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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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SpacePope

#210
CD Module v4.12a3
- Updated NWNX with a new tweak graciously provided to us by Daz from the NWN Dev Discord to prevent crashes when there's a corrupted character file in a player's vault. Going forward, if you login and notice a character is missing from your character list, it means the character is corrupted and you need to contact the Admins so a backup can be restored
- Updated Lunar Light dungeon (Lady)

Scripts
- Added /reaction to the Help menu
- Warlock Essence NUI window will now save its position on your the player's screen
- Truly fixed Warlock counting as Arcane for the Gem of Life quest this time I swear

Spells, Feats & Class Abilities
Note that most of these were already active as hotfixes
- (Brimstone Essence) Lingering Burn damage increase is now tied to caster level, not Warlock level
- (Walk Unseen) Now has 1 turn / Caster Level duration
- (Flee the Scene) Adjusted the VFX on the mirror image, and using it in a Dimension Door locked area will spawn the image at the selected target
- (Edlritch Doom/Chain/Cone) Fixed a bug where invisibility wouldn't break on use
- (Eldritch Cone) Now deals damage to enemies in a -small- area around the caster, in addition to the cone. This is a temporary tweak which might get reverted if it proves too strong
- (Resurrection) Now fully heals the target if it's unconscious
- (Raise Dead) Now restores the target back to 1 HP if it's unconscious
- (Chilling Tentacle) Fixed a bug in the damage calculation. Also, cold damage is now 2d6 + a third of Charisma Modifier
- (Warlock - Battle Caster) Feat should now work

SpacePope

CD Module v4.12a4
- Updated Lunar Light dungeon (Lady)
- Updated lighting in Arabel Sewers B2 (Vince)
- Updated armor appearance for Selunite Temple Guards in the Selunite Temple (Vince)
- Updated armor appearance for Claire and Jo in Arabel Central (Vince)
- Fixed the AC value and appearance of Torwalder's Stand armor (only for newly acquired ones)
- Fixed a typo in Ring of Fortitude [Eldritch] name (only for newly acquired ones)
- Swapped the Cold and Electric pieces of the Witchlord's Keep elemental puzzle so the colors match the correct element, and added more VFX to it to make it noticeable

Scripts
- Fixed a potential source of rare-but-not-rare-enough crashes tied to NUI events (Spell Widget and Essence chooser to be precise)

Spells, Feats & Class Abilities
- (Devour Magic) Fixed the math on Eldritch Master increasing the CL cap
- (Caster's Lament) Added a VFX if it removes an hostile enchantment on a friendly target, and fixed some script logic
- (Battle Caster) Fixed the Arcane Failure reduction being too low
- (Eldritch Essence) There is now a feat to open up the /essence NUI menu instead of having to type the command. Warlocks will automatically get it on login (Thanks to Vince for the icon!)
- (Eldritch Chain) Cleaned up script logic and fixed it not being able to critical hit
- (Defensive Stance) Can now be toggled on/off at will, but doesn't provide Temporary HP anymore

SpacePope

#212
CD Module v4.12a5
- Updated the server and module to NWN 37-12
- Winterfest festival grounds are open! They are located at the western outskirts of Halfhap (near the caravan).  Announcements about events will follow. (Ray)
- Added a trashcan to the Wayside Refuge
- Fixed Yulash start location bindstone not being correctly set to the Blue Draykn Inn
- Fixed Morninglord weapons in Marsember Temple to use Lathander deity lock. (Ray)
- Updated Purple Dragon barracks for winter holiday (Ray)
- Added player house (Mirror)
- Added player house (Lilian)
- Lunar Dungeon added and linked to the module (Lady)
- Hulack goblin's dwarven Bolthole update (Misty)
- Starwater Keep dungeon had a makeover and is open for business (Lady)
- Creature palette updated

Scripts
- Removed a now unnecessary fix in the SpellAbsorption script

Spells, Feats & Class Abilities
- (Empty Body) Now displays its duration in the buff NUI window and duration correctly set to 1 turn/monk level
- (Warlock Essences) Now correctly displays a VFX when a debuff effect expires
- (All Dispel Spells and Mordenkainen Disjunction) Now respects Shape Mastery targeting rules
- (Warlock & Favored Soul) Fixed an interaction that made them use Wisdom instead of Charisma to determine invocation DC if the character had levels in both classes
- (Defensive Stance) Now adds a subtle VFX overlay on the character while the stance is active
- (Shadow Double SLAs - Shadow dancer and Shadow Adept) Cannot be used while polymorphed anymore

