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CD Module Changelog v2

Started by Vincent07, Jul 06, 2018, 05:07 PM

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SpacePope

#195
CD Module v4.11f1
Areas/Monsters/Items
- Removal of the DMFI wand skill diceroll dialogue
- Hezrou Summon now has stun on-hit instead of Vorpal
- Fixed a typo in the dialogue from Kristy Mirndon in the Seraph

Dungeons
- Eagle Peak exterior + shrine interior update (Lady)
- Hag lair dungeon added for testing (Lady)
- Pirate dungeon tweaked some more (Lady)
- Strange lights and sounds have been noticed from a long-missing artist's manor not far from Ashabenford.
    T6 Dungeon, The Abandoned Gallery has been added! (Courtesy Lady/Edge)

- Rumors spread of disappearances and strange happenings within the forests around the Moonsea Ride, not too far from the Abby of the Golden Sheaf. Odd lights and sounds seem to be haunting the woods, and multiple groups of adventures sent to investigate have never returned.
    T6 Dungeon, The Seven Oaks Abandoned Asylum has been added! (Revamp and upgrade to T6 courtesy of Misty. Original dungeon by Terallis!)

Player homes
- The shop in Rook's Castle has been resupplied and is officially open for business (several bug fixes - Koffie)
- The Royal Forest and Housing Authority has evicted an adventurer for illegally taking up residence in the King's Forest.  The home has been spirited away to another location and all memory of it being in the King's Forest has been erased.  Indeed a worthwhile use of War Wizard resources. (Ray)

Scripts
Bugfix/Spring cleanup
- Removal of the DMFI wand skill diceroll scripts
- Increased the delay in a script in the hope of preventing werecreature PCs from showing up as naked once returning to their normal form
- Knowledge skills now all require training (i.e. 1 point) to be rolled
- Persuade dicerolls will now display as Persuade/Diplomacy, like they do on the character sheet
- (Shadow Adept) Greater Shadow Shield is now listed in the buff NUI
- (Heirophant) Divine Spell Power now gives +2 DC and +2 SR piercing, like its arcane counterpart
- (Demonic Servitor) DC bonus to spells now also affects Conjuration Focus.

- These abilities are now subject to Wild (unless noted below)/Dead Magic zones: Lay on Hand, Wholeness of Body, Shifter's Kobold/Spectre invisibility SLA, Drow's Darkness SLA, Blast Infidel, Arcane Fire, Windwalker's Windsong, Divine Champion's Divine Wrath
- Wild Magic code changed to not cause surges on the use of Supernatural abilities (Su):  Blast infidel, Arcane Fire, Dragonsong, Wildshape, Knight's Errant Fear Cry,  Windwalker's Windsong, Silverstar's Moon's Hand, Shadow Adept Shadow Shield, Doomguide's Bond of Fatal Touch, Shadowdancer's Summon Shadow, Divine Wrath, Lay on Hand, Wholeness of Body

New stuff!
- Six new skills added to the NUI help menu
- Six new skills added to the diceroll chat commands: /knowdales, /knowunderdark, /knowelves, /knowengineer, /profession, /survival
- Added /setprofession to set your profession. The chosen profession will show on your character sheet and in dicerolls, but cannot be changed past level 12 without the help of a DM. You need ranks in the profession skill to choose a profession
- Added layside2 as a Rest Animation setting

SpacePope

#196
CD Module v4.11f2
Areas/Monsters/Items
- NEW: The Brass Lamp (player business) has opened up in Sschindylryn - Central Markets.  Check it out! (Eidolon, Rykka)
- UPDATE: The ATAE story arc continues to affect the world, and more areas have been updated to reflect that.  Be on the look out... (Ray)
- Hag lair dungeon has been updated (Lady)
- Pirate dungeon has been updated (Lady)
- Boss of the Gallery dungeon has been updated (Lady)
- Asylum dungeon has been updated (Misty)
- Removal of the Adamantine Breastplate (T4) drop
- Mercurial Longsword now has a base damage dice of d8
- Added a check to the Subrace checker NPC (FireWraith)
- Fixed guards and purple dragon NPCs armors showing a belt (Vince)
- Bindpoint added to: Eilistrean Enclave, Harper base, The Veiled Secrets
- Lock removed from the Storm Horns' Duergar dungeon entrance
- The sword Moonblade of Eilistraee has been renamed to Lunar Blade of Eilistraee to prevent confusion

Scripts
- (Blackguard) Edits made to certain scripts to enable Blackguard spellbook and remove the SLAs from active characters
- (Assassin) Edits made to certain scripts to enable Assassin spellbook and remove the SLAs from active characters
- (Fighter) Now gains a bonus dodge AC. 1 at level 6, 2 at level 8, 3 at level 10, 4 at level 12. No relevel needed
- (Monk) Added a fix so that monk AC bonus gets automatically added at level 1 without the need for a rebuild
- (Green Knight) Cut the corruption: useable on gauntlets and now uses the same targeting as Keen Edge
- (Green Knight) Take Their Heads: useable on gauntlets and now uses the same targeting as Keen Edge
- (Demonic Servitor) DC to Enchantment and Conjuration now scales by +1 at level 12, 15 and 18
- (Demonic Servitor) AC changed to Shield and script changed so they keep the AC if using an offhand, as long as it isn't a shield
- DMs adding an epic spell to player characters will now add the feat at level 1 to prevent relevels from wiping the spells
- Added Hold Undead immunity to Bosses
- Fixes to deity/alignment checks for certain fringe combinations (Ray)
- /reportxp now shows how much XP you have earned in the current level.  Good for knowing if you have enough for epic spells (Ray)

Epic Feats, Spells, and Epic Spells

Devastating Critical
As was said when the feat was first changed, the damage was always an initial test and subject to further tweaking. After careful consideration and some math behind the scene, the damage bonus provided by the feat has been adjusted and will now vary depending on the weapon being two-handed or not as well as its base critical threat range. This is to bring the overall damage curve of these weapons into a closer average proximity with one another, rather than having any one be a clear outlier or 'better' than the others by a significant margin. Damage is as follows:
One-handed weapon:
18-20: 15
19-20: 25
20: 35

