Main Menu

Recent posts

#11
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Apr 28, 2024, 01:55 PM
CD Module v4.11d1
This update includes changes to many elements affecting mechanical balance of the server. Considering the amount of changes, there may be oversights. Be warned that numbers may be tweaked once we've had time to see how it all looks once tested live.

Areas/Module content
Arabel East:
- The refugee crisis is now over. Area has been updated. (Thanks Koffie!)

Thunderstone:
- Initial revamp of the area, refugees are settling back into the area. More updates to come. (Thanks FireWraith!)

Yulash:
- Blue Draykn has been entirely revamped. (Thanks Nokteronoth!)

Underdark:
- Various fixes to Maerimydra
- Fixed an hostile NPC in Maerimydra South
- Fixed floating placeables in player home - Amethyst Keep

Eveningstar:
- Tressym's Meow shop is now accessible.

Hullack Forest -  Wanton Wyvern Inn Exterior:
- Teleport point fixed.

Spell changes

- All cantrips are now unlimited use. UNLIMITED POWER!

Awaken:
- Added to ranger spellbook. Level 4.
- Now provides: +1 constitution, strength and dexterity per 2 caster level. +2 shield, armour, deflection, and natural armor class, +1 per 4 caster level. +1d10 wisdom and +2 to attack rolls. +20% non-physical immunity +1% per caster level.
Explanation: This is a bandaid fix to make Animal Companions usable, as they've long been useless on the server. The immunity is to compensate for the AI not knowing how to dodge away from danger, and numbers may definitely be changed in future updates if this feels over or undertuned once people have time to test it.

Whirlwind:
- Bosses are now immune to Whirlwind's crowd control effect.

Tongues:
- Can now be cast as a Silent, Still, or Quickened spell.

Planar Ally:
- Now correctly gets an increased duration with Spell Focus in conjuration.
- Now uses the Summoning Books system to select the summoned creature.

Shadow double:
- Double now spawns with a Premonition effect DR shield of the caster level if summoned by a CL 15+ arcane caster, so the unbuffed double doesn't get instantly squished.
- Shadow Adepts summoning a shadow Double now benefit from double the duration.

New Spells
Iceberry & Flameberry
- Druid 3/Ranger 2: Enchants the user's animal companion, granting it +1d10 cold (or fire) damage, regeneration of 1 hit point per round, and 10/- cold (or fire) damage resistance. 1 turn per level duration.

Mass Longstrider
- Druid 5/Ranger 4: Mass version of the Longstrider spell.

Abilities
Recharge timers have been added to some abilities. These work like the Tempest's Flurry cooldown: that is, the recharge timer begins once the ability is used (i.e. -not- when its duration expires), and each charge is gained back according to when it was last used. This means you can still quickly spend all charges of an ability if it has more than one, and you'll gain back all of these once the recharge timer is up, or you can stagger usage to favor a rolling recharge of ability uses.

Arcane Fire:
- Cooldown removed

Blast Infidel:
- Cooldown removed

Barbarian Rage:
- 25 minutes recharge

Divine Wrath:
- +3 ab/saves +1d6 damage
- +5 ab/saves +2d6 damage at HD 20
- Damage resistance now scales with HD, not PRC level. Scales from 10/+3 to 25/+7 at HD 25.
- Duration now 5 + 1 round per Charisma modifier
- 10 minutes recharge
- Now instant use

Elaborate Parry:
- 2x/day
- 50 minutes recharge
- NUI metadata added.

Lay on Hand:
- 10 minutes recharge
Smite Evil:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge

Smite Good:
- 2x/day, 4x with Extra Smiting
- 10 minutes recharge

Undead Graft:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 10 minutes recharge

Deathless Master Touch:
- DC changed to Palemaster Level + Highest of Charisma or Intelligence modifier
- 15 minutes recharge

Shadow Daze:
- Duration now 2 rounds per SD level
- 5 minutes recharge
Shadow Evade:
- DR now scales from +3 to +6 instead of +2 to +5
- 20 minutes recharge

Song of Celerity:
- 4 minutes recharge

Feint Mastery:
- 15 minutes recharge

Rallying Cry:
- 25 minutes recharge
Inspire Courage:
- 20 minutes recharge
War Cry:
- 10 minutes recharge
Oath of Wrath:
- 10 minutes recharge
Final Stand:
- 25 minutes recharge

Perfect Self:
- 20/+4 DR instead of 20/+1
Stunning Fist:
- Duration now back to the pre-EE 3 rounds
Empty Body:
- 1x/day
- Duration now 1 turn per 2 monk levels
- 20 minutes recharge
Wholeness of Body:
- Now heals an amount equal to 10% of the monk's max HP x the monk's Wisdom mod.
- 10 minutes recharge

Seeker Arrow:
- 15 minutes recharge
Arrow of Death:
- 15 minutes recharge
Hail of Arrows:
- Now adds 1d6 dmg per Arcane Archer level on top of the current damage
- 15 minutes recharge

Scripts
Minor fix for compatibility with NWN build 36-13
Tweak to the Maerimydra portal script. Duergars can now enter.
Fix to some admin commands. (Thanks FireWraith!)
Fix to some misassigned constants.
Fixed prototype elevation script in Castle Truesilver. (Thanks Raysiel!)

