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Sugestion for a fame system

Started by trekker, Nov 16, 2025, 02:03 PM

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trekker

Hello all. I am new character here but i am a long old player of neverwinter nights servers. Been on Arelith and been on Ravenloft. Both really different servers and i am really enjoying playing here on Cormyr. So much i decided to give my first sugestion. But before that i want to talk about the good and cons of both servers i played so you can understand where my sugestion come from.

About lvling...Arelith is a server where you can get from lvl 1 to lvl 30 in about a month. It has quests to help you lvl up faster, and i would say there is a quest for every lvl from 1 to 25 and you can make most of them alone with your summons. Its crazy amount of content. But the problem with that is you easily ge to lvl 30 and then what else is there to do? Most of what is left is group with your friends and pvp the opposite group. Cause everything else is boring.

Then it comes Ravenloft that makes you take years from 1 to 20. Much less content and less dungeons to explore, the world is really hard so you cant make a single dungeon by yourself.  And the cap and death is brutal so most of ppl are on lvl 10 to 15. You always have a challenge to lvl more on ravenloft, but it the cap system makes you just stop playing your character until the cap is out. And ppl end up teaming up for dungeons in groups that were not supposed to happen rpwise like paladins teaming with drows.

Here 1-11 was fine i could do most lvls by myself. And i can see that 11 to 30 will take a loooong time due to the system of combatxp and rpxp and i really really loved it. MAkes every level be meaningful. I traveled a bit and saw that there is about 12 quests to do in total. Most places are just to travel not monsters all around like in arelith where every area there is something to kill. And i wonder if it is on purpose or as a way to avoid powerlvling. Because with more quests, people would use them to powerlvl the rpCAP.

But I see so much maps, so much npcs and so many cities and most of them are just for seeing and i feel like it could be used for a lot of content, there could be stuff to do everywhere making to talk with a lot of npcs worthwhile. I can see the dms here have an effort to make a huge world but not sure if the reason we have not much quests is for controlling the rpCap but if it is, this sugestion could help:

Why not make a secondary lvling system. A fame system. The fame system goes from lvl -10 (for evil) to lvl 10 (for good). The fame system is not for new levels but to give prestige of the player towards other players and NPCs.

The fame points are gained by doing quests. Simple quests like finding a teddy bear in the city and returning to the kid who lost it. To go to the ogres of yulash and killing them all once. To help a romantic couple to get together again, to negociate a deal between zhentarim and drows. Fame can go up or down.

And so that would allow for Baldurs's gate like missions to be spread from npcs everywhere, give some reward so that the player feels motivated to do it (the points), but not give rpxp.

Would just make a way more content to be done without unbalancing the entire server with quick powergaming.

DM Kalaraq

We've already got ways to mark particularly famous/infamous PCs through the awarding of the Epic Reputation feat. As the server's focus is meant to be on DM events rather than PvE content, I don't see the need to make things more granular than that.
Active Characters:
- Aquetzalli
- Syenite Alderhewn
- Xendine, aka Charlotte
- Robin Sandalier
- Tiffany Briarwood

Inactive/Shelved
- Saoirse Everbright
- Kerstine
- Mevin Grayhill
- Kamarid (aka. Amber, Scratch, etc.)
- Zashli yr Aleankabut
- Miriark

Closed/Retired
- Al'rssa Rhaln
- Lilith Mendar

SpacePope

I don't dislike the idea of an alternate progression system that'd allow making more quests. Main problem is, well, implementing all of that. I'm pretty good at coding in new systems, but making "content" like quests/areas/etc is where I struggle.

I'm not sure I'd make it "fame", but it's definitely something to think about. I did want to look into some random bounty system that'd give people a reason to go dungeoning or exploring, but there's always the worry of making it just another XP source, so some alternate system could be worth looking into.

trekker

#3
Thats my idea...to give an opportunity for people to go dungeoneering and searching the world without getting rpXP and messing up with lvl progression.

I understand the harder part in the process is to create content.

It includes:
1- create dialog of npc
2- create item to be found, or dungeon to be visited, or another npc to be talked to, etc
3- create reward dialog and give the points


I think of most quests dumb quest like collect 10 flowers or go to some dungeon and talk to someone. Its baldurs gate-like quests dumb and easy but it helps pass time online.

I agree that its great to have DM-events but its not scalable. If the server grows you will need to get more dms to work. And my experience with that is both arelith and ravenloft is not great. DMs the bigger the server the harder they are to interact with on quests. And I am here for like a month and havent been in a single quest so i am rellying on the coded bounties.

I am not pointing fingers, not complaining cause i loved this server this far, but i am just showing what my experience showed me and i can see 3 months from now that this content will be all explored and i will end up doing my second character to explore the content of cormyr and complete that content as well...and then...well. dont know. Cycle repeats...

Another good idea i have seen first time in this server (and you are to be awarded by it) is that i saw on discord a dm looking for players to be quest-givers. That's also really scalable cause you get your player-base to create content for DMs. That would make the higher the server, more likelly to get a new player with inclination to make events and so the server will get really active with quests given by both DM and players. I really want to see that idea grow.