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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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Vincent07

CD Module v4.02a

Scripts:

-Fixed targeting error with Avasculate

-The cold damage portion of Fellfrost Cross now has a Reflex save for ½ damage.

-Empowered Arcana now only boosts Flame Gauntlet, Lightning Fury, and the Cold damage portion of Fellfrost Cross by 25%, down from 50%.

-Duelist Precise Strike damage bonus type changed to Bludgeoning to prevent possible stacking issues, and provide a bit more utility.

-Corrected issue when using the 2nd page of metal dye colors when recoloring a Helmet. -FireWraith

-Added per-part recoloring. Normal Tailoring NPCs can do this on new (bought) outfits. To modify an existing one use the new NPCs in the OOC room. -FireWraith

-Disabled an old AutoLeto catch in the OnClientLeave event.


Areas:

-Fixed Dead Magic handling.

-Unlocked most doors in Goblin Log - Cavern

-Expanded the hidden door search area in Goblin Log

-Fixed an area transition in Thunder Peaks – Western Foothills – Falls of Tumbling Stars

-Improved drops in the final chest of Tower of Ruin

-Fixed the exit out of the Druid's Grove Grotto

-Minor updates to Thunderstone exterior, and the Thunderstone Tavern.

-Renamed numerous event areas to categorize them better.

-Fixed a floating tree in the Hullack Forest – East Road.

-Updated Traveler's Shield imported.


Creatures:

-Fixed a few horse appearances outside of Arabel and Highmoon.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module v4.02b

Scripts:

-Fixed some issues with prior functionality on the tailoring models being overridden in the previous update.

Areas:

-Uploaded several event areas for an upcoming quest.

-Fixed several treasure chests in the Solitary Spire dungeon that were not set to plot.

Creatures:

-Azoun IV should no longer be quite so spammy in his greetings.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.02d

Scripts:

-Corrected an issue causing languages to not display in the chat window properly.
-Added the /area command for DMs for use in quests, to display text to everyone in the area.
-Updated the /listenrange command to display in color for better visuals.
-Made a change to how the database stores information in order to better conform to NWNEE. In short, the old method was to save via login name, but since that can be freely changed, this caused issues. Now it will save by CDKey and Character Name, which should be fine moving forward, but old data will not be available.
-The Scry spell should target the character name once more.
-Applied some bug fixes to Disenchanting. Armor and rings should no longer automatically generate base shards 100% of the time. Also increased the chance for base shards to be generated for all tiers.

Creatures:

-Color Change models in the OOC room are now visibly different from the tailoring models.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.02e

Areas:

-Fixed a bug that sometimes allowed players to access the wing/tail model on the regular appearance change model (still available via Alter Self or with DM help.)
-Made it easier to access healing items shop at the Monastery of the Rose Leaf without having to go through several conversation options first.
-Removed a bug where players could access a blocked store at the Monastery of the Rose Leaf via an unintended conversation link.

Scripts:

-The Black Blade of Disaster spell should now have a slightly different and improved appearance.
-Updated the /area command so that it should display for DMs as well as players in the area.
-Added Vincent's fixes for XP gain so players at level 20 shouldn't accidentally level without Ascension completion.

"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.02f

Areas:

-The Arabel Bathhouse has been redone, courtesy Lurker.
-The Central/Market District of Sschindylryn had a minor facelift to look more citylike pending a fix for the issues with the old tileset.

Scripts:

-Added the Quest Chat function. This will work like Party chat, save that it will be in a different color.
-Quest Chat is used by typing /q or /quest before text to be spoken, and can also be locked in place (or toggled off) by typing /questlock.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module v4.02g

Areas:

-Some minor improvements have been made around the Adventurers' Square in Arabel.
-The Arabel Theater is open for business with a newly renovated interior.

Scripts:

-The smugglers, goblin, rat, and slaad quests should now properly award completion credit to everyone in the party.
 Additionally, turning in the slaad quest should now properly give xp/etc to everyone in the party that is ready to turn in the quest.

-The Setportrait command should be working properly now.

-The CEP weapon focus/etc feats have been disabled for the moment due to crash issues.

-Fixed an issue with DM awards to party granting XP to characters that should be at level cap.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.03a

-Added Halloween Arabel
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.03b

Scripts:

-Removed the target cap of Mass Haste.

-Fixed missing bonus damage on numerous arcane spells.  (Divine spells will be looked at in a future update.)

-The spell Whirlwind will now only affect creatures.

-Corrected Druid AC bonus logic.

-Corrected some issues with other OnEquip AC bonuses.

-Undeath's Eternal Foe now properly grants a Deflection bonus to AC, rather than a stacking Dodge bonus.

-Corrected Spellhook catch in Tide of Battle.

