Main Menu

Get to know your DMs!

Started by Fire Wraith, Feb 01, 2014, 05:14 AM

Previous topic - Next topic

Schroedingers Cat

#15
GSID: sdc
DM Name: aDM Schroedinger's Cat
Discord: Schroedinger's Cat
Timezone: (GMT/UTC) +2 (Europe)
Availability: Europe evenings during the week, more flexible and irregular on weekends
Preferred Number of Players: 3-6, as a rule of thumb, not a rule in iron.
Preferred Length: Usually 2 hours +, for planned / prepared things.

Thematic- and preferred play style

  • Smaller quests and ad-hocs
  • More a focus on mood, story and RP, rather than combat
    (though combat might be frequently happening)
  • More inclined towards lower level characters

Wishes to avoid

  • Noble houses and -interactions, Cormyr politics
    (due to lack of background knowledge on my part)
  • Deep lore
    (I'm not an expert there and only have basic and limited knowledge)
  • Lengthy discussions about lore or mechanics mid-quest
    (Feel free to inform me, if you think I am out-of-rules or out-of-lore, I make mistakes and am happy to be corrected. But the flow of events and the story will always be the priority).
    DnD mechanics and Faerun lore are means to an end: we all try to adhere to it to the best of our abilities, but I call for enough flexibility on all sides, to enable tales to flow freely, without the necessity for an army of rules-lawyers and frequent arbitrations.

OOC play style considerations

Why did the DM ignore my action/words?
Please feel free to prod me in a private tell if you feel I missed something or should have reacted to something and I did not. Feel free to also use a short message in CAPS to get my attention. I might (and usually do) miss a thing or two in the heat of the battle with the language barrier, the DM-Client and my own limited cognitive abilities.
Pro tip: type /tp sdc YourTextHere into the chatbar to send me a direct tell for important or DM-Stuff mid-event, so that will show up in bright green to me and has the best chances of not being missed.

On failure and consequences
Where is the thrill, if the heroes are always victorious? What room is there for heroic deeds, if there can be no ill consequences?
Expect the following possibilites:

  • ( no permadeath ) - I don't feel it is on me to call for permanently killing/destroying a character, unless asked for
  • Failure, retreat, unhappy endings (no auto-win): Heroes will not always be victorious nor will they always get their way. It might be that they missed an opportunity to turn the tide of events, it might be that it was a lost cause from the beginning and there just was no other way than to accept defeat from the very beginning. Not because I try to outsmart you. But because victories and heroics need their corresponding counterparts (defeats and failures) to have any meaning and to make sense.
    • Premature quest ending or removal of one or more PCs from the event:
      A party swipe might lead to the party waking up in a temple and that was it, -for now. Individual PCs that get severely hurt or separated, might be removed from the remainder of the event to e.g.: Wake up in some temple, be taken prisoner, have fallen into a hole with no way to get out again, spend the remainder of the quest in the lair (and embrace) of a nymph, for having failed their will save and having wandered off, etc.
    • Alignment nudges might and probably will happen, as a consequence of actions and decisions

On dicerolls
  • Feel free to roll a (private!) dice, if you feel it is warranted. But please sparingly enough to not clutter up my chat window.
  • Not every diceroll I might request has a deeper meaning. Maybe there was nothing exciting to hear, and I just wanted to keep you on your toes. Or to make sure you get used to rolling a dice now and then, without fretting over missing something just because the roll was bad.

On pace and use of OOC
  • When in doubt, please err on the slow side of things, giving everyone time to act and react, so we don't have to rewind or call for a pause too often. Even what looks like a chase or time critical episode, should leave some space for RP-/Emote-/Story-Text. In the rare case that something time-critical is to be acted out within the engine, I will let you know!
  • Please keep OOC to the absolute necessary minimum. It happens, and it must happen, but I prefer immersion over frequent OOC banter.

