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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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Fire Wraith

CD Module v4.11c3

Areas
  • A new bookstore has opened in Eveningstar, courtesy of Ladybug.
  • The Fox Tail manor player house outside Marsember has been readded.
  • The Lady's Taste in Arabel now sells fancy umbrellas in Pink and Dark Cherry colors too.
  • Updates to some DMNPC areas.

Scripts
  • Drinking Habsmefaaj without sufficient immunity to poisons should be a lot more dangerous now. Drinking it while poison immune will now only get you drunk.
  • Fixed an issue with the head selection script skipping some of the new elven female heads.











"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.11c4


Scripts
  • Made some minor adjustments to hopefully improve stability.
  • Fixed an issue with the head selection script skipping one of the gnomish female heads.
  • Made some fixes to the trap crafting scripts.











"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.11c5


Scripts
Recompiled the script base using the updated .36 compiler.
Fixed an issue with the Book Writing/Editing script.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

SpacePope

CD Module v4.11c7
Areas/Module content
Added the new Forum and Wiki links to the OOC lounge (Thanks FireWraith!)
Fixed floating door in Evereska (Thanks FireWraith!)
Item fix to the Soul Eater Greataxe and a Kama. (Thanks Edge!)

Classes
Diabolic Disciple
- Hellfire:
    - Damage now scales correctly at 8d6+1d6/level
    - Now uses HD for SR
- Iron Power:
    - Buff is now correctly set at 2ab/2dmg, 2ab/4dmg at level 10.
    - Buff now correctly affects allies.
    - Now instant cast.
    - Now shows in the buff list NUI.
- Hellfire shield:
    - Now shows in the buff list NUI.
- Iron Skin:
    - Ability is now usable.
    - Now shows in the buff list NUI.
- Hellfire Storm:
    - Damage now scales correctly at 10d6+1d6/level
    - Now uses HD for SR
- Dread Might:
    - Now shows in the buff list NUI.
    - Now instant cast.

Dragonsong Lyricist
- Song of Strength:
    - Now shows in the buff list NUI.
- Song of Speed:
    - Duration is now 1.5 turn + 1 round/CL. Multiplied by 2 at epic. The 1.5 turn base duration is not multiplied.
    - Fixed the self-targeting.
    - Now shows in the buff list NUI.
- Song of Healing:
    - Now shows in the buff list NUI.
- Curse Song added to the feat list.

Windwalker
- Soft Fall is now mechanically implemented

Spells
Shadow Conjuration line of spells (Shadow Conjuration, Greater Shadow Conjuration, and Shades):
    - Now all correctly use illusion versions of the spells they're conjuring.
    - They now all use Illusion spell DC and Caster Level.
    - Shadow Conjuration - Darkness: now has the correct range.
Flame Arrow:  now correctly does 25 damage when maximised.
Vine Mine - Entangle: now correctly has a 1 turn / level duration.
Nature's Beauty:
    - Spell is reworked: Blind for 3 round on a failed Will Save, then make a Fortitude save vs Death.
    - Doesn't proc saves & VFX on corpses anymore.
Nature's Favor:
    - Scaling is fixed. It used to only give the CL 1 effect until CL 16.
Icestorm:
    - Fixed the CD custom spell damage scaling for uniformity with how other spells use it (this is a buff)
Added CD's custom spell damage scaling to spells that missed it:
    - Delayed Blast Fireball
    - Nature's Wrath
    - AoE element of Vitriolic Sphere
    - Heartbeat ticks of Cloudkill
Holy Sword: can now be cast on gauntlets. Divine fists!
Blade Thirst: now scales like GMW (Thanks Vince!)

Quests
Yulash Slaad Tower: The quest is now offered at lvl 6+, so fresh adventurers aren't sent into a slaad den too early. (Thanks FireWraith!)

Scripts
Changes to the checks for caster PRC requirements. No noticeable changes for players, except that Silverstar of Selune now requires you to be able to actually cast 2nd level spells (enough casting stat/spell slots), like other divine PRCs already did.
Fixed the book editing script. (Thanks FireWraith!)