-Corrected a targeting logic error in Static Orb that was causing TMI errors.


Areas:

-Fixed the Rosewood Theatre entrance in Arabel Central

-Removed Halloween decorations (sans 1 Gargoyle) from Fall Arabel.

-Adjusted loot drops in Valley of Broken Sky to be more in line with the area level range.  Further adjustments to the dungeon will come later.

-Doubled the respawn timers in Lightning Peak, and slightly altered a few spawn numbers.

-Removed Teleport Reception, and Testing Platform areas.

-Removed left-over placeables from Cave – Icy I

-Added a new caster type spawn to Lava River Caverns and adjusted some spawn placements.

-Fixed a floating tree in The Way of the Manticore – East of Calantar's Way

-Weeping Crypt level lock set down to 17, to be in line with similar dungeons.

-Corrected missing level locks on Lava River and Ogre Lord's Redoubt.


Creatures:

-Lightning Peak Hezrou AC and HP slightly reduced.

-Renamed all Lava River Goblin creatures, and added racial skins.

-Lava River Goblin Druids dispels removed.

Other:

-Scribed Teleport scrolls will now be properly usable by Bards.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module 4.03c

Scripts:

-Updated and recompiled NWNX scripts and libraries, and did a full recompile of all scripts to incorporate fixes/updates.
-Added the NWNXAdmin library as well as some Admin-only chat commands for server functions.

"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.03d


Areas:

-Winter has come to Arabel. Let me know if any transitions didn't make it.

-Corrected errors made with the last Lava River Canyon update. Loot should be fixed now. Also adjusted the layout a bit to prevent skipping spawns in any way.

-Added some player requested areas.

-Rose Leaf Store has been replaced with a new version and is available again.


Creatures:

-Corrected a missing variable on the Lava River High Shaman.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

Module 4.03f

Scripts:

-Cloud of Bewilderment: Corrected spell school tag. Spell is now properly tagged as Evocation.

-Great Thunderclap: Corrected saving throw functions. They were not taking PrCs into account.

-Meteor Swarm: Corrected saving throw functions. They were not taking PrCs into account. Added missing Caster Level damage bonus. Also corrected damage location so it applies on the spell target, not on the caster, and removed the safe zone, as it is no longer a PBAoE.

-Maze and Imprisonment: No longer function when cast on NPC targets. This is due to issues with them not respawning when left in those areas.

-The following Swordmage Incantations now check for Spell Resistance: Flame Gauntlet, Fellfrost Cross, Lightning Fury, Incinerate, Chain of Binding, Null, and Void. (Starfury already did.)

-Flame Gauntlet: Removed reflex save. Removed Golem damage reduction.

-Lightning Fury: Fixed a bug that was causing Empowered Arts to incorrectly increase secondary target damage by 50%, rather than 25%.

-Incinerate: Removed saving throw.

-Starfury: Now correctly requires a ranged touch attack to hit.

-Chain of Binding, Null, and Void: Save DC now scales an additional +2 per 5 CL.

-Chain of Binding: Now properly tagged as Conjuration in the script. It was previously tagged as Enchantment.

-Void: Increased damage on a successful save to 10d6, up from 6d6. Corrected a missing impact VFX on the Death effect.

-Blinkplate and Greater Blinkplate: Base duration increased by 5 rounds.


Areas:

-Replaced Winter version of NE Arabel with the correct updated version. This should restore the entrance to the Sunite Temple.

-Adjusted boss loot chests at the end of Valley of Broken Sky and Lightning Peak.

-Adjusted loot drops from final chests in Asbaron's chamber.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module 4.04a





Server:



-Server has been updated to the latest NWN Patch (Build 8193.1 to be precise). This means players will need to be patched to version 8193.
-The 2da hak has been updated due to patch changes. It can be downloaded at the Neverwinter Vault page, or via the Steam Workshop package. This is required for play.




Scripts:



-All NWNX script libraries have been updated.
-A handful of scripts that used the old NWNX libraries, and at least one of which was no longer working as a result, have been updated to use the new NWNX libraries. This includes the DM Skill Fixer Wand.

"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module v4.04b

Scripts:

-Adjusted the Pawn Shop tiers. They are now in-line with the level you can hold the respective item tiers. This should prevent issues of seeing items in the shop that you cannot hold.


Areas:

-Replaced winter Arabel with normal Arabel.

-Adjusted T5 loot balance in the epic dungeons.  Weapons can only be found in Lava River. Armor only drops in Icegloom. Wonderous Items still drop in all 3, but have a higher chance to show up in Gnolls.