SpacePope

#213
CD Module v4.12a6
- Asylum monsters tweaked (Misty)
- Fixed the redacted spawn location in the Lunar Light dungeon
- Berrybriar now has a resting spot
- Lunar Temple dungeon updated (Lady)
- Starwater Keep key fixed (Lady)
- Evereska areas updated (Phaesporia/Melody/Blackheart/Aliirielle/Pretzel)
- Eveningstar East transition fixed
- OOC Lounge Gargoyle removed for Winter

Scripts
- Water and Earth elementals cannot drown anymore

Spells, Feats & Class Abilities
- (Cleric domain: Air) Chain lightning and Control Weather swapped. Control Weather is now level 6, and Chain Lightning level 7, to prevent duplicates in the spellbook
- (Skill Focus: Ride & Epic Skill Focus: Ride) New feats added

SpacePope

#214
CD Module v4.12a7
- The green stench of Elves has been removed from the Velethuil areas (lighting update) (Ray)
- Added Suzail - Northeast Promenade and Gates update (Aliirielle)
- Added bind points to a couple of Suzail areas - bind keys are discoverable (Ray)
- Added trash bin to Suzail pawnshop (Ray)
- Updated player house name (Xaerien)
- Updated player house (Lilian)
- Fixed a misnamed trap in Lightning Peak dungeon
- A shipwreck has been discovered in the Sea of Fallen Stars with rumors of great treasures left within (New T4 dungeon Wreck of the Albatross added for testing - Lady)
- Updated drow treehouse dungeon (Alice)

Scripts
- Mount widgets will now dismiss a summoned mount if the mount is targeted (Ray)
- Updated the language payment DM command to take into account the discount for Changelings
- (BETA) Added /customize command. Documentation regarding this feature will be added once it's more fleshed out and bugs have been ironed out (Thanks to Liareth and Palmweaver from the NWN Dev Discord for most of the code)

Spells, Feats & Class Abilities
- (Skill Focus: Ride) Fixed it not working
- (Warlock) Added 5 new Eldritch Essences tied to Pact selection: Hellfire Blast (Reflex), Abyssal Blast (Fortitude), Celestial Blast, Star Blast, Fey Blast. Their description will soon be added to the Wiki

SpacePope

#215
CD Module v4.12a8
- Server updated to NWN 37-13. Good news, this fixes the bug where we were randomly showing up as offline on the Beamdog masterserver!
- NWNX updated to 37-13
- Albatross T4 dungeon updated (Lady)
- Added a new T4 dungeon for testing (Alice)
- Semberdale Drow Dungeon updated (Alice)
- Hullack goblins loot fix (Misty)
- Fixed duplicate teleport Key for Deepingdale - The East Way and The East Way - Rolling Hills
- Theavos won't let people use his portal for free anymore
- Minimap will now automatically be explored in the main Arabel areas and Yulash - South
- The world continues to change to reflect the ongoing ATAE plot (Raysiel)
- Updated The Old Skull Inn doors to fix sight/hearing leaking (Raysiel)
- Added player house (LadyAsh)
- Added player house (Pun)
- Updated player house (Diestormlie)
- Updated player house (Lilian)

Scripts
- Fixed broken Builder module scripts
- Removed two obsolete scripts
- Removed obsolete references to the USE_SEASONS area variable
- Improved the NUI Tailoring script
- Edited zep_openclose to only speak a string if one exists (Raysiel)
- Added the /addteleport command to save teleport keys to be used with the new Teleport NUI Window. Note that the Key Finder Widget will automatically save keys it finds when it's used

Spells, Feats & Class Abilities
- (Eldritch Doom & Eldritch Cone) Fixed a bug when interacting with Evasion
- (Flee the Scene) Fixed the clone being naked when wearing one of our custom AC armor such as Elven Chainmail
- (Eldritch Cone - Celestial) Enabled a new Holy explosion VFX
- (Teleport spells) Teleporting somewhere now requires the character to have been in the destination area before. This uses the saved minimap data, and a local variable set on the character runestone on a succesful teleport or when using the Key Finder Widget in case an area update wipes the minimap. This check doesn't apply to Player Homes and always explored areas such as Arabel
- (Teleport spells) Casting the spells will now open up a NUI window listing your known teleport destinations. You can add new destinations by using the Key Finder when in an area with a public Teleport key, or use the new /addteleport command



NOTE ON TELEPORT SPELLS: While they've been scripted to use the minimap data to prevent everyone having to run all over the place to unlock the teleportation in each area, the system isn't perfect and you /might/ not have any minimap data saved for an area that saw updates since last you went there. Going forward, make sure to use the Key Finder Widget or Teleport at least once to areas you wish to permanently unlock.