SpacePope

CD Module v4.11c8
Areas/Module content
Semberdale - Dripping Forest West: Removed the wild tressyms and poppers. Begone, cute winged kittens!
Arabel Sewer B1 - Restored 17 missing encounters (Thanks Vince!)

Fixed invisible/difficult to click transitions in:
Calanthar's way - Bat Cave
Cormanthor - Moonsea Ride - North of Halfaxe Trail
Cormanthor - Boggy Forest
The Sunset Mountains - Crater

Underdark (Thanks Rykka!):
The Platinum Spire is once again open for business. Now as Inn-style rentable luxury apartments.
The Forward Camp has been cleaned up a bit and added to the server permanently. It will take more time to repair though.
The Temple of Lolth is no longer covered in the dead and dying failures of the war.
The Illicit Grotto bathhouse has been added. (Collab with Epi!)
Nobles are no longer guarding the North Gate, having returned to their affairs.
The Pale Oath has been strengthened in their domain.
The inner-city damage from the the war has been cleaned up. The roads re-opened.
The upper echelon of the Southern District has been added.
The Great Theater of Maerimydra has been added.
Some old faces have returned to the Dancing Drider
Various new NPCs out and about. (No new dialogs yet.)
More of Melrida's Skulls hidden.

Player homes/groups:
Updated some player homes (Amethyst Keep & House Desarn).
Updated the Sunmantle's Guildhall rules.

Items (Thanks Edge!)
Tweaks to some new items that were overtuned for their tier:
   - Nightwatcher - Swapped Greater Dispel for Lesser Dispel on-hit
   - Bloodsought - Reduced negative damage to 1d6
   - Lichkiller - Reduced vs undead damage, swapped Greater Dispel for Dispel on-hit

Classes
Diabolic Disciple:
   - Iron Power vfx made less intense.
   - Iron Power now on a 1 round cooldown to prevent spam (still infinite use!).

Spells
Moonblade: duration fixed to 2 turn / level.

Scripts
Optimized a script that ran on every character rest.
Removed an obsolete script that caused players to crash on transitions.
Improved server stability through ghost-script-hunting.

Miscellaneous
Added an example on how to use the /lock language command to the NUI help menu.
Added Wiki address to the /help NUI.
Fixed forum address in the /help NUI.
Updated the server rules in the /rules menu.
Temporary rollback of one of the minimap script that was causing issues.

SpacePope

#185
CD Module v4.11d1
This update includes changes to many elements affecting mechanical balance of the server. Considering the amount of changes, there may be oversights. Be warned that numbers may be tweaked once we've had time to see how it all looks once tested live.

Areas/Module content
Arabel East:
- The refugee crisis is now over. Area has been updated. (Thanks Koffie!)

Thunderstone:
- Initial revamp of the area, refugees are settling back into the area. More updates to come. (Thanks FireWraith!)

Yulash:
- Blue Draykn has been entirely revamped. (Thanks Nokteronoth!)

Underdark:
- Various fixes to Maerimydra
- Fixed an hostile NPC in Maerimydra South
- Fixed floating placeables in player home - Amethyst Keep

Eveningstar:
- Tressym's Meow shop is now accessible.

Hullack Forest -  Wanton Wyvern Inn Exterior:
- Teleport point fixed.

Spell changes

- All cantrips are now unlimited use. UNLIMITED POWER!

Awaken:
- Added to ranger spellbook. Level 4.
- Now provides: +1 constitution, strength and dexterity per 2 caster level. +2 shield, armour, deflection, and natural armor class, +1 per 4 caster level. +1d10 wisdom and +2 to attack rolls. +20% non-physical immunity +1% per caster level.
Explanation: This is a bandaid fix to make Animal Companions usable, as they've long been useless on the server. The immunity is to compensate for the AI not knowing how to dodge away from danger, and numbers may definitely be changed in future updates if this feels over or undertuned once people have time to test it.

Whirlwind:
- Bosses are now immune to Whirlwind's crowd control effect.

Tongues:
- Can now be cast as a Silent, Still, or Quickened spell.

Planar Ally:
- Now correctly gets an increased duration with Spell Focus in conjuration.
- Now uses the Summoning Books system to select the summoned creature.

Shadow double:
- Double now spawns with a Premonition effect DR shield of the caster level if summoned by a CL 15+ arcane caster, so the unbuffed double doesn't get instantly squished.
- Shadow Adepts summoning a shadow Double now benefit from double the duration.

New Spells
Iceberry & Flameberry
- Druid 3/Ranger 2: Enchants the user's animal companion, granting it +1d10 cold (or fire) damage, regeneration of 1 hit point per round, and 10/- cold (or fire) damage resistance. 1 turn per level duration.

Mass Longstrider
- Druid 5/Ranger 4: Mass version of the Longstrider spell.

Abilities
Recharge timers have been added to some abilities. These work like the Tempest's Flurry cooldown: that is, the recharge timer begins once the ability is used (i.e. -not- when its duration expires), and each charge is gained back according to when it was last used. This means you can still quickly spend all charges of an ability if it has more than one, and you'll gain back all of these once the recharge timer is up, or you can stagger usage to favor a rolling recharge of ability uses.

Arcane Fire:
- Cooldown removed

Blast Infidel:
- Cooldown removed

Barbarian Rage:
- 25 minutes recharge

Divine Wrath:
- +3 ab/saves +1d6 damage
- +5 ab/saves +2d6 damage at HD 20
- Damage resistance now scales with HD, not PRC level. Scales from 10/+3 to 25/+7 at HD 25.
- Duration now 5 + 1 round per Charisma modifier
- 10 minutes recharge
- Now instant use

Elaborate Parry:
- 2x/day
- 50 minutes recharge
- NUI metadata added.

Lay on Hand:
- 10 minutes recharge
Smite Evil:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge

Smite Good:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge

Undead Graft:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 10 minutes recharge

Deathless Master Touch:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 15 minutes recharge

Shadow Daze:
- Duration now 2 rounds per SD level
- 5 minutes recharge
Shadow Evade:
- DR now scales from +3 to +6 instead of +2 to +5
- 20 minutes recharge

Song of Celerity:
- 4 minutes recharge

Feint Mastery:
- 15 minutes recharge

Rallying Cry:
- 25 minutes recharge
Inspire Courage:
- 20 minutes recharge
War Cry:
- 10 minutes recharge
Oath of Wrath:
- 10 minutes recharge
Final Stand:
- 25 minutes recharge

Perfect Self:
- 20/+4 DR instead of 20/+1
Stunning Fist:
- Duration now back to the pre-EE 3 rounds
Empty Body:
- 1x/day
- Duration now 1 turn per 2 monk levels
- 20 minutes recharge
Wholeness of Body:
- Now heals an amount equal to 10% of the monk's max HP x the monk's Wisdom mod.
- 10 minutes recharge

Seeker Arrow:
- 15 minutes recharge
Arrow of Death:
- 15 minutes recharge
Hail of Arrows:
- Now adds 1d6 dmg per Arcane Archer level on top of the current damage
- 15 minutes recharge

Scripts
Minor fix for compatibility with NWN build 36-13
Tweak to the Maerimydra portal script. Duergars can now enter.
Fix to some admin commands. (Thanks FireWraith!)
Fix to some misassigned constants.
Fixed prototype elevation script in Castle Truesilver. (Thanks Raysiel!)

Wildshape rework
This update includes a complete rework of druid and shifter's wildshape, aiming at giving the two classes a stronger identity with two diverging paths to follow. The goal of this rework is also to fix most of the remaining issues, bugs, and general mechanical weirdness associated with wildshape.

Considering the amount of changes made, numbers may be adjusted later on. Everything has been tested, but there could be bugs. Please report them in the #bugs channel of the Discord if you find any.

