Main Menu

CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

Previous topic - Next topic

Fire Wraith

CD Module 4.05c

Scripts:

 -Made an adjustment so bonuses to summoned creatures from Demonic Thrall levels will be applied correctly.

Conversations:

-The Character Model adjuster should properly allow access to all valid tattooed body parts for the character's appropriate race/gender.

-The Tailoring models will now skip those body parts, several of which were causing crashes when specific invalid parts were attempted to be displayed on nonhuman models.

Areas:

-Transitions in the Undercity (Sschindylryn) should appropriately work in both directions now.

Races:

-Half-Orcs have been changed to allow them to choose between having +2 STR/-2 INT and +2 STR/-2 CHA, rather than +2 STR -2 INT -2 CHA. New Half-Orc characters will receive this from the Subrace setter as normal. Existing Half-Orcs can request this via the LETO or Rebuild forum, and it can be adjusted in-game by DMs.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.05d

Scripts:

-Charged items with now have their value reduced as charges are used up.

-Added a hard LoS check to Dimension Door.

-Damage calculation for Arcane Fire and Blast Infidel is now: 1d6 + 1d6/2 CL + 2d6/PrC Lvl.

-Added Archmage bonus spell damage.

-Disabled old Spell Betrayal and Spellstrike bonus damage that is no longer used.

-Increased Imbue Arrow damage by 5d6.

Areas:

-Velethuil Treetops East and West replaced with 1 new area using a new tileset. New area made by Liriel

Creatures:

-Reset a number of creatures to vanilla AI.

-Various Lava River Goblin mobs have had their HP increased.

-Icegloom Giant Warriors can no longer be Dev Crit.

-Bloodfang Elite Blood Crazed Ragers can no longer be Dev Crit and have had their physical dmg reduction increased.

-Bloodfang Balors will always show up in their intended locations now regardless of party level.

-Faeriophax will now drop Dragon Blood

Misc:

-Added Sonic Dragon breath entries

-Differentiated names for PC Dragon breath feats

-Fixed a typo on Dragon Breath: Cold which should restore its vfx.

-Added 100 missing feat lines back into cls_feat_barb.2da to fix Barbarian's bonus feat list.

-Fixed pre-reqs for Hierophant so it doesn't need 8 Cleric levels.  Knowledge Religion rank requirement is increased to 18.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.05e

Scripts:

-Corrected the BAB calculation on Tensers and Divine Power.  It will no longer always add an attack. Now attacks will be added only if your BAB is below Full BAB based upon your Transmutation CL.


Areas:

-Corrected a bug with Icegloom.

Misc:

-Fixed an issue that was adding Dragon Breath to extra classes.  Any mistakenly added feats will be purged on login.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.05f

Scripts:

-Blinkplate: Armor AC gain has changed: AC gain is now +4 until level 10, at which point it increases to +8. This should result in less overall AC for extremely low level PCs. Also corrected the Pre-Spellcast function to properly define the spell as Abjuration.

-Greater Blinkplate: Corrected the Pre-Spellcast function to properly define the spell as Abjuration.

-Fellfrost Cross: Increase physical damage portion by 1d6. Reduced Cold damage portion by 3d6.

-Arcane Fire and Blast Infidel: Cooldown reduced to 8 seconds. Abilities can now critically hit for an extra 50% damage.

-Imbue Arrow cooldown reduced to 15 seconds.

-Song of Healing now heals for 5d8 + 1d8 per Lyricist lvl, rather than +1/lvl.

-Shield of the Archons now absorbs 1d8 + 8 spell levels, to put it on par with Spell Mantle, which is the same spell level. The persistent visual is now also the same, so it's more obvious what it is.

-Added Shield of the Archons to the Spell Mantle stacking check, so that MT's cannot stack it with Spell Mantle spells.

-Epic spells will no longer be able to be cast while Tensers is active.

