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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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Fire Wraith

CD Module 4.08f3

Areas:
-Dogs in several areas that were reported as not pettable, are now pettable.
-Cats should now be pettable as well. Not that they cared, but they might deign to let you pet them now, is all.
-It should be somewhat more obvious now that the underground passage in the Semberholme Bandits lair has a side passage that requires certain magic to access.
-Added some minor updates to Thunderholme now that a dwarven adventurer has elected to retire there.

Scripts:
-Fixed a reported exploit.
-Fixed an error that occured during the Yulash version of the Slaad quest. It should correctly update the journal when you kill the Grey Slaad Lord now. Anyone who previously did should still be able to receive proper quest credit regardless.


"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08f4

Areas:
-Adjusted a transition target in the Cormanthor Boggy Forest that was landing people inside a tree.
-The cave/dungeon at Calantar's Bridge should now be reachable on foot without having to jump down, and thus no need to use magic to get back out either.
-Removed an area transition leading to Tilverton that shouldn't have been there.
-Minor placeable adjustments made in Arabel Eastern District and a player owned house/business (restaurant) added there.
-Bandits in the Moonsea Ride areas near Halfhap should now spawn in with randomized appearances, rather than all looking like clones.

Scripts:
-Fixed a bug causing level 30 PCs not to be able to gain hunting xp (already corrected on the live server)

Fox:
-Fixed a rare issue causing client's UI to sometimes disappear after transitioning (Already hot fixed on the server since the 5th Dec)
-Fixed a rare client crash when transitioning into winterized areas (Already hot fixed on the server since the 5th Dec)
-Fixed hostile NPCs using Bioware's default AI scripts from teleporting to you if the AI was attempting to flee an AOE spell.
-Added support for all shifted/polymorphed winged creatures to be able to use the Flight feat / tile radial menu action.
-Updated the flight enabled / tutorial message on how to fly to include the new ground "More Actions" menu method.
-Polymorping / Shifting into a shape that grants flight will now also give you the flight enabled / tutorial message on how to fly.
-Updated scripts that would grant you flight to also grant you the fly tool feat automatically.
-Fixed mistyped Mithral Fullplate AC category option in the tailoring conversation.
-Fixed a small discrepancy between the Yulash and Arabel transition script messages if you attempted to leave The Beginning before talking to the Keeper of Languages.
-The warning messages displayed when attempting to leave The Beginning before having finished character setup are now colored red to be more noticeable.
-Fixed Swordmage's Elemental Protection stacking with itself.
-Fixed Planar Glow widget glow effects not being removable from the widget conversation.

-DM Tools: Fixed Goto / Jump DM functions sometimes failing to goto / jump creatures.
-DM Systems: DMs and DM Possessed NPCs can always use Flight.

-Builders / DM Systems: Added an area int variable EXPLORE_MINIMAP for automatically exploring the area's minimap for PCs, replacing the need for area OnEnter scripts.

"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08f5

Updated NWServer to version 8193.34

Areas:
-Corrected the subrace setter in the start area to properly list the stat values for Wood Elf.
-Removed an ability that was causing bats in the Cave near Calantar's Bridge to attack each other.
-Updates to a player area.

Scripts:
-Adjusted the script to display/check for the current version of NWN EE.
-Disabled the music box and a few other conversations until Fox can put in a more permanent fix for underlying script issues.
-The Adventurer's Guild in Yulash should now correctly upgrade rank tokens based on your level.
-The Immersea Slaad Tower and Yulash Surroundings Ruined Tower quests should now properly update in your journal on login.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08f6

Areas:
-A Shady dealer has set up shop in one of the back alleys of the Yulash ruins. Rumor has it he deals in traps, components, stolen goods, and other shady stuff, but only to certain customers. (Akin to the Fence NPC in Arabel)
-Added a level lock (12) to the Jelka's Grove areas so lower levels don't wander in and get murdered by accident.
-Added an ominous/warning popup text when entering the forested section of Moander's Road.
-Adjusted the positioning of an encounter spawn in the Sunset Mountains Far Hills area to better account for players coming from rather than to the crater area.
-Added teleport points for Voonlar Outskirts and Moonsea Ride Halfaxe Trail Intersection.
-Added several player homes. These are noted in the request thread, please see a DM for submitting payment and receiving your keys.
-Removed quest areas for the HWC Battle of Immersea Finale.
-Added a specific quest area.

Scripts:
-Removed the alignment shift for demanding money in the Gem of Life quest.

"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08f7

Areas:
-Fixed some missing autolock scripts on certain player homes.
-Fixed the Unfiltered Coffee Grounds sold by the Trading Station outside Voonlar to use one charge per cast of haste, for a total of 5, rather than being single use.


