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Crafting/Disenchanting suggestions

Started by , Dec 17, 2015, 08:47 PM

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Deleted

Working on the blacksmithing stuff!

whitespirit

I would like to share another idea :)

What we could also try is to build an option to pulverize magical loot for a random number of a small stack of inventory items that can, once reaching 100 stacks, be converted into a (tier 3) crafting ingredient of one's choice. 250 stacks could be turned into a tier 4 crafting ingredient. Tier 5 crafting ingredients would still have to be found via loot.

This would bring a *lot* more crafting ingredients into circulation and likely boost the attention directed towards the blossoming system.

Dismus


destinysdesire

Loss of empathy might well be the most enduring and deep-cutting scar of all, the silent blade of an unseen emey, tearing at our hearts and stealing more than our strength- Drizzt Do'Urden

Mystic Warden

belladonna Avatar
Dec 18, 2015 11:41:26 GMT -5  @belladonna said:
Okay.  It's -not- useless.  Most of us dropped our crafting feats because it wasn't -active-.
This. It is hard to get experiences with the system when it is not existing. The most helpful against this would be to get the system live for the currently missing craft item types so it can be much more intensively live-tested and feedbacked by the community. Even artificially increasing the crafting shard drops in the loots to give enough "fuel" for the crafters and see what's working and what is not. Later the intended long-time balance between crafting components and items can be adjusted in the loot drops.
Sindel Sinul, witch, herbswoman and tarot reader extraordinaire with a strong business sense
Diana Castelli, cute bookworm, arcane nerd, with the 'Weapon focus: book' feat
Vicky DeVille, daddy's princess, conjuring up some trouble
Melinda Moon, merc with a mouth and two tonfa-hilted short swords

Deleted

I said "wasn't active," meaning past tense.  It's currently active, if buggy, for Forge Ring and Craft Arms & Armor.  We haven't discussed implementing Wondrous Items yet (since that feat is rather broad ranged).

The shards have been dropping for nearly a year, iirc.  Some characters have been saving them up.


Deleted

whitespirit Avatar
I would like to share another idea :)

What we could also try is to build an option to pulverize magical loot for a random number of a small stack of inventory items that can, once reaching 100 stacks, be converted into a (tier 3) crafting ingredient of one's choice. 250 stacks could be turned into a tier 4 crafting ingredient. Tier 5 crafting ingredients would still have to be found via loot.

This would bring a *lot* more crafting ingredients into circulation and likely boost the attention directed towards the blossoming system.

The problem is that we have limited high level shards (T4 is still fairly high level) intentionally.  Maybe implementing this for T3 is feasible.  It's an idea at least.  :)

Deleted

Split from the Dungeon Gating thread, so we don't de-rail that thought.

Fire Wraith Avatar
One thought was to possibly put in a system where people could break down/disenchant/shatter/etc existing magical items of a certain tier, for a chance at getting (random) enchanting shards. This would change a number of dynamics though, and we'd have to look at it carefully. (For one, probably would mean a massive decrease in T3/T4+ items available in Hawk's. For two, might also mean a massive increase in the presence or use of crafted gear.)


silentsteps

belladonna Avatar
Dec 18, 2015 16:56:00 GMT -5  @belladonna said:
I said "wasn't active," meaning past tense.  It's currently active, if buggy, for Forge Ring and Craft Arms & Armor.  We haven't discussed implementing Wondrous Items yet (since that feat is rather broad ranged).

The shards have been dropping for nearly a year, iirc.  Some characters have been saving them up.


Oh... The Craft Wonderous Items does nothing? <.<' If it does not, can it be swapped for working feat? :P

Edge

Yes, you can submit a relevel request to level down, take another feat, and level back up.
Kestal | Bernadette | Eden | Tonya | Vaszayne | Koravia | Alastriona | Natascha | Emari | Urilias-Zhjaeve | Hiltrude | Tatya | Dioufn | Aida | Cyrillia | Megan | etc.
DM Tiamat | Szuriel | Maedhbh | Cassilda


Deleted


Edge

I left LETO out since you can't take CWI at 1st level and we tend to prefer relevels over LETOs for feat swaps ;)
Kestal | Bernadette | Eden | Tonya | Vaszayne | Koravia | Alastriona | Natascha | Emari | Urilias-Zhjaeve | Hiltrude | Tatya | Dioufn | Aida | Cyrillia | Megan | etc.
DM Tiamat | Szuriel | Maedhbh | Cassilda


Deleted

Uhm. Feat swaps are the primary type of LETO. It's skills that are done via relevel.

drakaden

belladonna Avatar
Dec 19, 2015 12:04:41 GMT -5  @belladonna said:
Uhm. Feat swaps are the primary type of LETO. It's skills that are done via relevel.
Actually it's true for both lol, Leto is only truly nessecary if you took those things at level 1

Dismus

With craft wonder you can still craft rings.