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Kezal

Started by Rezaps, Nov 10, 2024, 11:43 PM

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Rezaps




"If you wish to run from the pain, you will find nothing but lies, the truth often hurts."

Name:
Kezal

Alias:
Kez, Kezzy, (Kezy, Keezal, Kezzal, Kezaal...), Puzzle Man, The Puzzle Prince.

Race:
Human?

Initial Alignment:
TN

Height:
5'9

Weight/Build:
Light/Medium

Age:
21

Eyes:
Heterochromatic (Left Gold, Right Red).

Hair:
Dirty Blonde

Deity:
Thoth, Ilmater, Gond, Nobanion



"You are weak, you are not hopeless, and I will not hate you for failing."

Languages:
Mulhorandi, Thieves' Cant, Gnome, ???, ???.

Appearance:
He has whiteish tan skin, with a variety of scrapes and bruises on some parts of his skin. He appears to be very clean with traces of low maintenance. His hair is unnoticeably messy, but almost never gets in the way of his face. He has a smooth clean face, with freckles covering his cheeks and nose. He appears to be a medium build, with very small amount of muscles and body strength, however he is very dexterous and agile. Often his clothes are asymmetrical, and he will often confirm that he enjoys and finds comfort in making asymmetrical fashion not only feel good, but look good. You will often find a large variety of trinkets and equipment attached to him or his packs, these often include magical tools, traps, potions, tonics, and other various items. He has a very intriguing scarlett scarf that he always wears, it appears to almost never get dirty and has some deep attachment to him. His right arm is often wearing an Imperial golden gauntlet, that appears to have foreign smith work done to it.

Personality Profile:
Kez often views himself to be very annoying and creative, and many often find him enigmatic or curious. He is a balance of sweet and sour, being both kind and rude at the exact same time, almost like a walking contradiction to everything he says or does. He is often very nervous and anxious about what to do or say in certain situations, but while around friends, he sort of lets loose his mind and lets chaos flow. In serious situations, he does his best to keep his hope high, but his anger can and will rise, causing him to be a lot more aggressive and snappy when it comes to situations. He is often demanding while under pressure and stress, however he believes its the best way for him to get some space and to take control over the situation, in an attempt to find peace. Kez often enjoys being known or having certain amounts of attention, though too much and he gets anxious and shy. He enjoys teaching and learning new things, but he often prefers to keep at his own pace while doing such. He is interested in almost everyone's stories and backgrounds, wanting to learn and know more about each person individually and from their own personal perspective. He tries to be caring and charming, often finding joy in bringing love and hope to people. He often enjoys filling the big brother or fatherly role in many situations, though he enjoys following others more so than leading. He does his best to be honest and truthful, though sometimes he is unaware of his own nonsense.

Background:
Spoiler

Sigil/Outlands:
Kez was born and raised in the Lady's Ward of Sigil. He was raised by his single mother, who taught Kez how to survive and thrive in Sigil, and shared many of her knowledge on the planes and multiverse. Kez's mother was a Gatecrasher, and often traveled across the planes with ease, taking Kez along with her on some of her trips, and protecting him from any of the effects that the planes may produce. They also have a home in a layer of Arcadia, dedicated to connecting harmony with the Egyptian (Mulhorandi) Pantheon and the Harmonium. Most of Kez's childhood and teenage years, was him bolting around and exploring Sigil and meeting many of the MANY cultures and people that came through the Cage. Most of his education and power comes from Thoth, the great scribe, that his mother adored. Kez would often take time staying in Thebestys (Thoth's Estate) in the Outlands, learning and teaching in the schools around, as well as taking time to study whatever his mind pulled him towards. Kez adored playing around with mechanical objects, like constructs, golems, and other various mechanical clockwork. He was often very creative and mindful of what he made, attempting to invent and mold his craft into whatever he envisioned. Kez focused a good portion of his on tinkering, even joining a guild his mother help found in Sigil, that focused on artifice and invention. While in Sigil, his mother's reputation in the Harmonium, kept him protected from a lot of the wickedness that roamed around Sigil, though Kez wasn't a stranger to such and often stuck his nose into places he shouldn't. His curiosity was and is a major source of most of Kez's situations and conflicts. He often would bounce around learning or assisting those with different sorts of work and creating things for them. Kez never formally or officially joined a faction, though he was well liked in multiple factions and was even considered a Cipher by many. Kez preferred to study and learn from each of the factions of Sigil, instead of picking just one, and became very adept with each. Though he very much enjoys and loves Sigil, he often likes to take breaks from the Cage life and wander around either Arcadia, Mechanus, or Bytopia. He also wandered around the Outlands, and traveled with a small group of Thoth's followers, exploring and learning more about the complexities of the Outlands/Planes. Kez was often known to push himself and to prove to others that he was capable and reliable to keep around, often doing whatever he can to impress others and be of use. Any chant of Kezal was rumored to often be very positive, with a few outliers here and there, though nothing that would make people's heads turn.