RELEVELS/REBUILDS ARE NEEDED FOR:
- Druids who have Dragon Shape. ONLY those who had dragon shape. Non-dragon shape druids are fine.
- Shifters.

Currently existing shifter characters who wish to keep to a more spellcasting-focused playstyle may relevel to druid.

DM ITEMS:
In accordance with how such massive class changes have been handled in the past, currently existing shifters who had spellcasting focused items may post in the Replacing DM Items board to ask for a one-time edit to their affected DM items. Note that this only applies to spellcasting-focused stats like Bonus Spellslots that are now unusable.

Summary of the changes:
- Shifter now has no Caster Level progression.
- Shifter now gains full AB progression.
- Tumble added to the Shifter skill list.
- Armor Class (AC) merging from items now fully takes gear into account. This should lead to an AC progression curve through the levels and gear tier that more closely ressemble what other characters can expect.
- Weapon Focus: Unarmed and associated feats now automatically provide the right focus for weapon using forms. This means a shifter should focus on Unarmed feats to enhance their melee capabilities.
- Stat rebalance of all forms.
- Innate Dodge AC entirely removed from -every- shape.
- Form abilities' DC now scale with the players' Wisdom.
- Many models swapped to higher quality ones.
- Druid AC bonus now adds both Druid and Shifter levels. Still +2 at 5 and +4 at 10.
- Dragon Shape is now a shifter exclusive capstone.
- Epic Wildshape is now a (new) druid exclusive capstone giving access to Elder Treant, Myconid Sovereign, and Mist Dragon form.
- All abilities become infinite use past the level you'd have infinite use of the form. (You already had infinite use, but this prevent having to constantly unshift/shift for QoL)
- Backend change to the way gendered forms are chosen, using work done by Fox for Drider form. Simplified some of polymorph.2da and the wildshape script.

Shape specific changes (other than stat changes):
Druid:

Panther form
- Replaced with cougar form.

Boar form
- Replaced with raven form.

Earth Elemental:
- Can now Hurl Rocks.

Epic Wildshape
- Requires epic character, 26+ Wisdom and Wild Shape 6x/day.
- Replacement for Dragon Shape.
- Treant has an AoE Entangle ability that does slashing damage and can hurl rocks. Similar skin to the elementals. Vulnerable to fire.
- Myconid has a corrosive spores ability that dazes foes and does acid damage. Similar skin to the elementals. Vulnerable to fire.
- Mist Dragon has Corrosive (acid) breath, Scalding (fire) breath, and Gust of Wind as abilities. Similar skin to the shifter dragon. Immune to fire and acid.

Shifter:
Wyrmling
- All breaths now do the same amount of damage.

Harpy:
- Charm -> Daze.
- Daze duration doubled for the epic version.
- Daze radius increases to 8.33m at epic.

Basilisk
- Now a Krenshar. Fear gaze, 5 round duration. 10 at epic.

Minotaur
- Non-epic and epic version now both use a greataxe.

Manticore
- Spikes ability only targets enemies.
- Cap upped to 8.

Drider
- Now a Dire Spider. Giant spider at epic (slightly bigger model, enhanced stats, and a stronger bite).
- AoE Web Ability.

Dire Tiger
- Now an Umber Hulk.
- Confusion Gaze ability. 2d3 rounds duration. DC increases at Shifter level 16+

Mindflayer:
- Psionic Barrier now has turn/level duration. 20/+7, 10*shifter level shield.
- Mindblast now does Shifter level/2 d6 damage, instead of /3. DC increases at Shifter level 16+.
- Mindblast duration now 2d3 rounds.

Undead Forms:
- Requirement changed: 24+ Wisdom.
- Turn Resistance added to every forms.
- Risen Lord now uses a Greatsword. Goodbye x4 crits.
- Spectre has the same invisibility changes as Kobold.