Two-handed weapon:
18-20: 25
19-20: 40
20: 50

Epic Mage Armor
The spell has been changed to take into account base casting ability modifier on top of the type of armor, to reward investment in a character's casting ability modifier, with a cap on the AC amount. This will slightly reduce the AC gain for hybrid fighting-casting or 'gish' characters, bringing the average AC closer in line to other martial classes, while keeping the same AC gain for pure casters and DC casters, smoothing the curve across those build types. The numbers are as follow:

Base Armor AC    Epic Mage Armor AC Bonus
0                +9 + Base Casting Stat Modifier (max of 7)
1                +8 + Base Casting Stat Modifier (max of 7)
2                +7 + Base Casting Stat Modifier (max of 7)
3                +6 + Base Casting Stat Modifier (max of 7)
4                +5 + Base Casting Stat Modifier (max of 7)
5                +4 + Base Casting Stat Modifier (max of 7)
6                +4 + Base Casting Stat Modifier (max of 7)
7                +4 + Base Casting Stat Modifier (max of 7)
8                +4 + Base Casting Stat Modifier (max of 7)
11                +4 + Base Casting Stat Modifier (max of 7)
NOTE: Mystic theurge level 10+ always gets the max AC for their armor type, as they're already forced into splitting stats.

Heroic Alliance
Attack bonus has been reduced to +3. Damage bonus has been changed to physical and reduced to +3.

Heroic Empowerment
Because most of this spell wound up not stacking with Heroic Alliance, the bonuses and benefits from this spell have been rolled into the Tenser's Transformation and Divine Power spells, respectively, to keep the average benefit the same and remove a 'necessary' epic spell choice/spent slot. The spell has been removed. The benefits were not translated 1:1 with the old spell, but the overall increase of both spells has been improved.

Characters who had the spell researched are eligible for a one time free replacement with an epic spell of their choice, or a gold and combat xp reimbursement. The feat will be automatically removed from characters at a later date.

Divine Power
Now provides a divine damage bonus equal to your base number of attacks per round once level 21+. Added to Druid spellbook as a 5th level spell. Epic casters of the appropriate class will benefit from that damage bonus even if they use the spell through an item.

Tenser's Transformation
Now provides a magic damage bonus equal to your base number of attacks per round once level 21+. Also provides a Dodge AC bonus equals to half your base number of attacks per round once level 21+, rounded down. Epic casters of the appropriate class will benefit from that damage and AC bonus even if they use the spell through an item.

Storm of Vengeance
Spell Damage scaling fixed so it doesn't benefit from double the scaling received by other spells

Blizzard
Spell Damage scaling fixed so it doesn't benefit from double the scaling received by other spells

Creeping Doom
Damage cap increased to 2000.

Flare
Light descriptor removed.

Improved Invisibility
Concealment bonus reduced to 10%. Now reapplies invisibility every 3 rounds until the spell expires or is dispelled.

Implosion
Now removes any temporary HP from a creature and deals 95% of its max HP in untyped damage on a failed save.
Death effect removed.

Spell damage scaling has been added/fixed for certain spells:
- Magic Missile
- Shadow Conjuration - Magic Missile
- Force Missile
- Isaac's Lesser Missile Storm
- Firebrand
- Ball Lightning
- Flame Arrow
- Combust's initial hit
- Melf's Acid Arrow's lingering damage
Damage added to missile spells is divided by the number of missiles.

SpacePope

CD Module v4.11f3
Areas/Monsters/Items
- Two T6 belts with wrongly set ablity bonuses have been fixed (this is a buff!)
- Increased spell level of Longstrider on the Elixyr of Travelling sold near Yulash
- Fixed the Gallery dungeon level lock script
- NEW: There are rumblings and whispers of illegal smuggling activity in the Southern Canals of Marsember.  Can you find where the notorious smugglers are conducting their illegal operations? (New T4 dungeon is now live.  Thank you, Ladybug!)(Ray)
- Updates to Pirate and Hag dungeons (Ladybug)
- Drow and other ne'er-do-wells can now rest in The Veiled Secrets before getting stabbed by other Drow and ne'er-do-wells. (Ray)
- Player house added: Aramon (Ray)

Scripts
- Heroic alliance: Fixed a visual bug
- Tenser's Transformation: Fixed a bug where damage was wrongly set to Divine
- Tenser's Transformation: Fixed a bug with item use
- Mordenkainen's Sword: summon can now die. Stats have been rebalanced.
- Divine Power: Fixed a bug with item use
- Implosion: Damage type changed to Force.
- (Green Knight) Fixed Take Their Heads and Cut the Corruption not working
- Fixed Demonic Servitors receiving monk's level 17 feat, no relevel needed
- Updated the animation list in the Help menu
- Melf's Acid Arrow: Fixed the lingering damage not applying the scaling damage
- Melf's Acid Arrow (Greater Shadow Conjuration): Fixed the lingering damage not applying
- Metric height is now reported by the OOC mindflayer and the alter-self dialogue when adjusting character scaling
- A big chunk of the the accessory VFX system has been rewritten. Rotation should now work, and ~50 obsolete scripts have been removed.
- Monks and ECLs eye glow added to the Accessory VFX system. These can now be scaled/moved/rotated.
- Fixed several issues with traps not respawning properly (Ray)

AI Changes
- Tweaks have been made to how the AI decides who to attack
- Turn Undead has been removed from the AI functions
- Summons should now be able to (mostly) hold aggro. Monsters will still swap target at times or have preferences
- AI now has a cooldown on Curse Song use

SpacePope

#198
CD Module v4.11f4
Areas
- Fixed a typo in the name of the mountain orcs from the stonelands
- Low-T3 Underdark dungeon added for testing (Edge)
- Player Business: Qu'za Zhaunil updated
- Player housing: Qu'za Desarn updated
- Updated Swamp Hag dungeon (Lady)
- Updated Drow Treehouse dungeon added for testing (AliceOfTheVoid)
- Marsember Morninglord temple no longer sells tridents due to a cease and desist order (Ray)
- Exit from Marsember smugglers dungeon now works properly
- After much murdering, Drow can finally rest in the Veiled Secret (For real this time. Ray)
- Player Home Added (Aramon)(Lanira / Ray)
- Player Home/Business Updated (Lanira / Ray)

Scripts
- Fixed a bug with rotation of permanent accessories after a server reset
- Fixed Draconic Horns vfx rotation and scaling
- Added /togglehood (same result as /togglehelm)
- Fixed a bug that led to massively inflated HP/AC/AB values on a few summons
- Potential bugfix/improvement to Audience of Stone and Mass Penguin script

Classes
Assassin
- At level 5, the assassin has learned how to cast without Arcane Spell Failure in Light Armor as long as they do not use a shield larger than 'small'
- Spells added to the spellbook, see the notes below
- Caster Level now scales past the normal progression as the Assassin gains levels. +1 caster level at level 3. +2 caster level from level 4 to 9. +4 caster level at level 10+. This bonus stacks with the Practised Spellcaster feat, but cannot go past total Hit Dice.

Blackguard
- Smite Good refresh timer reduced to 6 minutes
- Spells added to the spellbook, see the notes below
- Caster Level now scales past the normal progression as the Blackguard gains levels. +1 caster level at level 3. +2 caster level from level 4 to 9. +4 caster level at level 10+. This bonus stacks with the Practised Spellcaster feat, but cannot go past total Hit Dice.

Demonic Servitor
- Fixed the bonuses to summons' stats being dispellable
- Fixed a bug in the HP calculation of the summon bonus (different from the bugged summon HP/AC/AB values listed above)

Paladin
- Smite Evil refresh timer reduced to 6 minutes

Green Knight
- Added a 25 minute refresh timer to Challenge

Shadow Adept
- Fixed a bug where class levels would give an unlisted bonus against Spell Resistance

Tempest
- Tempest Flurry refresh timer reduced from 6 to 5 minutes

Spells
This update introduces a complete rework of the custom spell damage scaling that was gained through levels and the archmage class. As a reminder, the spell damage scaling was used as a way to keep spell damage relevant versus the much inflated HP values of most of enemies in the lategame.
Instead of adding a flat d6 value to most spells, the base damage of each spell will now be multiplied by the following values:
Caster Level:
  • 5 | 1.1
  • 10| 1.2
  • 15| 1.4
  • 20| 1.6
  • 25| 1.8
  • 30| 2.0

To reward further investment in spellcasting, focus feats, a higher casting stat, and archmage levels all add to this multiplier as follows:

Focus Feats for the given spell school:
  • Spell Focus    | +0.2
  • G. Spell Focus | +0.4
  • E. Spell Focus | +0.8

Casting Stat (includes buffs):
  • 32 | +0.2
  • 34 | +0.4
  • 36 | +0.6
  • 38 | +0.8

Archmage:
  • Level 1 | +0.2
  • Level 3 | +0.4
  • Level 5 | +0.6

Note that these multiplier don't apply to damage against Player Characters, so as to not make Mastery of Shaping even more necessary than it is.

Hopefully, this change will help keep damage values closer to the intended scaling between base spell damage, instead of lower damage spells reaping much more benefits out of a flat damage value than higher damage ones, as a percentage of their total damage. This change also aims at providing a way for characters focusing on spellcasting over melee/ranged attacks to scale their damage above and beyond what "gishes" can achieve, and enhance an archetype that we felt was lacking.

We understand that this introduces a deep rebalance of how spellcasting plays on Cormyr and the Dalelands. Please expect future adjustments to these multipliers or to certain spells base damage if we notice issues ingame as we all learn to accomodate this change in "meta".

TLDR: This is a -big- change, expect hiccups. We will adjust things as we see how it plays.

Acid splash
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20.

Acid Fog
- Lingering cloud now does 4d6 damage

Beltyn's Burning Blood
- Now benefits from spell damage scaling

Bestow Curse
- Added to Blackguard (2)

Bigby's clenched fist
- Now benefits from spell damage scaling

Bigby's crushing hand
- Now benefits from spell damage scaling

Blade Barrier
- (Player Only) Damage now caps at 15d6.
- Orientation bug fixed. Note that this disables the use of /endmyaoe and timestop pausing the spell.

Breath of Fire
- d10 -> d8 damage

Chromatic Orb
- Now benefits from spell damage scaling
- Effects reworked as follows:
  • Level 1: 1D4 Magical Damage and blindness for 1 round.
  • Level 2: 1D6 Magical Damage and blindness for 2 round.
  • Level 3: 1D8 Magical Damage and blindness for 3 rounds.
  • Level 4: 1D10 Magical Damage and blindness for 1 turn.
  • Level 5: 1D12 Magical Damage and stuns for 3 rounds.
  • Level 6: 2D8 Magical Damage and stuns for 4 rounds.
  • Level 7-11: 2D8 Magical Damage and paralysis for 2 turns.
  • Level 12-17: 2D8 Magical Damage, Petrifies and slows for 3 turns.
  • Level 18+: 2D8 Magical Damage, Save vs Death or Death and petrifies for 4 turns

Circle of Doom
- Cap of Caster Level 20 removed

Cloudkill
- Duration changed to 1 round / caster level
- Damage changed to 1d4 constitution damage on a failed fortitude save vs Poison (Immunity protects against it)

Combust
- Now has a set duration of 1 round per 3 caster level.
- No save.

Displacement
- Added to Assassin (4)

Divine Favor
- Added to Blackguard (1)

Entropic shield
- Added to Blackguard (2)
- Added to Assassin (2)

Electric Jolt
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20

Elemental Weapon
- Can now be cast on creature weapons (i.e. summons without a weapon)

Feeblemind
- Now also lowers Charisma
- Duration of the debuff is now permanent
- Can be removed with Restoration, Greater Restoration, or Mist of Eldath
- Fixed a bug with Maximize metamagic

Find traps
- Added to Assassin (1)

Finger of Death
- Now benefits from spell damage scaling

Flare
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20

Flame Arrow
- Added to Assassin (2)

Ghostly Visage
- Added to Assassin (1)

Healing Sting
- Now benefits from spell damage scaling

Horizikaul's Boom
- Damage increased by +1 per 3 caster level

Ice Dagger
- Damage increased by +1 per 3 caster level

Incendiary Cloud
- Now a conjuration spell (as in PnP)
- Bonus damage lowered to 1 per 3 caster level

Inferno
- Damage increased by +1 per 2 caster level

Improved Invisibility
- Made the script more robust, shouldn't bug out and leave people invisible anymore.
- Added to Assassin (4)

Isaac Lesser Missile Storm, Greater Missile Storm, Firebrand, and Ball Lightning
- Now benefit from spell damage scaling

Keen Edge
- Can now be cast on creature weapons (i.e. summons without a weapon)

Khelben's Warding Whip
- Now removes two effects per rounds, three if you have Greater Spell Focus: Abjuration

Knock
- Added to Assassin (1)

Gaseous Form
- Added to Assassin (3)

Greater Magic Weapon
- Can now be cast on creature weapons (i.e. summons without a weapon)
- Added to Blackguard (3)

Larloch's Minor Drain
- Damage increased by +1 per 3 caster level

Longstrider
- Added to Blackguard (1)

Magic Missile (and Shadow version)
- Damage increased by +1 per 3 caster level, divided by number of missiles

Melf's Acid Arrow (and Shadow version)
- (Player Only) Lingering damage now 2d6.