Mechanical considerations
  • /touchon, diceprivate, use Quest channel, if you want me to have a chance to notice. I might be hopping around and miss things in /talk and /whisper!
  • Transitions:
    • Please wait at transitions if they are a named "A Path..." - feel free to use once they have a descriptive name, but wait for the group.
    • Hold for area descriptions after transitions.
  • Mechanical death is a knockout unless otherwise indicated by me.
  • Teleporting: Please advise aforehand and give me time to react/adapt, when planning teleporting wildly about or out of the area you are currently in.

A note on music and sounds
I like to make use of musics and sounds, to enhance the mood. I highly encourage you to download two sets of music files:
  • The CD custom music files (CD Wiki Link) --> Custom Music --> Download the files
  • Schroedinger's Cats exclusive music files for use in events (Download Link) - Ping me on Discord or here for the password!

"Using/Installing the custom music files"
Using the custom music files:
  • Place them into your .../documents/Neverwinter Nights/Music
  • Don't rename the files. Filenames must remain as is, for this to work.
[close]


Last, but far from least
Most of all: We are here to have fun! To entertain and to be entertained. To collaboratively weave tales and stories, all sitting around a virtual table with the intention to have a good time, and to make all present have a good time.
If there's something I'm doing (or did) that you don't like, don't hesitate to reach out to me, and we'll work things out!

I am easy going and difficult to offend. And I am truly interested in feedback and criticism, as I have found it often to be warranted and an opportunity for self-reflection and growth. And if I should be of different opinion I still accept and understand a view conflicting with mine as obviously one perspective, among many.

jamaisvu

DM Name: aDM Final Girl (she/her)

GSID: jamais vu

Discord ID: satanicpixiedreamgirl

Timezone: EST/EDT

Availability: Random, due to the nature of IRL. I'll try to be available in the afternoons at my time (17:00 UTC - 0:00 UTC during EST, 16:00 UTC-0:00 UTC during EDT).

Preferred Number of Players: 4-8, though I will try to make whatever number of players work.

Preferred Length of Quest: 1 to 3 hours - Expect dedicated intermissions of 15-20 minutes around the 1.5 hour mark to allow for whatever players (or I) need to do.

Thematic Styles:
Setting Reinforcement - Forgotten Realms has been my primary RP setting for D&D since I started, and there's a lot to love that's unique to it that I want to highlight and introduce people to!
Factional Activities - A character's faction is an important part of their identity. Similarly, a faction's identity is affected by the characters within it. My goal is to have factions and characters affect the world around them and be able to interact, while making it accessible to those who want to be part of those stories.
Intrigue/Politics - I like when characters are allowed to bring up good ideas and change minds. I like when people invest in social skills and want them to get the chance to use it.
Horror - I love spooky stuff.
Morally Grey Purposes & Evil Alignments - What can I say? I love antiheroes, I love villains, I love moral complexity.

Wishes to avoid:
Unnecessary, Lengthy Diversions - My plots are meant to be malleable, and their purpose is to allow players autonomy, so don't be afraid to veer off. Merely, given that everyone's time is limited, I just ask that players respect that everyone made time for our sessions.
Slave Characters - Don't bring enslaved characters into my quests.
'Wacky' Quests - I don't mind being light-hearted or silly at all! I just think right now there's other DMs who are probably more well-suited to this and could execute it better. Maybe when I get a better feel for it, but right now, I'm just focused on trying to learn and work with the community.
Apathy - Please don't just sign up and not have your character say or do anything for the possible reward at the end. The journey through the quest is part of the reward of questing, and I'd like everyone in my quests to be at least a little invested, both in and out of character.

Miscellaneous Notes:
We'll use the usual things for quests: /touchon, /diceprivate, hold after transitions, use Quest chat. I'll do a quick reminder in game before, too.
I'll try to get less-quested players, factions, groups, etc. If you feel like you haven't had attention for your group in a while, feel free to send me a Direct Message, either on the forums or on Discord, and we'll see what we can work out!