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#21
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Apr 16, 2024, 12:28 PM
CD Module v4.11c8
Areas/Module content
Semberdale - Dripping Forest West: Removed the wild tressyms and poppers. Begone, cute winged kittens!
Arabel Sewer B1 - Restored 17 missing encounters (Thanks Vince!)

Fixed invisible/difficult to click transitions in:
Calanthar's way - Bat Cave
Cormanthor - Moonsea Ride - North of Halfaxe Trail
Cormanthor - Boggy Forest
The Sunset Mountains - Crater

Underdark (Thanks Rykka!):
The Platinum Spire is once again open for business. Now as Inn-style rentable luxury apartments.
The Forward Camp has been cleaned up a bit and added to the server permanently. It will take more time to repair though.
The Temple of Lolth is no longer covered in the dead and dying failures of the war.
The Illicit Grotto bathhouse has been added. (Collab with Epi!)
Nobles are no longer guarding the North Gate, having returned to their affairs.
The Pale Oath has been strengthened in their domain.
The inner-city damage from the the war has been cleaned up. The roads re-opened.
The upper echelon of the Southern District has been added.
The Great Theater of Maerimydra has been added.
Some old faces have returned to the Dancing Drider
Various new NPCs out and about. (No new dialogs yet.)
More of Melrida's Skulls hidden.

Player homes/groups:
Updated some player homes (Amethyst Keep & House Desarn).
Updated the Sunmantle's Guildhall rules.

Items (Thanks Edge!)
Tweaks to some new items that were overtuned for their tier:
   - Nightwatcher - Swapped Greater Dispel for Lesser Dispel on-hit
   - Bloodsought - Reduced negative damage to 1d6
   - Lichkiller - Reduced vs undead damage, swapped Greater Dispel for Dispel on-hit

Classes
Diabolic Disciple:
   - Iron Power vfx made less intense.
   - Iron Power now on a 1 round cooldown to prevent spam (still infinite use!).

Spells
Moonblade: duration fixed to 2 turn / level.

Scripts
Optimized a script that ran on every character rest.
Removed an obsolete script that caused players to crash on transitions.
Improved server stability through ghost-script-hunting.

Miscellaneous
Added an example on how to use the /lock language command to the NUI help menu.
Added Wiki address to the /help NUI.
Fixed forum address in the /help NUI.
Updated the server rules in the /rules menu.
Temporary rollback of one of the minimap script that was causing issues.
#22
Ask the Staff Anything / Re: Acquisition of Unusual Lan...
Last post by ladybug - Apr 09, 2024, 04:56 PM
I do not believe we have allowed Tongues to count as a substitute for learning a language. Among other concerns, it doesn't work for literacy, only speech. I do not have any reasons to see admins changing this precedent.
#23
Ask the Staff Anything / Spellcasting and Ability Score...
Last post by Plot Lost - Apr 09, 2024, 02:15 PM
In a recent post about server changes, I noticed how there was a mention that spellcasting PRCs require actual casting stats in order to qualify. This prompted a question in regards of that, will a character with base 16 in a spellcasting ability score and a +3 item be able to cast level 9 spells?
#24
Ask the Staff Anything / Re: Acquisition of Unusual Lan...
Last post by Plot Lost - Apr 08, 2024, 09:11 AM
Oh, I do feel little silly now. I only now realized that there is such a spell as "Tongues" on the server, which allows my character to speak all the languages my character should. A level 2 spell for Bards, level 3 spell for Wizards and Sorcerers, and level 4 spell for Clerics and Favoured Souls. It lasts for 10 turns per caster level, so that is 10 minutes per caster level. Well, it checks the need of my character to be able to converse in those desired languages. Which then potentially opens up the possibility of self-learning the language through mimicry of sorts... For example, emote saying and writing things down in these languages, practice what you have written down, and so on. But the DMs would be the judge of that I suppose. Not to mention how that might be considered to be bit of a nuisance in done in public.
#25
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Apr 07, 2024, 08:21 AM
CD4 Hak Update v4.02a3

tlk fixes
This update contains an updated .tlk file. This means up-to-date and accurate in-game information is now available on the classes entries, spells, and most of the feats that have been modified.

NOTE: This is a first draft. Errors may still linger, especially in the feat descriptions and special class abilities. Players are welcome to list any error or typo they notice on the Discord, in the .tlk update channel. Future updates will follow.
2da/Class/Spell fixes
Modifications to classes.2da, feat.2da, and spells.2da to accompany the .tlk update.

Dragonsong Lyrist: .2das to accompany the script changes
Diabolic Disciple: .2das to accompany the script changes
Harper Priest and Harper Mage: Removed Lliira's Heart from the radial menu, as it's not an active ability
Shifter: Fixed missing Darkness ability from the Epic Drow Shapes
Windwalker: Added Weapon Proficiency Martial & Weapon Proficiency Exotic to the feat list
Monk: Nunchaku added to the monk weapon list.

Epic Spell Resistance: Changed VFX to a less intense one
Spell Resistance: added a small VFX effect
Added missing footstep sound to Dragon Shape
Added missing soundset to druid and shifter wildshapes
Fixed soundset entry for line 195 (zor minotaur)
#26
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Apr 07, 2024, 08:20 AM
CD Module v4.11c7
Areas/Module content
Added the new Forum and Wiki links to the OOC lounge (Thanks FireWraith!)
Fixed floating door in Evereska (Thanks FireWraith!)
Item fix to the Soul Eater Greataxe and a Kama. (Thanks Edge!)