Meteor Swarm
- Damage changed to 1d6 per caster level
- The "safe zone" was not a thing, despite the description. No change, but worth mentioning.

Murderous Mist
- Damage increased by +1 per 3 caster level

Negative Energy Ray
- Damage increased by +1 per 3 caster level

Negative Energy Burst
- No change, but it never had a +20 cap on the damage. Description was updated

Phantom Steed
- Added to Blackguard (3)

Phantasmal killer
- Fixed a bug where the spell would be blocked by death immunity
- Now benefits from spell damage scaling

Polar Ray:
- d6 -> d8 damage

Ultravision
- Added to Assassin (1)

Undeath to Death
- Now only targets enemies

Raise Dead
- Added to Blackguard (4) and Paladin (4)

Ray of Frost
- (Player only) 2d4+1 damage at level 5, 3d4+1 at level 10, 4d4+1 at level 15, 5d4+1 at level 20.

Shadow Hand
- Cleaned up errors in the script and added Spell Damage Scaling

Shadow Double
- Removed Tenser's Transformation and See Invisibility from list of copied spells

Slay Living
- Now benefits from spell damage scaling

Spell Resistance
- Added to Blackguard (3)

Spike Growth
- Now benefits from spell damage scaling

Stoneskin
- Added to Blackguard (2)

Storm of Vengeance
- Electrical damage is now 5d6

Sunburst
- Fixed a bug where spell damage scaling wasn't applied correctly

True Seeing
- Added to Assassin (4)

Vitriolic Sphere
- Lingering damage increased to 2d6

Wall of Fire
- Orientation bug fixed. Note that this disables the use of /endmyaoe and timestop pausing the spell.
- Bonus damage lowered to 1 per 3 caster level.

Weird
- Now benefits from spell damage scaling
- Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
- Fixed a bug where the spell would be blocked by death immunity.

Feats
Pernicious Magic
- Fixed missing bonus to CL against Spell Resistance under certain circumstances

Shadow Weave
- Fixed missing bonus to CL against Spell Resistance
- Fixed an instance of malus to DC for Evocation and Transmutation that stacked on top of the malus to caster level

Spell Focus: Abjuration
- Focus feats now provide 20% / 40% / 60% more HP to the shielding from the Energy Resistance line of spell and Protection from Magic Energy.
- Focus feats now provide 25% / 50% / 100% more levels of spells absorbed by the Spell Mantle line of spells. If you have Greater Spell Focus Abjuration, they are auto-extended when cast. This includes Shield of the Archons.
- Greater Spell Focus increases the number of spells removed per round by Khelben's Warding Whip to three.
- The d20 when making a dispel check is now set at a minimum of 5, 10, or 15, according to the level of Abjuration focus.

SpacePope

#199
CD Module v4.11f5
- Updated T3-T4 Drow Treehouse dungeon (AliceOfTheVoid)
- Fixed bugged respawn in the T4 pirate dungeon
- T6 Croaking Swamp dungeon updated and linked to the module (Lady)
- T6 Eye of the Storm cultists dungeon added for testing (Lady)
- NEW: The Unicorn and Crescent Inn is open in Evereska Southeast (Thanks Pretzel!)
- Gave the Pit Fiend Gate summon the right AI scripts
- Noxis Lance T4 spear typo fix
- Green Knight added to use limitation of the Hornblade scimitar sold in Mielikki's shrine
- Fixed certain monsters having the wrong version of Hellball and/or Greater Ruin. Expect them to now pierce higher level of SR.
- Nexalan language is now automatically granted to characters selecting a Maztican origin.
- Both tiers of the Ruby Greatsword of Hellfire now do some hellfire damage
- The Zhent in the Cloven Shield is no longer in her underwear after many complaints.  Tavern profits are now down 50%.

Scripts
- Reworked the feat cooldown system to make it more robust: it shouldn't be possible to provoke multiple cooldown timers from one use of a feat anymore
- Fixed bugged damage value in the Breath of Fire script
- Fixed bugged damage value in the Mordenkainen's Force Missile script
- Fixed Ray of Frost being wrongly set as Conjuration
- Storm of Vengeance damage redistributed to 3d6 acid / 3d6 electrical
- Added blackguard and assassin to item use limitations on crafted wands that use spells on their class list
- Tweaks to the monster spell damage scaling function
- Added "Default" to the quest chat color selection menu
- Cantrips cast at a higher level through metamagic aren't infinite anymore
- 9 new VFX player accessories added
- Heartwarder's Fey Transormation now provides the correct spell immunities
- Kurtulmak's favored weapon is now correctly set as Spear (either long or short)
- Added a way for DMs to give Epic Reputation Feat to PCs, check the hak changelog for details
- Sticky Bombs are now an official Boss Ability available for DMs/Builders to use.

Emotes and OOC color formatting
Dialogue will now automatically be formatted to distinguish emotes and OOC talk from character speech. By default, text in between asterisks *like this* will be considered an emote, and text following a double slash // or double parentheses (()) will be considered OOC.

- This can be toggled OFF in /settings
- An alternate way to emote can be found in /settings: "Speaks like this" and emotes like this
- I repeat: this can be toggled off in /settings if you dislike it!