Scripts:
-Set the maximum level to receive XP for the Haunted Halls Painting to 10. Gold can still be earned at any level.
-Fixed turn ins for the Highmoon Mirror quest so they won't break if you are in a group.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g

Areas:
Fixed an Inn room in the Ashabenford Arms that had a faulty rest trigger.
Removed the No Rest flag from Mistledale Western Outskirts.
Fixed a breach in the wall outside Voonlar.
Added a warning sign to the Western Tilverton Outskirts about bandits along the Moonsea Ride.
Made the danger signs at the entrance to Jelka's Grove a lot more blatant.
Flower sellers have set up shop in Arabel North and Yulash South, offering fresh-cut flowers that you can hold in your hands.
Added several new areas linking Bowshaft Way from Yulash to the Outskirts of Hillsfar, and the Moonsea Ride from the Halfaxe Trail intersection to the Outskirts of Hillsfar.
Now that the roads are fully open again, bandit activity has noticeably increased on the Moonsea Ride near Highwayman's Prowl. Adventurers of appropriate level are encouraged to seek out the bandits encamped in the nearby forest. (Recommended levels: 11-16)
Although Hillsfar's Walls are visible, the city remains closed. Because they're a bunch of isolationist jerks, and all.
Treasure containers have been added to the Lower Levels of the Yulash Sewers.
Initial Maerimydra areas added for DM access/review. Note that these are WIP still.
A Horse Merchant has been added to Yulash South.
Summoning Tomes will now be usable by anyone within one step of their alignment. Note that Good aligned summoned creatures will NOT obey an order to commit an evil act, and trying to do so will at minimum lead to removal of the tome, in addition to further potential IC and OOC consequences.
If you have an existing Summon Tome and wish to exchange it for one with the additonal alignments unlocked, please ask Fire or another Admin/SDM to swap it out for you.
Patrolling NPCs in Arabel Central should now have collision disabled so they won't be bumped off their paths.
Asbaron's Tower should now more accurately deliver loot appropriate for its level range.
Corrected the broken appearances for the shields sold by the Velethuil Temple.
High Priest Daramos Lauthyr in the Temple of Tymora will no longer out people based on subrace if you talk with Doust Sulwood. Daramos is an ass, sure, but he can't see through your disguises.
Corrected the cost on the Tier 3 Moonblade of Eilistraee. Copies of the sword that existed before this will still have the original missing cost value.

Scripts:
Secret Doors in the Quiet Farm House and Goblin Treehouse in the Semberholme should now remain visible for 4 minutes after being spotted (was 30 seconds). Also added a sanity check so the script will not spawn a door if one is already present.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g1

Areas:
Adjusted the transition from Moonsea Ride North of Halfaxe Trail to Moonsea Ride Halfaxe Trail intersection, hopefully so it will be visible/clickable now.
Fixed a broken close color tag in Tiddli and Tiddlo's conversations.
Removed the transition to the Overgrown Asylum near Mistledale as the dungeon requires further testing before opening.
Added No Scrying flags to a few areas that should have had it.
Fixed the chairs in the Blue Draykn Inn that were causing issues with sitting direction.
Removed an erroneous transition in the Highwayman's Prowl Bandit Camp.
Corrected a few of the encounters in the Highwayman's Prowl Bandit Camp.
Additional Underdark areas in testing.

Scripts:
Fixed some logic in the /setdeity command, so that it can be used to change deity after level 12 with DM assistance only, and also informs you if it was successful. It can still be used to add a deity at any level if your deity field is blank.
Fixed an error that was causing the Warpwood Ruins bounty to display an invalid journal entry once turned in.

This Post:
Fixed the line about the chairs being fixed losing its first letter.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g2

Areas:
More updates to the in-testing Maerimydra and connected underdark areas.
Added the Ssrenshen areas for testing/walkthrough. (not yet connected to the main module)
Made a few minor tweaks to various areas.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g3


Updates Courtesy Vincent07 except where noted:

Scripts:
-Balance adjustment to Dev Crit: Bonus damage will now be applied regardless of whether a saving throw is made or not. Damage bonuses reduced to 50 for a 2 handed weapon and 35 for a 1 handed. A failed save will result in a 1 round Stun.
-Added a check to disable base AI if no players are present in the area. This should help with some of the server performance.
-Corrected the initial conversation check on Peraphon in the Dancing Dragon so he'll talk to people over level 10.

Creatures:
-Migrated the majority of NPCs still using Jasperre's AI back to vanilla AI in an effort to improve server performance. A very small handful of high end bosses and casters were left with it. This should result in no more than 1-2 creatures running the AI package at any given time in certain dungeons.
-Corrected faction on Orvaskyte Erinyes Warrior
-Clothed the Undead Master War Wizard.