Toril:
Though Kez is a Planeswalker, he has recently made a move to stay on Toril for a long period of time. The main reason for such is because of the Archmage Morticia Locard, who has recruited Kez, to be apart of her work, as her apprentice/assistant/partner/associate/friend. Mortiica and Kez met through some...interesting means, though you would have to ask them to hear more about such. Kez's main focus on Toril, is learning more about the weave and the figuring out Toril as a whole, understanding why so many berks wander into Sigil everyday coming from this prime, as well as study the common belief of Toril. While staying in Cormyr, Kez has found himself quite fond of the kingdom, and since he is going to be staying in it for awhile, why not attempt to do what he can to assist and work on improving Cormyr. It is no secret that Kez has issues and conflicts with Cormyr's laws about outsiders and those out of the ordinary, though Kez does his best to keep those who act a bit more like activist, out of trouble.

More information will be revealed within time. 
[close]

Goals:
Spoiler
We must keep moving forward, finding ways of helping others and spreading harmony...we can't keep living for ourselves, for we are destroying each other, bringing suffering down upon our lives. Where is your faith?

Help the weak.
Save the lost.
Spread harmony.
Guide the hurting.
Stop γqoɿɟnɘ.

Guide them towards truth, grant them the knowledge they crave, be the teacher they need.
Open the eyes to those blinded by evil and fear, grant them the power of magic and knowledge.

[close]

Enemies:
It's rare for Kez to classify anyone as a true enemy, even then he doesn't show hatred towards his enemies, opting for more of a communicative approach towards his foes. Groups that often follow similar beliefs to the Vile Hunt or Malarites, may find Kez to be a threat to their cause, since Kez and his family have had a history of dismantling their blood thirsty and almost discriminatory ways of dealing with petitioners and those who seek to protect nature and wildlife. Kez has a more negative view on Lolth, often being more willing to throw a couple jabs at her in an attempt to destroy her following. Though not fully enemies, Kez dislikes Tanar'ri and their chaotic evil ways, often choosing to fight against them. Red Wizards are more antagonistic towards Kez, for being a follower of Thoth, though Kez often wishes to find alternatives to their conflicts, he doesn't mind striking against them and their belief.

[Chains have plagued their minds, we can not free them, we can not save them, do not listen to the madness, empty your mind, or else it will come for us all.] 

Possible Plot-Hook Ideas and Misc Facts:
Kez is a Planeswalker, he takes great interest in sticking his nose into places where it doesn't belong, especially if any Planar activity is brought up.
Kez is an "Artificer", working along side Morticia, they will often have plenty of work ahead of them, either being with magic, engineering, knowledge, or advising.
Kez actively seeks out people in an attempt to learn more about them, assisting them with their desires and plots, he seeks to guide them to their destiny and actively witness their story being written.
Kez is seeking to leave a mark upon Cormyr in some shape or form, he wants it to be a positive mark in some way, allowing for either a more unified and diverse Cormyr, or by assisting in whatever way can influence others to be more open to magic and ideas beyond the concept/awareness of self.


"We are all followers, we are all leaders, lead others how you wish to follow."
We can excuse the fact that you slaughtered two yugoloths before you realized where you were, outsider, but you pronounced the name of our fair city 'Sijil,' not 'Sigil,' and there can be no excuse for that!