SpacePope

#200
CD Module v4.11f6
- NEW: Badger Gryzzly, famed not-so-famed suvivalist and adventurer, has arrived in Cormyr to sell his renowned Wilderness Gear!  He is currently set up north of Waymoot in the King's Forest. (Ray)
  • The merchant sells items that can create placeables in the world!
  • Now you can set up your own campsite in the wild.
  • Please use reponsibly.  You are not to use these in dungeons, cities, inside buildings, etc.  Please do not abuse this.
  • Please clean up after yourselves.  The Multi Tool and the same item can be used to destroy the placeable on the ground (ie use the bedroll item to destroy a - bedroll on the ground by clicking on it).  The placeables will self-destroy after 4 hours real time.

- Eye of the Storm dungeon update (Lady)
- Bullywug dungeon update (Lady)
- Added the PC archiver to the AFK room
- Yulash's goblin boss respawn timer adjusted
- Hullack's goblin boss respawn timer adjusted
- Cormanthor's Ossuary Guardian has had a lock added to his door to prevent him wandering around so much
- The horse summon items now summon the correct color horses and barding.  "Decorative" barding now uses the red barding.  The Cormyrean Warhorses summon the proper - color horses as well, and use the purple barding. (Ray)
- The fountain in Yulash no longer smells bad, and as a result, no longer has a complex. Hooray! (Ray)
- Player housing has been added (Dan)

Scripts
- Fix to the chat color system so that DMs can still hear PCs
- Fixed barbarian rage bugs introduced with the cooldown system backend rework
- Fixed Knight Errant's War Cry refresh timer not working
- Fixed the DM combat log toggle command so it works with the other DM tools
- Dispel rolls won't be hidden by the DM combat log toggle command anymore
- Disabled automatic battlecries on abilities used by NPCs
- Zakhara origin region now correctly gives Midani language

SpacePope

#201
CD Module v4.11g1
- Updated the server to NWN preview build 37-7
Players can stay on the stable release for now, but this should bring stability, performance, and networking improvements to the server along with new diagnostics tools to help us find the cause of issues when there's any. It also enables a few new tricks script-wise.
- Enabled new diagnostics' tools to detect stalls and crashes

Module
- Replaced deprecated sitting scripts in some module areas
- Updated T6 Eye of the Storm dungeon (Lady)
- Added Green Door Inn and Trade Post, courtesy of Pretzel!  This is accessible via Farsea Marshes - Bogside Trading Post
- Disabled leaping in Suzail's Royal Court
- Updated Suzail Promenade area and NPCs conversations (FireWraith)
- Added level lock to the entrance of the Croaking Swamp dungeon
- Fixed Arabel guards and Purple Dragon NPCs' outfits
- Updated Coin Toss (Lanira)
- Added Player Home (Terallis)
- Added Player Home (Hitetsu) 

Scripts
- Added the /bardmode command to display VFX notes above your character's head while singing. Use again to toggle it off.
- Fixed /vision for Hellbred
- Minotaurs are now immune to Maze, as was already listed in the spell's description
- Targets under the effect of Dimensional Anchor are now immune to Maze, as was already listed in the spell's description
- (Monk) Abundant Step is now correctly set as a supernatural ability and not subject to wild magic surges
- (Shadow Dancer) Shadow Jump is now correctly set as a supernatural ability and not subject to wild magic surges
- (Druid & Shifter) Changed the Polymorph vfx that plays when shifting/unshifting for a softer one
- (Druid) Script added to automatically remove Wildshape 5 & 6 and grant Infinite Wildshape (animals) at Druid level 14
- (Shifter) Script added to automatically grant Infinite Wildshape (animals) at Shifter level 8. Note that this doesn't unlock the Dire Animal version of those shapes.
- (Shifter) Medusa shape replaced with Otyugh shape, which has a new projectile trash vomit AoE ability
- (Shifter) Script compatibility update for 37-7. Optimized the script that ran before/after polymorph.
- (Divine Champion) Fixed Divine Wrath being infinite use, not having a cooldown, and not showing on the NUI
- (Half-Dragon) Breath weapon updated. Half-Dragons breath now does 8d10, DC 26.
- (Dragon Disciple) Breath weapon updated:
    1-3: 3d10 & DC 22
    3-7: 6d10 & DC 25
    7-10: 8d10 & DC 28
    10+: 8d10 + 1d10 per 2 level above 10
                28 + 1 DC per level above 10
- (Spell) Dismissal: Fixed the script not adding the +6 to DC listed in the spell description.
- (Spell) Word of Faith: Now allows a Will save on the Unsummon effect and Fortitude vs the Blind
- (Spell) Blasphemy, Dictum, Holy Word, Word of Chaos: Now pierce SR
- (Spell) Targets of an Epic Spell should now correctly add their Spellcraft Bonus to Saves
- (Spell) Greater Restoration spell school set to Conjuration (was wrongly listed as Necromancy)
- Added /endmyaoe to the Help menu

SpacePope

#202
CD Module v4.11g2
- Server updated to NWN 37-8

Module
- Updated Eye of the Storm dungeon (Lady)
- Updated T6 swamp dungeon (Lady)
- Mushrooms have stopped floating in the Semberdale (Pretzel)
- Tahlran's house updated (Pretzel)
- Morgan's house updated (Pretzel)

Scripts
- DM command to hide the combat log should now display skill rolls and more feedback
- Compatibility update of the Polymorph scripts with NWN 37-8 (optimization weeeee!)
- Edits to the class lock script to make it compatible with the changes to divine PRCs

Divine PRC changes
Silverstar of Selune
Now named Silverstar
Allowed alignment now "Any Good"
Can now be taken by Rangers, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Selune, Sehanine Moonbow, Eilistraee, Hathor, or Sharindlar

Doomguide
Allowed alignment now "Any Lawful"
Can now be taken by Ranger, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Kelemvor, Jergal, Urogalan, Dumathoin, Naralis Analor, Osiris, or Chronepsis
Now requires focus with favored weapon of the character's deity or proficiency if its favored weapon is martial or exotic

Windwalker
Can now be taken by FS (only in Epic)
Can now worship Shaundakul, Akadi, Aerdrie Faenya, Valkur, or Talos
Now requires focus with favored weapon of the character's deity

Heartwarder
Allowed alignment now CG, NG, TN and CN
Can now be taken by FS (only in Epic)
Can now worship Sune, Sharess, Lliira, Hanali, Sharindlar, or Sheela Peryroyl
Mobility requirement removed