Areas:
-Updated the season. No more snow.
-Updated Arabel Central to remove Holiday stuff. It's still kinda cold though.
-Updated the server time entry login message.
-Corrected the shops in the Rosewood Theatre to use proper generic tag based store scripts. Both shops should work properly now. Removed the custom shop scripts made for them, and fixed a duplicate item in one of the shop inventories.
-Adjusted the Bugbears and the encounter numbers of the 2 bugbear fortress areas under the Caverns of Death. The overall challenge should be more level appropriate now, given the loot dropped there.
-Corrected z-fighting on a rug in the Abandoned Dwarven Bolthole.
-Removed a conversation from Shirn in Yulash that was trying to open a store he did not have.
-Added a massive 24 area expansion to the Underdark, including Maerimydra and some surrounds, made by Rykka. Surface links are around Voonlar and Shadowdale.
-Added an overhaul of The Phoenix Inn by RealityJumper.
-The Royal Palace and Gardens in Suzail have been expanded and revamped, along with a few adjustments to the rest of the city, courtesy Fire Wraith.

Misc:
-Corrected the journal entry for quest "A Summons Gone Awry" that was causing the initial entry to show in the Completed Quests section. This was merely a display error and had no impact on the completion status of anyone's quest.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g4


Creatures:
-Arabel Central Commoners should once again be properly randomized in appearance when they complete each route.
-Patrolling NPCs in Arabel Central should once again be set to not collide while walking their paths.

Areas:
-Added a bind spot to the Dancing Drider in Maerimydra.
-Added a raise spot to the Lolthite temple in Maerimydra.
-Ssrenshen has finished rebuilding, and is allowing certain elves and allies to enter (only). Ssrenshen is home to the more isolationist among the elves of Semberholme, and as those of similar mindset return there, Velethuil will be opening more fully to outsiders (in future updates). The entrance to Ssrenshen lies just beyond the section of the Semberholme known as the Bonepile.
-Made minor changes to a player area exterior at request.
-A monument to the memory of the losses in the War of Broken Crowns has been finished in Suzail near the Royal Palace.
-Suzail areas will now automatically reveal the minimap on entry.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g5


Subraces:
-Karsite characters will now heal 2 HP per spell level (calculated using the innate level of the spell) any time they successfully resist a spell via spell resistance. This is an ability they were always supposed to have, but for implementation reasons didn't previously.
-This property will also be available for DMs and Builders to use on Monsters by setting a specific variable (HealsFromSR, INT, 1) on them.
-As a result, and based on their other abilities, we are returning the Karsite subrace to ECL+2, which is what they are normally listed at in the original sourcebooks. Existing characters will be updated to this on login, and will not be required to lose a level to compensate unless this would put them over the maximum level cap of 30.

Areas:
-Corrected a transition in Suzail's Monument District that was linking to the incorrect area.
-Fixed a lock in the Temple in Ssrenshen that had the incorrect key tag, rendering it permalocked.
-Made some corrections to a player area.
-Added a memorial to the fallen in the Suzail Palace District.
-Corrected a floating streetlight in the Suzail Royal Gardens.
-Adjusted the position of the transition bell placeable in the Ssrenshen Treetops to be more accessible.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

CD Module 4.08g6


Creatures:

-Removed Elemental Shape from Lava Goblin Druids.


Areas:

-Added Scry prevention variables to a number of inns that were missing it.

-Added revamp of Eagle Peak and associated interiors by Ladybug.

-Added some player areas.

-Redid Arabel décor for Spring.

-Minor fixes to Suzail areas by FireWraith.

Items:

-Added color tags to a few loot table staves that were missing them.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Fire Wraith

CD Module 4.08g7

Areas:

-Fixed an issue where encounters in the Cormanthor Bandits were spawning tons of the end boss rather than regular werewolves.
-Fixes for the Eagle Peak Torm Temple
-Removed the old version of Eagle Peak.
-Added updates for a player home.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g8

Areas:

-Updated several DM quest npc storage areas.
-Updated the memorial in the OOC Room.
-Added the revamped and updated Violet Flame area.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Fire Wraith

CD Module 4.08g9

Areas:

-Minor Updates to the Violet Flame area.
-Rose Leaf Monastery store is no longer class locked.
-Mordenkainen's Mansion may no longer be used in certain areas, such as high traffic areas in the main city spots, or in the Inn/shops and so forth.
-Fixed a minor placeable gap in the Suzail Estates and Gardens Area.
-Added level locks to the Curse-Bound Fortress dungeon, which now requires level 12 to enter, on par with other Tier 4 dungeons.

NPCs:
-The Subrace Setter will now prevent you from selecting a default subrace if you have already had a LETO done to add an ECL/special subrace.

Scripts:
-Mitigated/removed a reported exploit.
-The /setvoiceset command now accepts 4 digit integers, up from 3.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."