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A Better (And More 3.5ish) Ranger

Started by Voice of Kerensky, Dec 27, 2014, 10:17 AM

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Voice of Kerensky

Quite simply:

www.athasreborn.com/prc/manual/english/content/base_classes/115.html

If anyone is wondering how the 1 bonus feat every 3 levels is supposed to relate to the 3.5 ranger, if you look at the feat list, this is mostly designed to allow a character to emulate the 3.5 ranger TWF or ranged weapon specialization (as typically speaking a person will build for one or the other).

Only other change I'd make is a bump up to 6 skill points/level as implemented here.

Vincent07

Rangers do get 6 skill points/level here.  (Sans 1st level if at creation which needs a LETO.)  They also gain HiPS at 17th level, in addition to the TWF feats they gain for free as they level up.

I do plan to improve their spellbook a bit in the near future.
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Voice of Kerensky

Been a while since I touched this one, and admittedly I didn't get into as much detail as I should have.

Thoughts on implementing a bonus feat system that roughly emulates the 3.5 edition "dual wield or bow" path choices and adds a little more pizazz to levels 10-20?

Misty

I've always hated that the default ranger get's nothing in the line of the path choices of PnP really. Something like that would be really neat, allowing one to -actually- perhaps build a ranged ranger.. Without it just being subpar to other options.
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suddenperihelion

First off, thanks for all the interesting mechanical suggestions Psappho! You've obviously put a lot of thought into these, and you're also clearly quite smart in the domain of math/logic that is important for game balance, and in my view spot-on at understanding the big picture - a rare, and extremely useful combination of aptitudes.

This one however has a particular technical issue: namely, the way ranger bonus feats are handled by the game engine means that people can use them to select epic bonus feats instead of their intended function (ranger class features). That's already a major issue in my book, and shifting even more of their abilities to be based on bonus feats would only make the problem worse.

Now, you could work around this with nwnx-granted feats, through a conversation menu or something, but that requires a bit more work to set up (I've done something similar in the past). And also is a bit less user-friendly.

enarian123

lol I stumbled onto this one.  Vince, I agree!  You should totally make these changes to ranger will the 3.5.  Rangers need the buff  *sage nod*

foo

Vincent07 Avatar
Rangers do get 6 skill points/level here.  (Sans 1st level if at creation which needs a LETO.)  They also gain HiPS at 17th level, in addition to the TWF feats they gain for free as they level up.

I do plan to improve their spellbook a bit in the near future.
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enarian123

Me I'm selfish, I just want the 6 bonus feats

foo

The bonus feats would be nice, I could have one nasty ranger/weaponmaster already at level 9m :D