SpacePope

#203
CD Module v4.11g3
Module
- Morgan player home update (Pretzel)
- Statue name in the Violet Flame corrected
- Tahlran's player home updated (Pretzel)
- Updated the OOC area to Autumn (Vince)
- Merged Arabel Central seasonal changes (Ray)
- Elhazir's shop had a makeover (Ianira)
- Added Shades scroll to the treasure table
- Nightmare mount alignment swapped to Neutral Evil
- Temple of Tyr's exit in Ashabenford shouldn't lead to the middle of the temple placeable anymore
- Fixed Tanglefoot bag's and thunderstone's tag preventing its use in crafting traps
- Changed doors in King's Forest - Waymoot - The Silver Wink to hopefully stop leaking
- Added player home (Misty)
- Updated player business (Ianira)

Scripts
- Server now supports MAC_ARM64 clients
- Hellbred /vision truly fixed and feedback added to show when it works
- Fixed some typo in the DM NPC skill set command script
- NO_JUMP variable won't prevent DMs from using /move and /leap anymore
- Added Sleight of Hand to the list of skills checked by the fence shop
- Ninja-loot prevention script tweaked to reduce AI jank in dungeons. More specifically, it shouldn't alert the entire area anymore
- Added CD_EPICSPELLSCALE Float Variable so dungeon builders and DMs can scale NPCs epic spell differently from non-epic ones
- Tweaked CD_SPELLSCALE Float variable to allow values from 0.01 and up
- Fixed Ogre Lord's Redoubt chessboard being used to spawn way too many enemies and lag the server
- Fixed Ogre Lord's Redoubt devil spawn being used to spawn way too many devils
- Fixed Cavern of Death's coffin being used to spawn way too many shadows
- Fixed hostile dispel of Alter Self not restoring the right character size, and a few other issues
- Added 3 new deadly exciting Boss Abilities, with more to come! (Ray)
- Added framework to allow Boss Ability damage types to be configurable.  NOTE: Existing BA's have not been updated to accept this framework yet.  WIP.

Spells, Feats & Class Abilities
- Fixed Conjuration Focus and Demonic Servitor summon boost being dispellable
- (Shadow Double) The double won't equip weapons in inventory anymore. Summon it without a weapon equiped to have it fight unarmed. This also applies to Shadow Adept and shadowdancer's double
- (Heirophant) Blast Infidel damage scaling changed to 5d6 + 2d6 per Heirophant level
- (Archmage) Arcane Fire damage scaling changed to 5d6 + 2d6 per Archmage level
- (Disintegrate) Now does half damage on a successful save
- (Hellball) Now does 15d6 of fire, acid, electrical, sonic, and -cold- damage. Yes, this applies to enemy hellballs too.
- (Speak with Animals) New spell! Added to Druid 1/Ranger 1/Bard 3/Cleric with animal domain 1
- (Moonblade) Can now be cast on gauntlets and the VFX has been changed to make it look different from Bless Weapon
- (Momento Mori) Added the spell damage scaling modifier to the damage component part of the spell
- /animal now requires Speak with Animals to be active to be used, unless the speaker is a Green Knight or currently polymorphed into an animal
- Added support for a new feat: "Epic Reputation (Clandestine)" that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate. Like Epic Reputation (Famous), it cannot be chosen on levelup
- Removed the +4 bonus to Taunt from "Epic Reputation (Famous)"

SpacePope

CD Module v4.11g4
Module
- UPDATE: The ATAE story arc continues to affect the world, and areas have been updated to reflect that.  Be on the look out... (Ray)
- UPDATE: Badger Gryzzly and his traveling Wilderness Gear shop has moved!  He can now be found on the eastern outskirts of Eveningstar! (Ray)
- ADDED: Player business "The Moonlit Pearl" in Marsember - Northern Canals.  Check it out!  (AnOldFriend)
- Removed the tree Markers from the Brightwater Halls
- Fixed a typo in the sheaf of scrolls item
- Fixed the level lock in the Bloodhorn Depths and Varyxia's Lair
- Fixed the level lock for Marsember's pirate dungeon, which was set too high
- Adjusted the timer on the Behemoth dungeon spawn to reduce instances of reaching the boss but it not spawning
- Jelka's Grove dungeon updated (Edge)
- Updated Player Home (Preztel)
- Updated Player Home (Misty)

Scripts
- Fixed DM epic spell & feat command
- Fixed animal appearance list for speak with animals
- Tibbits and Wolfwere can now speak /animal in their human form
- Spell damage scaling can now affect creatures possessed by a DM
- Updated the DM's area import tool NWN version check to allow client version 37-11
- Greatsword appearance #18 is now unavailable to PCs
- Updated BA_DEATH_EXPLODE and BA_DISPEL_CONE default values

Spells, Feats & Class Abilities
- (Assassin) Poison resistance feats now scale poison DR from 2/- to 10/-
- (Delayed Blast Fireball) Now respects Shape Mastery
- (Druid & Shifter) On-Hit properties now properly merge when using wildshape
- (Spell Breach) Now correctly removes Elemental Shield
- (Verdigris Tsunami) New epic spell! Divine character only. Does 30d6 bludgeon/15d6 slashing/15d6 piercing damage (treated as +7) in a massive area and entangles for 3 rounds, no save nor SR. Players get a save to dodge the entangle.
- (Mummy Dust) New epic spell! Summons an epic mummy to fight for the caster (Thanks to Misty for the help on that one)
- (Dragon Knight) Spell duration increased to 8h

SpacePope

CD Module v4.11g5
- Updated the server to NWN 37-11
- Updated NWNX to build 37-10

Module
- Stoneland goblin village dungeon updated (Ladybug)
- Storm Cultist T6 dungeon linked to the rest of the module (Ladybug)
- The Green Door Trade Post and Inn is now officially open for business.  It is located in the Farsea Marsh.  Don't forget to pet a catoblepas on your way there.  They need love too. (Pretzel)
- The last of the refugees in Arabel East have finished returning home, though they will still be some time settling in at Thunderstone and elsewhere (FireWraith)
- Updated Morgan's house door and safe autolock
- Marsember's Sewer Lord now has his proper tail
- Mummy Dust stats adjusted
- Updated Freedom spell scrolls with an accurate description and the right class limitations
- Trent the Dealer won't lift a finger to help those getting attacked anymore
- Marsember's pirate guard won't speak to players who are too low level to enter the dungeon anymore
- Updated Moonlit Pearl, Cups of Joy, and Duskturn Inn's doors in hopes to prevent sight/sound leaking. Please report if it continues (Ray)
- Added minimum level check for T4 Marsember Warehouse (Ray)
- Stopped hostiles from Marsember Warehouse entering Marsember Southern Canals and starting drunken fights (Ray)
- Added level check feedback to Marsember Warehouse guard (Ray)
- Added player home (QueenOfLagDying)
- Revised player home (Koffie)
- Archived player home (Zhin)
- Creature palette updated