-Rangers have been given a Dodge AC bonus similar to Barbarian and Druid. It activates as long as they are in AC5 or less armor and not using a shield. The increase is +2 at lvl 5 and +4 at lvl 10. This stacks with the other class Dodge bonuses up to the +10 cap.


Areas:

-Made some visual changes to Thunderstone.

-Added some missing auto-close scripts to various dungeon doors.

-Slightly improved the drop chances of the optional chest in Lava River.

-Shortened Varyxia's respawn timer.

-Adjusted area names in Caverns of the Claws to differentiate them.

-Hullack Forest areas renamed to Hullack Forest – Streams – East, West, North, and Northeast.

-Replaced bad CEP Willow trees in Immerflow Oaks with the normal ones.

Creatures:

-Lava River Goblin High Shaman:. Their AC and Fort saves have been slightly increased. Int has been slightly reduced. Dev Crit immunity removed.

-Lava River Goblin Warriors:  AC and Damage increased. Dev Crit immunity removed.

-Adjusted Yolanda in an attempt to fix her. Again.

-Removed Called Shot from Brigand Archers due to buggy interactions with DR.

Misc:

-Removed some skill penalties from t4 helms. This is not retroactive with any already in player possession.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.05g

Scripts:

-Blinkplate scaling adjusted slightly.  AC starts at +5. Increases to +6 at CL 8, and finally +8 at CL 10.

-Beast Form and Greater Beast Form duration fixed to properly be Hours/Level.

-Song of Healing's Regen will now wear off after 5 rounds instead of lasting forever. Healing scaling is now an extra 2d8/dslyr lvl. Added missing spellhook entry.

-Bard: Mechanic change regarding UMD scroll checks.  Bards will now have to roll UMD for scrolls they do not meet the class reqs for.

-UMD change: Implemented Spellcraft synergy.  If you have 5+ ranks in Spellcraft, you gain a +2 synergy bonus on UMD checks to use a scroll.

-Added a missing set of brackets to part of the epic spell slot functions. Hopefully this will resolve issues with Favored Souls not getting epic spell slots.

Areas:

-Bloodhorn Depths: Center of the Mountain, Depths, and Fire Giant Stronghold area encounters have been redone.  Fire Giant Stronghold area remade entirely.  Final loot container fixed. Overall there are far less instances of dispelling casters, but the dungeon is likely more difficult, as the mobs have been beefed up somewhat.

-Added a new event areas:  City – Tiered, Cavern – Labyrinth, and Cavern – Lair

-Re-added DMNPC – Scint area.

Creatures:

-Lava Goblin Wardens have been slightly adjusted.

-Bloodhorn Duergar and Fire Giants have all had various adjustments. Most reset to vanilla AI. Giants were given proper skins. Gronthak now has proper boss immunities.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.06a

-Implemented new 7/14 Haks.


Areas:

-Fixed the bridge door in the Bloodhorn Fire Giant Stronghold so it will no longer consume Gronthak's key.

-Corrected variables and tags on Asbaron's loot. This should fix the inconsistent and poor quality of items that has been dropping.

-Various DM area additions.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.06d

This update requires new haks:

cd3_2das_1g1
cd3_anatomy6a
cd3_creatures1b
cd3_items4a
cd3_overrides1a
cd3_tilesets6b

And new tlk:

cd_talk_v13

Scripts:

-Updated Arcane Blade to use a new visual.

-Added code for Green Knight abilities.

-Migrated code for the new Player Tools.

-Blade Thirst duration is hours/lvl now, similar to GMW.

-Corrected a logic bug causing the Caravans not to take gold from PCs over level 12.

-Corrected a logic bug causing the Revive ability to not take gold from PCs over level 12.

-Added scripts for the new Ioun Stone powers. The actual stones will be added into loot in a later update.

Creatures:

-Updated various module creatures to newer appearances.

Classes:

-Ranger gains Woodland Stride at level 7, and Evasion at level 9.

-New class: Green Knight.

