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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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SpacePope

#210
CD Module v4.12a3
- Updated NWNX with a new tweak graciously provided to us by Daz from the NWN Dev Discord to prevent crashes when there's a corrupted character file in a player's vault. Going forward, if you login and notice a character is missing from your character list, it means the character is corrupted and you need to contact the Admins so a backup can be restored
- Updated Lunar Light dungeon (Lady)

Scripts
- Added /reaction to the Help menu
- Warlock Essence NUI window will now save its position on your the player's screen
- Truly fixed Warlock counting as Arcane for the Gem of Life quest this time I swear

Spells, Feats & Class Abilities
Note that most of these were already active as hotfixes
- (Brimstone Essence) Lingering Burn damage increase is now tied to caster level, not Warlock level
- (Walk Unseen) Now has 1 turn / Caster Level duration
- (Flee the Scene) Adjusted the VFX on the mirror image, and using it in a Dimension Door locked area will spawn the image at the selected target
- (Edlritch Doom/Chain/Cone) Fixed a bug where invisibility wouldn't break on use
- (Eldritch Cone) Now deals damage to enemies in a -small- area around the caster, in addition to the cone. This is a temporary tweak which might get reverted if it proves too strong
- (Resurrection) Now fully heals the target if it's unconscious
- (Raise Dead) Now restores the target back to 1 HP if it's unconscious
- (Chilling Tentacle) Fixed a bug in the damage calculation. Also, cold damage is now 2d6 + a third of Charisma Modifier
- (Warlock - Battle Caster) Feat should now work

SpacePope

CD Module v4.12a4
- Updated Lunar Light dungeon (Lady)
- Updated lighting in Arabel Sewers B2 (Vince)
- Updated armor appearance for Selunite Temple Guards in the Selunite Temple (Vince)
- Updated armor appearance for Claire and Jo in Arabel Central (Vince)
- Fixed the AC value and appearance of Torwalder's Stand armor (only for newly acquired ones)
- Fixed a typo in Ring of Fortitude [Eldritch] name (only for newly acquired ones)
- Swapped the Cold and Electric pieces of the Witchlord's Keep elemental puzzle so the colors match the correct element, and added more VFX to it to make it noticeable

Scripts
- Fixed a potential source of rare-but-not-rare-enough crashes tied to NUI events (Spell Widget and Essence chooser to be precise)

Spells, Feats & Class Abilities
- (Devour Magic) Fixed the math on Eldritch Master increasing the CL cap
- (Caster's Lament) Added a VFX if it removes an hostile enchantment on a friendly target, and fixed some script logic
- (Battle Caster) Fixed the Arcane Failure reduction being too low
- (Eldritch Essence) There is now a feat to open up the /essence NUI menu instead of having to type the command. Warlocks will automatically get it on login (Thanks to Vince for the icon!)
- (Eldritch Chain) Cleaned up script logic and fixed it not being able to critical hit
- (Defensive Stance) Can now be toggled on/off at will, but doesn't provide Temporary HP anymore

SpacePope

#212
CD Module v4.12a5
- Updated the server and module to NWN 37-12
- Winterfest festival grounds are open! They are located at the western outskirts of Halfhap (near the caravan).  Announcements about events will follow. (Ray)
- Added a trashcan to the Wayside Refuge
- Fixed Yulash start location bindstone not being correctly set to the Blue Draykn Inn
- Fixed Morninglord weapons in Marsember Temple to use Lathander deity lock. (Ray)
- Updated Purple Dragon barracks for winter holiday (Ray)
- Added player house (Mirror)
- Added player house (Lilian)

Scripts
- Removed a now unnecessary fix in the SpellAbsorption script

Spells, Feats & Class Abilities
- (Empty Body) Now displays its duration in the buff NUI window
- (Warlock Essences) Now correctly displays a VFX when a debuff effect expires
- (All Dispel Spells and Mordenkainen Disjunction) Now respects Shape Mastery targeting rules
- (Warlock & Favored Soul) Fixed an interaction that made them use Wisdom instead of Charisma to determine invocation DC if the character had levels in both classes
- (Defensive Stance) Now adds a subtle VFX overlay on the character while the stance is active
- (Shadow Double SLAs - Shadow dancer and Shadow Adept) Cannot be used while polymorphed anymore