Rakshasa:
- Spells changed to fit the loss of CL scaling. Now uses shifter levels only for scaling.
- Rakshasa dispel replaced with a new version, capped at 20 Caster Level.
- Lost its staff.

Slaad:
- Chaos Spittle changed to 1d4+1d4/Shifter level

Azer:
- Now a Lupinar.
- Has access to Hold Monster, Healing Circle, and Magic Circle vs Evil.
- Spells use Shifter levels for CL.

Construct Shapes
- Removed.

Epic Kobold:
- Invisibility now Improved Invisibility.
- Duration is 10 rounds.
- Metadata added for the NUI.

Dragon Shape:
- Requirement changed: Wisdom 26+ and Shifter level 14+.
- All breaths now do the same amount of damage, except Poison which does less due to the poison on-hit. DC improves with wisdom modifier.
- Stats adjusted: maximum AB/AC should be similar to what it was in a party, with self-buffed dragon shifters losing around 4 AB compared to the current status.

SpacePope

#186
CD Module v4.11e1
Module palete change
- Fixed some tags on the wildshape skins.

Areas
- Maerimydra's Fire Giant stopped being so angry.
- Fixed a typo in the items sold by the Tressym Meow.
- Fixed a typo in the Ants Warehouse quest dialogue - Eyes and Ears of Arabel.
- New dungeon added for testing. Not yet connected to the maps.
- Blue Draykn Inn updated again. (Thanks Nok!)
- Updated Underdark - Sschindylryn - Central Markets for player business entrance (Ray)
- Finalized aqueducts dungeon in the Underdark. (Thanks Rykka!)
- Updated trophies in the Violet Flame
- Wyvern Caverns dungeon rework. (Thanks Misty!)
- Two new UD dungeon added for testing. Not yet connected to the maps. (Thanks Rykka & Edge!)

Player Areas
- (Diestormlie) Added Qu'za Zhaunil to Underdark - Sschindylryn - Central Markets (Ray)
- (Lanira) Updated Coin Toss and Vespillio player home (Ray)
- (Pretzel) Added player home and transferred another (Ray)

Creature/item palette
- Summoned Huge and Greater elementals now use a weapon so that they can be buffed with Elemental Weapon.
- Cursebound Bandits Ogre boss is now evil.

Spells
Iceberry and Flameberry
- Don't stack together anymore.
Summon Creature VII to IX:
- Players can now choose the type of elemental summoned using the /elementsum command. Example: /elementsum earth
Kali's Kamikaze Kobolds:
- Now works as described.
Energy Buffer:
- Can now be cast on others.
Earthquake:
- Cap of 20d6. Prone for 2 rounds on a failed save.
Energy Drain:
- Drain 4d8 levels.
Bombardment:
- Cap of 25d8.

Abilities
- Rallying Cry and Final Stand now truly have a 25 min refresh.
- Barbarian Rage refresh timer fixed.
- Divine Wrath now gives the correct AB/Saves/Damage bonus at HD25+
- Fixed wildshape forms abilities being unusable if your first level wasn't Druid.
- DC of shifter's medusa shape petrification gaze lowered.
- DC of shifter's spectre energy drain lowered. Drain effect enhanced.
- Wildshape's Dragon breath damage slightly lowered.
- Shifter forms abilities CL fixed for Harpy Cry, Mindblast, Imp. Invisibility.

Feats
Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +4 to all physical stats. (This counts towards the +12 cap)
Greater Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +8 to all physical stats. (This counts towards the +12 cap)
Epic Spell Focus: Conjuration
- Non-undead creatures summoned by summon spells now have +12 to all physical stats. (This counts towards the +12 cap)

Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +4 to all physical stats. (This counts towards the +12 cap)
Greater Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +8 to all physical stats. (This counts towards the +12 cap)
Epic Spell Focus: Necromancy
- Undead creatures summoned by summon spells now have +12 to all physical stats. (This counts towards the +12 cap)