Misc:

-Added Player Tool 7-9 to all PCs on log-in. These will replace the Teleport Key Finder, Revival Token, and Teleport Crystal with new feat abilities.  All 3 of those tokens will be removed from player inventories upon log-in.  The added Tool feats can be found under your class radial menu.

-Return may not be used inside the Jail.

-Added Sanctus revamp to lock Kelendel out.  F's in chat.

-Added new area attached to Highmoon East.

-Updated requested DMNPCs areas.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.06e

Scripts:

-Added Woodland Stride to /featfix for Ranger, since the game is refusing to give it out properly to them.

-Cut the Corruption now only applies a damage bonus vs Undead.  The Aberration bonus will be applied in a second copy of the ability I will have to add in an upcoming hak update. Damage bonus adjusted to 2d6.

-Added debug strings into Challenge to attempt to resolve what's wrong with it.

-Added a check for Pernicious Magic, so it actually does what it should. It's had no implementation ever.

Areas:

-Lower Bloodhorn (Corrupt Fire Giants) disconnected.  Areas are pending review.

-Updated some DM areas.

-Updated the Conservatory.

-Fixed an issue in the Sanctus that prevented resting.

Creatures:

-Updated outfits of various NPCs in Arabel.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module 4.06f

Scripts:

-Bards should now be properly able to enchant rings. (Note that the system overall is still in beta)
-Favored Souls should now be properly able to enchant weapons/armor/rings.

Voice Channel Additions:

-Quest channel has been overhauled:
-Two quest channels are now available.
-Quest Channel color can be customized from several available options.
-Dice rolls made with /questlock on will be reported via Quest Channel as appropriate.

-Added DM voice commands to create new instances of existing areas for quest use.

Areas:

-Expanded the DM Custom Encounter area from 9 slots to 45 for expanded quest support.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.07b


Scripts:

-Adjusted Loot scripts. Changes detailed  below.

Areas:

-Arabel Central updated to the Fall/Halloween version.

-Adjusted various loot containers to account for loot system changes.

-Reduced the number of Warden spawns on the hidden path in Lava River.

-Corrected some outstanding issues with loot drops in Wyvernspur's Crypt.


Misc:

-Made significant changes to the Loot system.  Tier 5 Armor and Weapons were divided into Normal and Unusual boxes, like the other tiers. Additionally, added framework for Tier 6 containers, and a higher tier of general leveled loot.  Adjustments made to the current Epic tier of leveled containers to account for the now split Tier 5 boxes.

-Added Favored Soul equipment to Loot. -Items made by Bella

-Added lower tier Paladin and Ranger rings to Loot. -Items made by Bella


Hak:

-Merged all 2da updates from the .15 patch.

Feats.2da:

-Fixed description for Swordmage's Will Blade.

-Bardic Weapon Proficiency, as well as Dwarves' Dwarven Waraxe proficiency will now qualify for the Weapon Focus and Improved Critical feats for the weapons included.

-Corrected icons for Return and Revive feats.

Anatomy:

-Female Torso 144 color channels shifted from Metal 1 and 2, to Cloth and Leather. This is due to material shader changes in .15.

-Updated shader file and head mtr files to fix new shader issues with Dafena's heads. - Fix courtesy of Fox.

TLK:

-Updated Blinkplate description.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module 4.07c


Scripts:

-Made corrections for Quest scripts so they should renew/display journal entries properly on subsequent logins.
-Updated and recompiled NWNX scripts to (hopefully) help with recent stability issues related to NWNX commands.

Areas:

-Added several pending player homes/shops.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.07d



Areas:

-Added multiple quest areas for upcoming events.
-Added Cormanthor areas for initial testing. These are presently unconnected from the rest of the server, but available for use as quest areas during the test period.
-Updated some PC housing areas to fix errors in earlier versions.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.07e
This updated requires the new Haks posted on 10/1

Scripts:

- Corrected an issue within the Loot scripts that was causing them not to account for new containers.