-Lightning Peak and Valley of Broken sky no longer have a chance pull of T5 Wonderous Items. Those have been replaced with higher chance T4 Wonderous Item drops


Creatures:


-Adjusted Shaggabrubru's spell list.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.04c

Scripts:

-Fixed an issue with the combat XP cap at level 20.

-Pawn Shop tiers fixed.

-Knight Errant's Last Stand now grants 20 Temp HP per KE level, rather than for every level the KE has.

-Spikes additional damage scaling reduced. It now grants an additional 1d4 damage, increasing to 1d8 at CL12.

-Nature's Beauty duration reduced.

-Bards can now use Small Shields and retain their class based ASF reduction.

-Starting at level 6, Duelists now gain 2x INT modifier to AC. Existing caps still apply. This is being done to lower the overall INT requirements of the class.

-Duelists can now use a Small Shield and still retain their Canny Defense and Precise Strike.

-Duelist ability Elaborate Parry now has a script. It will add 2 AB and 2x the Duelist's Class Level to Taunt for 1 Turn per Duelist Level + INT mod.

-Swordmage Incantations will now properly fail when the caster is Polymorphed.

-Corrected the Damage Reduction on Greater Stoneskin and Premonition to properly reduce up to +6, and +7 respectively.

-Windwalker's Windsong has been re-coded.  Saving throw and DC calculations will now properly respect any custom modifiers CD uses for such things. In addition the Silence and Deafness effects are no longer applied as extraordinary effects, and are only applied to hostile entities. The OnExit script will more reliably remove the effects as well.

-Maze can once again be cast on NPCs. High Tier "Boss" NPCs are immune, and DMs can exempt NPCs they create from it by applying the variable "NoMaze" to the creature.  DM Possessed NPCs are immune. NPCs placed in "Maze" will not leave the area. They will instead be put inside a Resilient Sphere type effect where they can neither act or be harmed for the duration. The duration on NPCs will be based on their INT mod.

-Reduced the Fighting Style stance swap lock to 5 seconds.

Areas:

-Fixed an issue in Valley of Broken Sky that was generating loot of a higher tier than it should have been.

-Fixed a placeable in the Rosewood Theatre that was spawning a Gargoyle.


Creatures:

-Giant Sewer Ooze can no longer be killed by its own Acid Fog. Or any Acid Fog for that matter.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.05a

The following module update will require the new 4.5 Hak files, including 2da_1c and TLK v12. Full Hak changelog is posted in the Builder forum.
Total time for this update: Around 35-40hrs.


Scripts:

-Corrected a logic issue in the module OnEquip and OnUnEquip event scripts.

-Adjustment to the UMD scripts to allow Favored Soul to use scrolls with the Cleric usage restriction. This will require 1 point of UMD investment for the engine to let you make the check.

-Duelist's Precise Strike damage bonus reverted to Piercing due to stacking display issues with Emotion Spells. Damage bonus for the two tiers of Precise Strike are 2d4 and 2d8, at lvl 5 and 10 respectively.

-Knight Errant's Inspire Courage now properly lasts 2 Turns/lvl.

-Knight Errant's Heroic Shield will no longer stack with itself and lasts 5 turns.

-Aid can no longer be stacked with itself.

-Undeath's Eternal Foe can no longer be stacked with itself.

-Cloud of Bewilderment will now respect Shape Mastery.

-Imbue Arrow changed to Magical damage type.

-Fixed a logic issue with Blade Thirst scaling.

-Deafening Clang should last the proper duration now.

-UMD checks for scroll use have been decreased by 3 points.

-Removed the ½ level penalty on dispel checks for Paladin and Ranger.

-Added Favored Soul into Caster Level, Spell DC and Epic Spell functions.

-Purged remaining code that stripped spell slots from Archmages.

-Numerous code changes for new and overhauled abilities due to the hak update.

-Confusion: Fixed a bug in the duration. It will now include PrC levels.

-Healing Circle: Increased amount healed to 5d8.

Areas:

-Added some DM event areas.

-Fixed some chairs in the Rosewood Theatre.

-Restored the original Sschindylryn Central. Removed the temp zone.

Creatures:

-Adjusted the Golem in Witchlords to use the Battle Script system so he'll stop exploding based on hits taken. He also has an additional mechanic.

Items:

-Corrected numerous issues of plot flagged items in loot, as well as a few issues of items without a price.

-Tuned down a few damage values on some t5 weapons, and adjusted the Enhancement bonus on some t5 weapons that only had a +4 bonus.

-Adjusted one of the t5 cloaks that was terrible, and fixed the lack of cost on the t5 Cloak of the Bat.

-Elemental Weapon Scrolls: Added class usage restrictions for Bard, Cleric, Druid, Favored Soul, and Ranger to scrolls in Elhazir's, loot drops, and any scribed scroll. This change is not retroactive to any in player inventories.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel