots. Appearances already saved to slot 1-3 are still saved to these same slots.
- The Alter Self conversation now allows editing ones height.
- Innate Alter Self conversation doesn't refer to a spell anymore.
- The spell version of Alter Self doesn't allow editing wings/tails anymore.
#66
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jul 01, 2024, 12:39 PM
CD4 Hak Update v4.02b8
.2da
- Epic Reputation description .tlk pointer updated.
- Added Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril.
- (Archmage) Arcane Fire now breaks invisibility.
- (Hierophant) Blast Infidel now breaks invisibility.

.tlk
- Dragonsong description updated.
- Epic Reputation description updated.
- Added the .tlk entries of the new Skill Focus and Epic Focus feats.
#67
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by SpacePope - Jul 01, 2024, 11:31 AM
Already done, as of the latest update ;)
#68
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by Plot Lost - Jul 01, 2024, 08:03 AM
Well, if you do it for Mystic Theurge, it will streamline the PRC to work from start to finish for Druids.
#69
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jun 26, 2024, 12:00 PM
CD Module v4.11e7
News and Announcements
- We are incredibly saddened to announce that Avariel (Kaylynn/Renee), the player of Charity Brightsong, and Tigerlily, the player of Skye Synter, passed away some time ago and are no longer with us in this world.  They played on the server between 2021-2022.  Those that had the pleasure of knowing them will miss them dearly.  The In Memoriam section in the OOC Area has been updated to honor and remember them both. (Ray)

Areas/Monsters/Items
- Word of a smuggling ring beneath Marsember filters through the rumor mill. (New T4 dungeon added for testing) (Lady)
- Suzail Eastern Promenade has been expanded and enhanced (Thanks to Aliirielle!)
- The Society of Stalwart Adventurers is now open via Suzail Eastern Promenade! (Thanks again Rykka for the Society build!)
- (UD) Update to the Hook Horrors dungeon (Edge)
- Update to the T6 Asylum dungeon (Misty)
- Update to the T6 Gallery dungeon (Lady)
- Marsember teleport points now work correctly (Ray)
- Various minor tweaks and fixes in Marsember, including the grounding of the flying frog. (Rykka/Ray)
- The Priestess of Tymora in Marsember no longer speaks like a Priestess of the Morninglord and has stopped selling Umberlee wares due to multiple Cease and Desist orders. (Ray)
- Sschindylryn Central Markets has been tweaked (Rykka)
- Vincent Klennard is no longer locked out of his front yard. (Ray)
- (UD) Vhaeraunite Mischief Makers can move again
- Removed Restoration scrolls from Berrybriar's Temple and the Leaves of Learning
- Loot and store bought wands that were useable by Clerics can now also be used by Favored Souls (May have missed a few, if so, please report them in #bugs in the Discord).

Scripts
- Added /setname to set a temporary alternate name. Character will show a "Disguised" status when under a fake identity. Use /clearname to return to your default name.
- /hidestatus hidden status will now show even if you're in the same area as the character that's hidden.
- DMs/Builders can now assign their NPC's animation sets (arcane, demonblade,etc) using the local variable ANIMATIONSET int <animationsets.2da #>.  The NPC must be a dynamic model (i.e. halfling/human/elf would work, ogre would not). (Ray)
- Languages in descriptions are now properly translated (or not) on placeables/items/etc that are set up to display them. (Ray)
- (Spell) Find Traps can now be extended.
- Wereraven alt form can now fly.
#70
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jun 26, 2024, 11:59 AM
CD4 Hak Update v4.02b7
.2da
- Find Traps can now be extended.
- Mystic Theurge now requires Knowledge Religion -or- Knowledge Nature 6
.tlk
- Updated spell description for Flare.
- Fixed typo in Death Ward's description.
.hak
- Female elf heads have had their size normalized and some fixes thanks to @Nibbles.