Scripts
- Refactored the Spell DC function (nothing changes for players, but makes Dev life easier)
- Optimized OnEquip and OnUnequip event script
- Mummy Dust doesn't fly in like Superman anymore
- Tweaks to character validation script to prevent it from kicking people for no reason
- Innate Alter Self now allows use of /alterself save and /alterself load commands to save and load appearances and skip the conversation. Only values 1 to 6 are valid for now
- Added a VFX to Alter Self when loading a saved appearance
- Fixed an exploit with instant use feats being useable while dead
- Added /spellwidget and /spellwidgetconfig, which opens an NUI spellbook to complement the radial menu and quickbar. Please note that these will require testing; expect adjustments if this causes performance issues. Ingame documentation of this feature will remain minimal until we've had a chance to see that it works correctly. MASSIVE thanks to WilliamDraco for sharing the code that made it possible.
- Katana and Bastard Sword now receive 1.5 str damage modifier when held with an empty offhand, except for Swordmages as they're not supposed to two-hand their weapon. Note that they are still and will continue to be considered one handed weapons in terms of property allowance for loot and DM item values
- Updated Boss Ability scripts to print a message in the server log when activated for better crash tracking. (Ray)
- Fixed several bugs in recently added Boss Abilities (Ray)

Ioun Stone Rework
Every Ioun Stone except the Dusty Rose one have had their effect changed. Note that only one Ioun Stone can be active at a time. This aims to provide players with more interesting options to choose from. Existing Ioun Stones will have the correct buff, but their description will be outdated. New ones will have the correct description.
- Scarlet Blue: +1 DC and +0.1 damage scaling for Intelligence based spells
- Blue: +1 DC and +0.1 damage scaling for Wisdom based spells
- Pink Green: +1 DC and +0.1 damage scaling for Charisma based spells
- Deep Red: +1 Attack Bonus (subject to the +20 cap)
- Pale Blue: +2 Magical Damage to attacks
- Dusty Rose: +1 Dodge AC (unchanged)
- Pink: +1 Regeneration

Spells, Feats & Class Abilities
- (Shifter) Added feedback on the amount of uses remaining for forms special abilities such as Mindblast. Chat feedback can be toggled off with /togglecombatfeedback or the same option in /settings
- (Hierophant) Fixed a bug preventing the +2 to DC from applying to lingering AoE spells such as Grease or Storm of Vengeance
- (Ravaging Storm) Fixed a bug that lowered the DC after a few cycle of lightning
- (Spike Growth) Now respects Shape Mastery targeting
- (Alter Self) Now shows duration in the NUI widget
- (Shadow Double & Shadowdancer's Shadow) Shadow can't drown anymore, because a shadow doesn't breathe
- (Divine Power) Duration now 5 rounds + 1 round / level
- (Static Orb) Added to druid spellbook as a level 4 spell
- (Phantasmal Killer)
    Now benefits from spell damage scaling of the correct school (it was set to transmutation)
    Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
    Damage increased to 5d6.

SpacePope

#206
CD Module v4.11g6
Module
- Eye of the Storm T6 dungeon updated (Lady)
- Drow Treehouse pending rework merged for testing (Alice)
- New T5 Lunar dungeon added for testing (Ladybug)
- Fixed floating placeables in the Blue Draykn Inn (Pretzel)
- (Player home) Fixed Morgan's cat and dog AI script
- House area updated for Eirik and Natalia (Terallis)
- Removed a floating mushroom in Eveningstar - Peaceful Glade
- Added new vfx hood and monocle to the vfx conversation
- Fixed the AI of the Underdark sewer spawns
- Bindpoint added to The Cloven Shield tavern in Marsember
- Creature palette updated
- Swordflame Tower is back to selling Freedom scrolls in stacks of 10
- Added player home (Pretzel)
- Added player home (Ozzy)
- Added player home (Goodapallo)

Scripts
- Fixed a bug with /order and /spellwidget causing every spell to order summons around and /order to cast spells
- (NPC ability) Petrification Gaze is now party-friendly
- (NPC ability) Bebilith's Ruin Armor now unequips target's armor and covers them in web (VFX to hide the skin). Removed armor is auto-equipped after five rounds, which is the duration of the VFX.
- (NPC ability) Knockdown Bolt now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- (NPC ability) Wing Buffet now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- Optimized Hellball's script
- Refactored all elemental weapon and related scripts to simplify future dev work
- Fixed a typo in the golem overload boss ability
- Fixed an error in Druids and Demonic Servitor backend scripts for some feat removal/addition
- Dwarven Waraxe now also receives the 1.5 strength modifier when wielded with an empty offhand, except for Swordmage
- Spell widget NUI will now refresh on player respawn

Bleedout and death system
Some small changes have been made to the bleedout system so that healers more often have time and opportunities to heal up downed allies past the early levels.
- Entering bleedout now always starts you at 0 if the hit wasn't enough to instantly kill you
- Bleedout limit is now -10 - Constitution Modifier. This takes into account gear and buffs. For example, a character with 22 constitution will now only die at -16.