Wildshape rework
This update includes a complete rework of druid and shifter's wildshape, aiming at giving the two classes a stronger identity with two diverging paths to follow. The goal of this rework is also to fix most of the remaining issues, bugs, and general mechanical weirdness associated with wildshape.

Considering the amount of changes made, numbers may be adjusted later on. Everything has been tested, but there could be bugs. Please report them in the #bugs channel of the Discord if you find any.

RELEVELS/REBUILDS ARE NEEDED FOR:
- Druids who have Dragon Shape. ONLY those who had dragon shape. Non-dragon shape druids are fine.
- Shifters.

Currently existing shifter characters who wish to keep to a more spellcasting-focused playstyle may relevel to druid.

DM ITEMS:
In accordance with how such massive class changes have been handled in the past, currently existing shifters who had spellcasting focused items may post in the Replacing DM Items board to ask for a one-time edit to their affected DM items. Note that this only applies to spellcasting-focused stats like Bonus Spellslots that are now unusable.

Summary of the changes:
- Shifter now has no Caster Level progression.
- Shifter now gains full AB progression.
- Tumble added to the Shifter skill list.
- Armor Class (AC) merging from items now fully takes gear into account. This should lead to an AC progression curve through the levels and gear tier that more closely ressemble what other characters can expect.
- Weapon Focus: Unarmed and associated feats now automatically provide the right focus for weapon using forms. This means a shifter should focus on Unarmed feats to enhance their melee capabilities.
- Stat rebalance of all forms.
- Innate Dodge AC entirely removed from -every- shape.
- Form abilities' DC now scale with the players' Wisdom.
- Many models swapped to higher quality ones.
- Druid AC bonus now adds both Druid and Shifter levels. Still +2 at 5 and +4 at 10.
- Dragon Shape is now a shifter exclusive capstone.
- Epic Wildshape is now a (new) druid exclusive capstone giving access to Elder Treant, Myconid Sovereign, and Mist Dragon form.
- All abilities become infinite use past the level you'd have infinite use of the form. (You already had infinite use, but this prevent having to constantly unshift/shift for QoL)
- Backend change to the way gendered forms are chosen, using work done by Fox for Drider form. Simplified some of polymorph.2da and the wildshape script.

Shape specific changes (other than stat changes):
Druid:

Panther form
- Replaced with cougar form.

Boar form
- Replaced with raven form.

Earth Elemental:
- Can now Hurl Rocks.

Epic Wildshape
- Requires epic character, 26+ Wisdom and Wild Shape 6x/day.
- Replacement for Dragon Shape.
- Treant has an AoE Entangle ability that does slashing damage and can hurl rocks. Similar skin to the elementals. Vulnerable to fire.
- Myconid has a corrosive spores ability that dazes foes and does acid damage. Similar skin to the elementals. Vulnerable to fire.
- Mist Dragon has Corrosive (acid) breath, Scalding (fire) breath, and Gust of Wind as abilities. Similar skin to the shifter dragon. Immune to fire and acid.

Shifter:
Wyrmling
- All breaths now do the same amount of damage.

Harpy:
- Charm -> Daze.
- Daze duration doubled for the epic version.
- Daze radius increases to 8.33m at epic.

Basilisk
- Now a Krenshar. Fear gaze, 5 round duration. 10 at epic.

Minotaur
- Non-epic and epic version now both use a greataxe.

Manticore
- Spikes ability only targets enemies.
- Cap upped to 8.

Drider
- Now a Dire Spider. Giant spider at epic (slightly bigger model, enhanced stats, and a stronger bite).
- AoE Web Ability.

Dire Tiger
- Now an Umber Hulk.
- Confusion Gaze ability. 2d3 rounds duration. DC increases at Shifter level 16+

Mindflayer:
- Psionic Barrier now has turn/level duration. 20/+7, 10*shifter level shield.
- Mindblast now does Shifter level/2 d6 damage, instead of /3. DC increases at Shifter level 16+.
- Mindblast duration now 2d3 rounds.

Undead Forms:
- Requirement changed: 24+ Wisdom.
- Turn Resistance added to every forms.
- Risen Lord now uses a Greatsword. Goodbye x4 crits.
- Spectre has the same invisibility changes as Kobold.

Rakshasa:
- Spells changed to fit the loss of CL scaling. Now uses shifter levels only for scaling.
- Rakshasa dispel replaced with a new version, capped at 20 Caster Level.
- Lost its staff.

Slaad:
- Chaos Spittle changed to 1d4+1d4/Shifter level

Azer:
- Now a Lupinar.
- Has access to Hold Monster, Healing Circle, and Magic Circle vs Evil.
- Spells use Shifter levels for CL.

Construct Shapes
- Removed.