Classes
Diabolic Disciple
- Hellfire:
    - Damage now scales correctly at 8d6+1d6/level
    - Now uses HD for SR
- Iron Power:
    - Buff is now correctly set at 2ab/2dmg, 2ab/4dmg at level 10.
    - Buff now correctly affects allies.
    - Now instant cast.
    - Now shows in the buff list NUI.
- Hellfire shield:
    - Now shows in the buff list NUI.
- Iron Skin:
    - Ability is now usable.
    - Now shows in the buff list NUI.
- Hellfire Storm:
    - Damage now scales correctly at 10d6+1d6/level
    - Now uses HD for SR
- Dread Might:
    - Now shows in the buff list NUI.
    - Now instant cast.

Dragonsong Lyricist
- Song of Strength:
    - Now shows in the buff list NUI.
- Song of Speed:
    - Duration is now 1.5 turn + 1 round/CL. Multiplied by 2 at epic. The 1.5 turn base duration is not multiplied.
    - Fixed the self-targeting.
    - Now shows in the buff list NUI.
- Song of Healing:
    - Now shows in the buff list NUI.
- Curse Song added to the feat list.

Windwalker
- Soft Fall is now mechanically implemented

Spells
Shadow Conjuration line of spells (Shadow Conjuration, Greater Shadow Conjuration, and Shades):
    - Now all correctly use illusion versions of the spells they're conjuring.
    - They now all use Illusion spell DC and Caster Level.
    - Shadow Conjuration - Darkness: now has the correct range.
Flame Arrow:  now correctly does 25 damage when maximised.
Vine Mine - Entangle: now correctly has a 1 turn / level duration.
Nature's Beauty:
    - Spell is reworked: Blind for 3 round on a failed Will Save, then make a Fortitude save vs Death.
    - Doesn't proc saves & VFX on corpses anymore.
Nature's Favor:
    - Scaling is fixed. It used to only give the CL 1 effect until CL 16.
Icestorm:
    - Fixed the CD custom spell damage scaling for uniformity with how other spells use it (this is a buff)
Added CD's custom spell damage scaling to spells that missed it:
    - Delayed Blast Fireball
    - Nature's Wrath
    - AoE element of Vitriolic Sphere
    - Heartbeat ticks of Cloudkill
Holy Sword: can now be cast on gauntlets. Divine fists!
Blade Thirst: now scales like GMW (Thanks Vince!)

Quests
Yulash Slaad Tower: The quest is now offered at lvl 6+, so fresh adventurers aren't sent into a slaad den too early. (Thanks FireWraith!)

Scripts
Changes to the checks for caster PRC requirements. No noticeable changes for players, except that Silverstar of Selune now requires you to be able to actually cast 2nd level spells (enough casting stat/spell slots), like other divine PRCs already did.
Fixed the book editing script. (Thanks FireWraith!)
#27
General Discussion / Re: New Rates for DMing on CD
Last post by Plot Lost - Apr 03, 2024, 09:33 AM
Well, naturally with greater rates there is also the possibility of greater control on the nature and type of the Dungeon Master activities thus funded themselves. I personally would look forward to having Dungeon Masters focus their entire attention to emoting the romance between that male guard and the female guard captain that can be found in the central park of Arabel. Just emoting their forlong gazes at one and other, passing of small gestures of kindness, etc, etc... 24/7.

#28
General Discussion / Re: New Rates for DMing on CD
Last post by Nokteronoth - Apr 01, 2024, 07:58 AM
Quote from: Nymera on Apr 01, 2024, 07:51 AMWill there be an optional subscription for those of us who prefer to be scammed monthly and consistently?   8)

Of course! You can sign up to our Cormyr Collectibles of the Month club, where you can gather 1 randomly generated MS Paint drawing of a character that hasn't been played for at least 12 years! Along with them, you'll be granted the opportunity to invest in our NFT system of trading cards based on real-life gerbils in the Forgotten Realms campaign setting!

The cost is a mere $45.95 per month, plus tax, fees, and all applicable legal penalties.

~BR
#29
General Discussion / Re: New Rates for DMing on CD
Last post by Nymera - Apr 01, 2024, 07:51 AM
Will there be an optional subscription for those of us who prefer to be scammed monthly and consistently?   8)
#30
General Discussion / New Rates for DMing on CD
Last post by Nokteronoth - Apr 01, 2024, 05:06 AM
Hello, everyone!

As you are well aware, inflation is rampant across the world and everyone is getting their cut of the pie. We on CD have certain costs, too, so we've decided to start monetizing this 22 year old game in order to make it more appealing for the DM team to DM for everyone in the way they have for free for more than two decades now.

In that vein, we are going to be selling CormyrBux, our new premium currency!

500 CormyrCoins will run you about $9.99 US, but only if paid for in hay pennies.
1500 CormyrCoins will cost $22.95 but only for those users that live in Hell, Michigan. For everyone else it will be $42.06(9)

1 CormyrBux is 10,224 CormyrCoins.
Per hour of event, 5 CormyrBux must be paid by the party.

We offer payment plans with an easy amortization rate of 33.3333~%, compounded every 13.37 minutes, with loan terms of 30 to 50 years.

Join us now over on CormyrShop.Sadaharu.Sophie'sSupplies.org to get your very own CormyrBux today! We also offer plushies for in-game consumption, DM speed boost tokens, lodestones (prank your friends!) and DM click-kill target tokens! All you have to do is stick the small 'Kick me' sign on someone's back and we'll take care of the rest.

Shop smart, shop Wicket's Surplus Awoos today!

~The Illustrious Staff