Spells, Feats & Class Abilities
- (Alter Self) Saving and loading an appearance now also saves/loads the portrait and description, so you can have a portrait and description specific to each saved alter self appearances
- (Shifter & NPC's SLA improved Invisibility) Fixed a bug that made it possible to attack while staying invisible. Ability has been reworked to work like the Improved Invisibility spell
- (Greater Magic Weapon) Now provides an Enhancement Bonus to ranged weapons, not just an Attack Bonus
- (Phantasmal Killer) Can now be extended
- (Shadow Spray) Fixed a lot of bugs with the spell. Daze duration now 1 round +1 round per 4 caster level, to a maximum of 4 rounds. Strength penalty now 4 (it was already doing 4 str damage due to errors in the script)
- (Shadow Hand) Now does 10d6+4 damage
- (Animal Companion) Wolves can now be set to a fox appearance using the menu available in /settings
- (Familiar) Cats can now be set to a fox appearance using the menu available in /settings. Yes, they'll still sound like cats
- (Shadar Kai race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Shadar Kai race) Sneak Attack bonus is now tied to the Shadar Kai feat and stacks with other sneak attack feats. Any existing Shadar Kai who had another sneak attack feat added as a placeholder must have it removed
- (Brownie race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Brownie race) Does not get Skill Focus: Hide nor Skill Focus: Move Silently anymore, since those were given as compensation for the capped skill bonuses they had. Both feats will automatically be removed from existing characters

SpacePope

#207
CD Module v4.11g7
Module
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new scrolls)
- Silence scrolls are now useable by Bard (only applies to new ones)
- Rotated North of Waymoot to proper orientation
- Fixed Marsember - Moonlit Pearl wall issue
- Added player home (aalnyar)
- Added guildhall (i will carry you)
- Updated player home (Pretzel)
- Updated player home (QueenOfLagDying)

Scripts
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget

Spells, Feats & Class Abilities
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance now allows characters to move at half walking speed, unaffected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Hold Person) Now correctly checks if the target is a native outsider
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX

Persistent News System (Raysiel)
- HEAR YE, HEAR YE!  A new in-game interface is now available to read news, announcements, and advertisements
- For the Surface folks, "The Heartlands Herald" is a broadsheet that can be purchased from vendors across Arabel, Suzail, and Marsember, as well as Highmoon, Ashabedford and Yulash.  Buy one and use it to see the latest news!
- For the Underdark folks, there are shadowy Rumormongers scattered throughout, such as the Toy Chest, the Markets in both Sschindylryn and Maerimydra, and so on.  Speak to them to get the latest news and rumors!
- Stories and Advertisements will last 45 days to start before being removed.  They will be ordered from newest to oldest, and will tell you how old the entry is.
- Speaking of Advertisements, players belonging to factions/guilds/businesses can make a Misc Request on the forums to add a short Headline/Advert to the Heartlands Herald / Rumormongers for the low low price of 500GP!  Recruitment posts, announcements of player run events, adverts on specials in your restaurant, etc.
- This system is not intended to replace the forum posts for news/chronicles.  Instead it is meant to be a supplement to those stories, and allow characters to read about events in-game and in-character.  Hopefully, with enough DM's contributing to it, it will help the world feel a bit more alive and interactive.
- Please be patient over the next few days as DMs add more stories and announcements to it!

SpacePope

CD Module v4.12a1
Module
- Removed Bioware's default beholder anti magic cone from the few custom beholders we had that used it and replaced it with our custom one (Edge)
- Evereska area update
- Croaking dungeon updated (LadyBug)
- Lunar dungeon in testing updated (LadyBug)
- Updated Arabel Central in preparation for the future change of season (Ray)
- Fixed Swordhaven courtyard for future snow accumulation (Ray)
- Fixed Sunmantle merchant, as well as adding a lever to lock/unlock front door from inside (Ray)
- Updated player home (Jamais)

Scripts
- Disabled Bioware's default beholder anti magic cone
- Added /reaction command to open the Reaction Limit Score Calculator.  This is used to determine what your visible racial traits (wings, tail, etc) add up to what the limit is for certain cities/regions.  This helps you choose what traits need to be covered in order to not cause issue where you are.  These settings save between uses. (Ray)
- Fixed a bug with Death effects not killing players
- Identifying an unknown language is now tied to Intelligence and not Item Lore
- Added a backend tool for Devs to bugfix players with permanently stuck VFX accessories

Warlock Class
- The class is now available! Thanks to Vince for all the work designing the docs, and the rest of the balance team for all the finetuning.
- See https://wiki.cormyrdalelands.com/mechanics/class/warlock for more details
- Please treat this as a Beta. Expect further changes to the class, be it balance adjustments (nerfs or buffs), or adding new spells and feats, once we can gather some data on how it plays. It's also the first time I code in a class, and I tried to bugtest it as best I could, but there may very well be some bugs. If you find any, please report them in the #bugs channel of the Discord.
- Requests to rebuild an existing character into Warlock can be posted to https://forums.cormyrdalelands.com/index.php?board=224.0, though details on which type of character will be allowed to do so are still TBD

Spells, Feats & Class Abilities
- Areas of effect: There is now a cap of 8 active AoEs per character, after which the oldest AoE will be removed to make space for the new one
- (New Spell) Added Mass Freedom of Movement (Bard 6; Druid 7; Animal 8; Travel 8 )
- (Premonition) Now absorbs 35/+7 damage instead of 50/+7 (this change only applies to player characters, not NPCs)
- (Whirlwind) Now has a fixed 5 round duration. This is a placeholder tweak until the spell can be reworked as its current implementation is proving too disruptive (both for and against players). More changes will come in the future
- (Improved Invisibility) Refresh timer is now 4 rounds by default. 3 rounds with Greater Spell Focus: Illusion. 2 rounds with Epic Spell Focus: Illusion. This effect is tied to the caster, so an Illusion focused wizard can give stronger Improved Invisibility to their party members.
- (Gust of Wind) Added to druids as a level 3 spell
- (Epic Spells) Added new casting Sound FX to most epic spells to make them stand out, using Baldur's Gate II casting SFX chants. Due to NWN limitations, it's possible some races may not actually have casting SFX chant, but for those that do, enjoy!
- (Mordenkainen Sword) Now an Evocation spell like in PnP
- (Mummy Dust) Removed the Fear Aura from the summon
- (Epic Mage Armor) Backend optimization to the script
- (Druid & Ranger) Black and Brown bear animal companion model updated to a newer one
- (Shadow Spray) Replaced the OnHit VFX for a (hopefully) less buggy one
- (Stinking Cloud) Now correctly checks for SR on entry
- (Hide in Plain Sight) Replaced the existing anti-abuse mechanics applied to Hide in Plain Sight with a 3 seconds cooldown, as the current implementation had too many issues and led to unreliable gameplay