Scripts
- Fixed Ranger AC checking for the wrong armor type.
- Potential fix to the Ranger debuff bug. Please test it and report!
- Fixed Swordmage keeping its AC bonus when using a 2 handed weapon or ranged weapon.
- Optimised a script that checked for PCs epic spells.
- Potential fix to the server-wide chat bug.
- Fixed a bug that led to skin properties stacking back onto the player skin when using wildshape. Affected players need to get in touch with a DM ingame to get a new skin.
- Fixed an issue where the builder module sent messages about deprecated scripts repeatedly (Ray)

Utility
- Added new DM commands to let DMs add and remove Epic Spell Feats to and from player characters.
- Added a new NPC DMs can spawn to let players archive their characters. (Thanks to Fox who had it fully coded already!)
- Added a new NPC DMs can spawn to let players rename their characters. (Thanks to Fox who had it fully coded already!)
- Added a new variable for DMs and dungeon builders to use. Enemies might be learning some player tricks...
- Modified the DM Export tool to allow DMs to backup their quest areas on the Event server to mitigate losses from server crashes (Ray)

SpacePope

#187
CD Module v4.11e2
Module palette change
- Creature palette updated with new dungeon additions
- Solifigids in the Aqueducts dungeon have had their scale fixed. No more lil' baby monsters.

Areas
- Wyvern Caverns last chest is now correctly locked (Thanks Misty!).
- New T5 dungeon in testing has been updated according to feedback (Thanks Misty!).
- More tweaks to an upcoming UD dungeon (Thanks Rykka!).
- Removed duplicate Blue Draykn Inn in Yulash.
- Two new Underdark dungeon implemented for testing. Not yet accessible to players. (Thanks Rykka!)


Player Areas
- (Pretzel) Removed stray keys on the lawn and slight area update.
- (Pretzel) Updated description of placeable in player home.
- (Ray) Updated an Orb of Doom's name in a Drow shop

Spells
Ravaging Storm
- Now has the CL boost.
- Now works with Shape Mastery.
- VFX frequency lessened.

Ethereal Visage
- Duration is now Turns/level
- DR now becomes 20/+4 at 18 and 20/+5 at 25

Shadow Double
- Fixed a rare bug that could give the Double spells it shouldn't have.

Deafening Clang
- Can now be cast on gauntlets. Deafening fists!

Abilities
Knight Errant
- Inspire Courage refresh timer increased to 30 min. 100% uptime was an oversight.
- Final Stand duration fixed (it was missing the *2 from KE levels)

Shadow Dancer
Summon Shadow:
- Now Instant Use.
- 20 minutes refresh timer.
- Now summons a clone of the caster, similar to the Shadow Double spell, but the clone cannot cast spells. It can use certain SLAs.
- The clone is Death/Mind immune, as it is a shadow.
Duration:
- SD level 3: SD level round duration
- SD level 6: SD level * 2 rounds duration
- SD level 9: SD HD * 2 rounds duration
- Epic shadowlord Feat: 1 hour per HD duration. Premonition effect on spawn. +12 all phys stat.

Shadow Evade:
- Now Instant use.
- Fixed a script error that gave more AC than expected.

Shadow Daze:
- Now uses HD for SR piercing calculation.

Feats
Epic shadowlord:
- Now granted for free at Shadow Dancer level 12. Characters who are currently at or above shadowdancer level 12 may submit a relevel request.

Monk AC Bonus:
- Now granted at level 1.

Uncanny Dodge I:
- Now granted at level 3 to Monks. No relevels are needed (script magic!).

Tongue of Sun and Moon:
- New feat added to Monks at level 17. As implemented: the monk can understand all spoken non-secret languages. No relevels are needed (script magic!).

Scripts
- Fixed popup text description script not working on triggers or encounters.
- Potential fix to the disappearing feats bug.
- Added Sap to the weapon finesse list.
- Trolls can now be killed with Hellfire damage.
- Fixed an error in AC calculation when using wildshape and wearing one of the custom base armors (Adamantine/mithral/etc).
- Fixed an error in the book writing script.