Epic Kobold:
- Invisibility now Improved Invisibility.
- Duration is 10 rounds.
- Metadata added for the NUI.

Dragon Shape:
- Requirement changed: Wisdom 26+ and Shifter level 14+.
- All breaths now do the same amount of damage, except Poison which does less due to the poison on-hit. DC improves with wisdom modifier.
- Stats adjusted: maximum AB/AC should be similar to what it was in a party, with self-buffed dragon shifters losing around 4 AB compared to the current status.
#12
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Apr 28, 2024, 01:55 PM
CD4 Hak Update v4.02b1

TLK
Fixed description of Summon Creature V to IX
Updated description of Tailor Memories.
Updated description of Blast Infidel.
Updated description of Arcane Fire.
Updated description of Awaken.
Updated .tlk to fit the changes announced in CD Module v4.11d1.

2da/Class/Spell fixes
Fixed bugged class prerequisites. Revert of part of some previous changes from 4.11c7.
Removed the Elder Evils Pantheon.
.2da data added for Iceberry, Flameberry and Mass Longstrider.
.2da edits to polymorph.2da, spells.2da and feats.2da for the wildshape changes.

Certain robes now show belt parts for further customization (Thanks Nibbles!):
#31, 32, 33, 35, 38, 39, 40, 42, 45, 46, 48, 49, 50, 53, 101, 103, 104, 105, 106, 108, 109, 110, 111, 112, 113, 114, 115, 121, 130, 131, 132, 133, 162, 163, 164, 165
#13
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Apr 27, 2024, 04:11 PM
The player "SurveyofDarkness" and a few other aliases has been banned from the server for continued issues related to IC and OOC harassment/metagaming of multiple other players. While we try to avoid having to remove people where disagreements and personality clashes come into play, in this particular instance we felt we had no choice when the behavior continued after the player was warned about it, and instead spread to other players leading to continued complaints. Unfortunately when something escalates to this level, we're left with little choice but to remove the disruptive player before other players feel they don't have any recourse other than to quit playing.

This isn't a decision we make easily, and it comes with a lot of deliberation, which is oftentimes why it seems like we're slow to act - but please be assured we're going to prioritize keeping this a place where people feel they can safely play and tell their stories.
#14
Ask the Staff Anything / Re: Craft Wands, Scrolls, Poti...
Last post by Plot Lost - Apr 23, 2024, 07:30 AM
I see. Well, six rounds of duration would be better than three, because three round duration kind of makes it so that you need to keep holding onto the wand in off hand lest you risk the chance of losing several rounds of combat to equipment swapping back and forth.
#15
Ask the Staff Anything / Re: Craft Wands, Scrolls, Poti...
Last post by Fury - Apr 22, 2024, 01:59 PM
Quote from: Plot Lost on Apr 22, 2024, 09:44 AMIt is a shame I cannot get a wand of Silence with longer duration, but at least a wand of Greater Missile Storm could help you play a blaster caster. Thanks for the information!

We have custom code that allows you to create metamagicked wands, so if you want a wand of silence with longer duration I'd suggesting making an extended wand of silence. You could also get an empowered missile storm wand for more blasting.
#16
Ask the Staff Anything / Re: Craft Wands, Scrolls, Poti...
Last post by Plot Lost - Apr 22, 2024, 09:44 AM
It is a shame I cannot get a wand of Silence with longer duration, but at least a wand of Greater Missile Storm could help you play a blaster caster. Thanks for the information!
#17
You cannot choose what the caster level is as it is a base Neverwinter Nights function that caster levels on consumables are preset. The NWN wiki lists these caster levels on the respective pages for each crafting feat, but that obviously does not have our custom spells limited. We currently do not have that information listed on our wiki that I am aware of which means that you'll have to do a bit of trial and error or find existing examples of those spells (be it in shops or drops).
#18
Ask the Staff Anything / Craft Wands, Scrolls, Potions
Last post by Plot Lost - Apr 17, 2024, 09:04 AM
Am I correct to assume that you cannot determine the caster level of these player created consumables?
#19
Ask the Staff Anything / Re: Acquisition of Unusual Lan...
Last post by Plot Lost - Apr 17, 2024, 09:00 AM
Well, it still fulfills the flavour based role-play needs of my character, which is to be able to speak in specific languages. So it is a lot less worrying for me about making applications and what not, because I am not quite certain what to include and how much effort I should see in the place...
#20
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Apr 16, 2024, 12:29 PM
CD4 Hak Update v4.02a4

TLK
Spell description update:
- Blade Thirst
- Nature's Beauty

2da/Class/Spell fixes
Shadow Adept: fixed the class requirements .2da so that it correctly require 3rd-level arcane spellcasting.
Demonic Servitor: Attack progression fixed back up to the intended 3/4.

Models (Thanks Kierova!)
3 new female bicep models 70, 71, 72
1 new female torso model (142, AC0)
3 variant female shoulder models (97, 98, 99)
11 new necklace models for all (70-80)
Fixes for Female Human Head 224