- Errant Knight's Heroic Shield's cooldown has been corrected to not be shorter than its duration. This is to prevent stacking of the AC bonus.

- Added Green Knight to CalcBaseAttacks() so that Tensers won't bug if used with the class.

- Bugfix to Green Knight's Challenge ability. Should work now.

- Magic Circle vs Alignment has been rewritten. The spell no longer functions as a persistent aura, but instead as an AoE buff activated on any allies within range when the spell is cast. Also corrected a bug that was not tying the Fear immunity to the proper Alignment.

- Ranger's AC bonus will now function with Large or Small shields.  The bonuses have been moved deeper into the Class' level range, triggering at level 7 for +2, and level 14 for +4.

- Implemented Practised Spellcaster for Paladin and Ranger in the Caster Level and Dispel checks.

- Epic Mage Armor Scaling altered. Any base AC over 6 now grants 11 AC.

-Bladesinger's Bladesong AC bonus scaling changed.  The Int to AC modifier is now increased by 1 per 2 levels, capped at +5.  This is to bring down their maximum AC a bit due to it spiking up when they gained access to Epic Mage Armor, as Bladesinger was then one of the highest possible AC values available.

- Corrected Daze's spell script to include custom CD functions.  The DC should scale properly with PrC levels now.

- Shadowdancer's Shadow Daze's DC will now properly scale with Shadow Dancer levels and Dexterity Modifier as it should.

- Arcane Archer's Death Arrow DC will now scale. The DC is calculated as: 10 + Arcane Archer level + Dexterity Modifier.

- Keen spell script edited to allow adding it to Gloves.

- Added CEP weapons to MatchSingleHandedWeapon(), and MatchDoubleHandedWeapon()

- Devastating Critical: I am testing a NWNX override to DevCrit behavior.  As of this update, instead of dying on a failed fort save, the target will take an extra 25 points of damage from a 1 handed weapon, or 50 from a 2 handed weapon.  The damage is currently flagged as Positive Damage, in order to make it more visible as to whether it's functioning properly.  Assuming this works properly, I'll likely be making further adjustments to account for the change.

-The ILR system has been adjusted. Added Tier 6 tag. The equip and hold level requirements are now as follows:
Tier:   Equip:   Hold:
 6    --   25   --   23
 5    --   20   --   18
 4    --   15   --   13
 3    --   10   --    X

-Pawn Shop has had a 6th tier store added for levels 23+.  Store tiers now break at the following levels: 5, 9, 13, 18, & 23

Items:

-The following items have all had balance adjustments to fall in line with tier changes and the upcoming 6th tier.  If you have one of these shields or armor, please speak to an Admin.

T5 Shields:
-Buckler of the Everlasting Dawn
-Duelists Blockade
-Wall of Darkness
-Silvered Guardian
-Barricade of Endless Force
-Iron Round Shield

T5 Armor:
-Storm Armor of the Earth's Children
-The Iron Skeleton

Misc:

-Updated the Journal entry on Items and ILR to reflect the current system.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.07f


Scripts:

-Fixed an issue in the loot code related to old MD_treas_ tagged items. There's a chance this may result in some old chests being empty. If you notice persistently empty chests, please bug report them and I will fix them manually.

-Dev Crit:  The damage bonus has been increased to 50 for 1h, and 75 for 2h, as well as changed to Physical (bludgeoning) This damage will bypass DR.  Once again, not final changes, just trying to make it usable in the interim.

-As of this update, dagger, club, quarterstaff, and kukri should count as Monk weapons for their UBAB. Unfortunately, you cannot activate Flurry with them at this point.

-Also in testing:  As of this update, Longsword should be finessable.


-Added initial framework for VFX application, positioning, and scaling. -Courtesy of Fire Wraith
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

CD Module 4.07f1


Scripts:

-Full compile so the accessory bit works.

Areas:

-Fixed a bugged chest in King's Wood.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel