Main Menu

CD Hak v3 Changelog

Started by Vincent07, Jun 07, 2018, 07:09 PM

Previous topic - Next topic

Vincent07

The following is the finalized changelog for the v3 CD Hak files that will go live with Module version 4.00



Baseitems.2da

-Corrected the damage die of Mercurial Greatswords from 2d8 to 2d6.


Skills.2da:

-Disable Trap key ability changed to Dex.


Spells.2da:

-Bard spell list additions: Bear's Endurance 2nd, Shadow Conjuration 4th, Shades 5th, Mass Charm 6th

-Druid spell list additions: Bear's Endurance 2nd.

-Ranger Spell list addition: Elemental Weapon 2nd.


-Elemental Shield: Given radial choices for Fire Shield and Chill Shield.

-Mass Animal Buffs: All classes that receive a single-target Animal spell at 2nd level, will now receive the Mass version at 6th.

-Icelance - Removed Cone of Cold visuals from casting animations.

-Icyscales - Scroll icon changed to match the spell icon.

-Darkbolt - Mow properly tagged as Evocation.

-Clarity - Now properly tagged as Abjuration.

New spells:
-Transport Via Plants - (Druid 6) As Teleport, usable outdoors only.
-Tree Stride - (Druid 5, Ranger 4) As Dimension Door, usable outdoors only.
-Mass Death Ward - (Cleric 8, Druid 9) AoE Death Ward.
-Polar Ray - (Sor/Wiz 8) Strike a target with a ray of cold for 25d6. No save.


Feats.2da:

-Added lines for missing Half-Celestial SLA's: Bless and Neutralize Poison

-Added SLA feats for one of the more common half-fiend variants.

-Fixed missing icons for various SLAs that were missing them.

-Half-Celestial SLA Word of Faith converted to Mass Charm Monster.

-Added Bard Weapon Proficiency feat.

-Added Spell Resistance Feat for ECLs.

-Added Native Outsider feat.

-Added Planar Blood origin feats for half-planars. This will be used to properly determine summon types for the summon SLA.

-Shape Mastery: Feat has been split away from Archmage, and is now available to casters who meet the following requirements: 9th Circle spells, Skill Focus: Spellcraft, Spellcraft 22 ranks.

-Outsider Wings disabled. Tieflings/Aasimar will now be allowed wings via the respective Bloodline feats.


classes.2da, cls_feat*.2das, cls_skill_*.2das:

-Missing SLAs added to Base class menus.

-All:  Every player class has had their skill point base increased by 2.  This will more or less require relevels all around. Remakes are not needed, a DM can grant the 1st level points during the relevel.

-Arcane Archer:
 --Race restriction removed.
 --Tumble is now a class skill.

-Arcane Trickster:
 --BAB increased to 3/4.
 --Hit-die increased to d6.
 --Ranged Legerdemain uses increased to: 2/4/6
 --Level ability progression redone:
 --1: Ranged Legerdemain I
 --2: Sneak Attack 1d6
 --3: Skill Mastery
 --4: Sneak Attack 2d6
 --5: Ranged Legerdemain II
 --6: Sneak Attack 3d6
 --7: Slippery Mind
 --8: Sneak Attack 4d6
 --9: Ranged Legerdemain II
 --10: Sneak Attack 5d6

-Barbarian:
 --Gains Bonus Feats at 5, 10, 15, and 20
 --Expanded Bonus Feat list.
 --Tumble is now a class skill.

-Bard:
 --Gains their own weapon prof feat that gives them their 3.5 PnP weapon profs. (longsword, short sword, shortbow, rapier, and whip) Gained at lvl 2.
 --Gains Evasion at level 2, and Uncanny Dodge at level 4.
 --Alignment restriction removed.

-Battlerager:
 --Racial restriction removed.

-Blackguard:
 --Pre-req changed: No longer requires ranks in Hide.
 --Gains Extra Smiting at level 4.

-Bladesinger:
 --Gains Uncanny Dodge at level 6.
 --Expanded bonus feat list.
 --Listen is now a class skill.
 --Spot is now a class skill.
 --Parry is now a class skill.

-Divine Champion:
 --Sacred Defense (All ranks) Removed.
 --Gains Divine Grace at level 2.

-Druid:
 --Move Silently now a class skill.
 --Hide now a class skill.
 --Listen is now a class skill
 --Search is now a class skill.
 --Spot is now a class skill.
 --Tumble is now a class skill.

-Dwarven Defender:
 --Renamed to Unyielding Defender.
 --Alignment restriction removed.
 --Racial restriction removed.

-Eldritch Knight:
 --Gains Uncanny Dodge at level 6.
 --Tumble is now a class skill.

-Hospitaler:
 --Spellcraft is now a class skill.
 --Bonus Feat distribution redone. They are now gained at the following levels:  2nd, 6th, 10th, 14th, & 18th.

-Hierophant:
 --Now has its proper save table, not the cleric one.
 --Added missing feat lines.

-Monk:
 --Spot is now a class skill.

-Mystic Theurge:
 --Pre-reqs changed - Skill ranks required: 6 ranks in Knowledge(Arcana), Knowledge(Religion) and Spellcraft.
 --Fixed Bonus Feat list.

-Purple Dragon Knight:
 --Renamed to Knight Errant
 --Pre-reqs changed - 6+ BAB, Toughness, 8 ranks in Discipline, 5 ranks in Taunt
 --Gains Iron Will at level 4.
 --Fear renamed War Cry.
 --Class abilities updated.

-Ranger:
 --Gains Uncanny Dodge at level 4.

-Rogue:
 --Taunt is now a class skill.

-Shadow Adept:
 -Pre-req of 'any metamagic feat' will now recognize quicken and silent spell.

-Shadowdancer:
 --Shadow Jump no longer breaks stealth. Uses/day increased to 4 and 6 respectively.

-Shifter:
 --Shifter will now increase Divine caster level.

-Spellsword:
 --Mandatory Class Change, old version disabled.
 --Renamed to Arcane Warrior
 --Gains Toughness at level 6.
 --Channel Spell used increased to 3/6/9.
 --New Ability Progression:
 --Level
 --1: Automatic Still Spell I
 --2: Channel Spell I  
 --3: Brew Potion  
 --4: Channel SPell II
 --5: Automatic Still Spell II  
 --6: Toughness
 --7:  
 --8: Bonus Feat
 --9: Channel Spell III
 --10: Automatic Still Spell III


-War Wizard:
 --Pre-reqs corrected: 10 ranks Spellcraft, 2 ranks Knowledge(Cormyr), Martial weapon prof, 4th level Arcane spellcasting, Extend Spell and any other Metamagic feat
 --BAB increased to 3/4.
 --Recieves Shape Mastery at 5th level rather than Craft Wand. This is to replace Expanded Spell Area which we do not have.
 --Spellcraft is now a class skill.

-Weapon Master:
 --Pre-reqs changed. No longer requires Spring Attack or Whirlwind Attack.
 --No longer receives Improved Whirlwind.
 --Parry is now a class skill.
 --Tumble is now a class skill.


-The following classes have had their pre-requisite skills changed from Lore, to the listed Knowledge skill. Ranks were unchanged.
--Arcane Trickster: (Arcana)
--Arcane Warrior: (Arcana)
--Bladesinger: (Arcana)
--Divine Disciple: (Religion)
--Harper Mage: (Arcana)
--Harper Priest: (Religion)
--Hospitaler: (Religion)
--Mystic Theurge: (Arcana & Religion)
--Shadow Adept: (Arcana)
--Windwalker: (Religion)


-Classes disabled:
 --Archmage
 --Spellsword
 --Drow Judicator
 --Zhentarim Skymage


-New Class:
 --Swordmage - Details below.


iprp_spells.2da & des_crft_*.2das

-Added entries for new spells.

-Added some missing entries for existing spells.


-TLK:

-Description for Disable Trap updated.

-Endurance renamed to Bear's Endurance

-Descriptions added for new spells.

-Class descriptions updated to reflect changes.

-Updated some spell descriptions to reflect their current effects. More pending.


Haks:

-Anatomy:

--Duplicated a few pieces with different colour options. (I think. Frankly, I did this years ago and don't recall what exactly, as the notes are gone.)

--Replaced PLT wings with uncompressed versions so they work once more.


-Creatures:

--Removed broken Werecat model override.  Default should function fine.

--Removed old CEP wereboar. The default added in a later bioware patch looks better.

--Replaced most Dragon models and added new ones for Gem and a number of other types. The new dragon models cannot be 'highlighted'. This is intentional due to a crash bug.

--I originally updated/replaced over 400 creatures with nicer versions from Project Q, but somewhere that all went wrong, so hundreds of line edits later, I had to scrap it all. I will redo this at some point.


-Items:

--Added missing icon for 11ac torso 230.

--Replaced a number of placeable and detail textures with nicer ones.

--Replaced default small, large, and tower shield models.  Also recovered the Gem tower shields from 1.69.  Some shield appearances were lost with this. Most of them were bad.

--Replaced default weapon models with Amethyst Dragon's Reforged project.  There are some weapon appearance mismatches due to this. They will be fixed as time permits.


-Tilesets:

--Added a new interior multi-level generic dungeon tileset, Versatile Dungeon.

--Added a combo city/rural tileset, CompleteRC.

--Added a medieval city and rural tileset, Medieval City by Zwerkules. (Still somewhat WIP.)

--Added a a stomach interior and caravan interior to the Microset.


-Misc:

--Recovered Icon for Tenacious Magic.

--Added custom Immunity Icons. Now you can see what you're immune to (or which is wearing off/was dispelled) without mousing over them.

--Added better versions of default skyboxes.

--Added better rain vfx.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

Purple Dragon Knight Update:

Going Forward, the PDK class will be referred to by its new name, Knight Errant.

Knight Errant
(PRESTIGE CLASS)

- Hit Die: d10.
- Proficiencies: A knight errant gains no additional proficiences.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Non-Evil and Non-Chaotic.
Base Attack Bonus: +6.
Feats: Toughness.
Skills: Discipline 8 ranks, Taunt 5 rank.

ABILITIES:

Level
1: Rallying Cry - +2 Attack Bonus to all allies within 60 feet, can be used three times a day.
   Heroic Shield - Able to defend a nearby ally, granting them a +4 AC and Stoneskin for one turn per level.
2: Inspire Courage - +4 saves vs. mind affecting, and +2 attack and damage, useable once a day.
3: War Cry - As War Cry spell, useable twice per day.
4: Inspire Courage - Can now be used twice a day.
  Oath of Wrath - +3 bonus to attack, damage, saves and skill vs. single enemy.
  Iron Will - +2 bonus to will saves.
5: Final Stand - +20 HP per class level and Greater Stoneskin to allies, once per day.

Rallying Cry
Type of Feat: Class.
Prerequisite: Purple Dragon Knight level 1.
Specifics: Three times per day, a Knight can utter a powerful shout that gives all allies a +2 bonus to attack and a 20% bonus to land speed for one turn per level.
Use: Selected.

Heroic Shield
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 1.
Specifics: You may aid an ally, giving them a +4 bonus to their armour class and Stoneskin for 1 turn per level.
Use: Selected.

Inspire Courage
Type of Feat: Class.
Prerequisite: Purple Dragon Knight level 2.
Specifics: Once per day, the Knight can inspire his troops in combat. All affected creatures gain a +2 bonus to Attack and Damage, and a +4 bonus against mind affecting spells. These bonuses last for 2 turns per level.
Use: Selected.

War Cry
Type of Feat: Class.
Prerequisite: Purple Dragon Knight level 3.
Specifics: Twice per day, the Knight may cast the War Cry spell with a caster level equal to his character level.
Use: Selected.

Oath of Wrath
Type of Feat: Class.
Prerequisite: Purple Dragon Knight level 4.
Specifics: Three times per day a Knight can swear an Oath and gain +2 to attack, saves, skills, and +4 damage vs. a single enemy.  Lasts for 3 rounds per class level.
Use: Selected.

Final Stand
Type of Feat: Class.
Prerequisite: Purple Dragon Knight level 5.
Specifics: Once per day, the Knight can inspire his troops to a heroic effort. Each ally in the area gains 20 temporary hitpoints per class level, and a Greater Stoneskin effect. This lasts for 2 turns per class level.
Use: Selected.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

===========================================
Swordmage - NWN 3.5 Conversion for CD
===========================================



HitDie: d8
BAB: +1/level

Saves:
Fortitude: Low
Reflex: Low
Will: High

Skill Points: (6 + Int modifier per level, ×4 at 1st level)

Class Skills: Bluff, Concentration, Discipline, Heal, Intimidate, Lore, Knowledge(Arcana), Knowledge(Planar), Listen, Parry, Perform, Spellcraft, Spot, Tumble

Weapon and Armor Proficiencies:
Swordmages are proficient with Simple and Martial weapons.
Swordmages gain no armor or shield proficiencies.

Incantations(Su):
Incantations are special, short lived spells used by the Swordmage.  They require an attack action to use, do not provoke attacks of opportunity or require concentration checks. Incantations will not function if the Swordmage wears armor, or if he has anything in his off-hand, or is wielding a two-handed weapon. Each Rank requires base Charisma of 10 + the Incantation Rank to function.
Builder Note: It is possible in some circumstances that using an Incantation may provoke an AoO. This is a quirk of NWN and there is nothing to be done about it.

The DC of saving throws for Incantations is 10 + (Incantation Level * 2) + CHA modifier.  The Swordmage has an Arcane Caster level equal to his class level.

Weapon Incantations (W), are applied to the Swordmage's main hand weapon only. They are removed when the weapon is unequipped or armor or a shield is equipped.  They can not be placed on weapons with existing non-incantation enchantments. (Elemental Weapon etc.) A newly cast Weapon Incantation will overwrite a previous one.
Builder Note: Basically this means your weapon buffs are self only. A weapon leaving your inventory will strip them. Using one will overwrite Elemental Weapon etc.)

Armor Incantations (A), will be nullified if the Swordmage equips armor or a shield.

Abilities:

Level:
1: Incantations: Cantrips, Combat Casting
2: Incantations: I
3: Weaponized Arcana I
4: Uncanny Dodge I, Bonus Feat
5: Incantations II, Lesser Spellshield
6: Weaponized Arcana II
7: Protective Personality
8: Bonus Feat
9: Weaponized Arcana III
10: Incantations III
11: Spellshield
12: Weaponized Arcana, IV, Bonus Feat
13:
14: Incantations IV
15:

Epic Progression:
-----------------
16: Weaponized Arcana V, Bonus Feat
17: Incantations V, Protective Personality, Greater
18: Greater Spellshield
19: Incantations VI
20: Bonus Feat


Bonus Feats List:
Blind Fight, Cleave, Dodge, Disarm, Expertise, Great Fortitude, Improved Disarm, Improved Expertise, Improved Knockdown, Improved Inititative, Iron will, Knockdown, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Toughness, Weapon Finesse, Weapon Focus, Keen Arcana*, Empowered Arcana*, Practised Incantations*

Abilities:

Combat Casting: While not inherantly useful to the Swordmage, as their Incantations do not require Concentration checks, a Swordmage's training is beneficial if they multiclass into other Arcane classes.

Weaponized Arcana I-V: The Swordmage adds a temporary +1 Enhancement Bonus, per rank of Weaponized Arcana, to any one-handed melee weapon he wields that he also has the Weapon Focus feat for.

Protective Personality: The Swordmage's constant use of Incantations grants him a Deflection bonus to AC equal to his Charisma modifier, capped at 5.  This bonus is nullified if the Swordmage wears armor, uses a shield or does not otherwise have their off-hand free.

Protective Personality, Greater: As Protective Personaity, but grants AC up to 2x CHA mod, and the bonus is now capped at 10.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

Swordmage Ability Details


============================
Incantations Cantrips: */day
============================

Discern Arcana: The Swordmage adds their Class level to any Lore, Spellcraft or Knowledge(Arcana) checks for 1 hour/level.

Light: The Swordmage conjures a globe of light for 24 hours.

Arcane Veil: +3 Armor AC for 12 hours.

=====================
Incantations I: */day
=====================

Blinkplate (A): +8 Armor AC for the next 5 Rounds + 1 Round/2 Levels. Will not stack with Arcane Veil.

Ogre's Might: +2 AB, +2 Damage for 1 Turn/2 Levels.

Booming Blade (W): The Swordmage imbues their weapon with 1d6 + CHA Mod (Max 10) Electrical damage.

Flame Gauntlet [Art]: The Swordmage's fist glows with heat, launching a bolt of fire.  Ranged touch attack strikes a target for 1d8 + 1d8 / level fire damage.

Purifying Blade (W): Imbues the Swordmage's weapon with 1d8 + CHA Mod (Max 10) Positive Energy damage against Undead.

======================
Incantations II: */day
======================

Translocation: As Dimension Door, self only.

Chilling Blade (W): The Swordmage imbues their weapon with 1d6 + CHA Mod (Max 10) Cold damage.

Lesser Spellshield (W)*: As Lesser Spellmantle.

Fellfrost Cross[Art]: Attack with a hail of icy blades. Ranged touch attack in a cone in front of the Swordmage.  Targets take damage as if hit with 2 Icy Burst Sword Swords. Sword damage Enchantment is equal to the Swordmage's Weaponized Arcana rank.

Chain of Binding: The swordmage conjures black chains to bind their foe. Ranged Touch attack, Reflex save to avoid. On a failed save, target is held for 5 rounds.

=======================
Incantations III: */day
=======================

Silversteel Veil (A): Shimmering Scales provide +4 Shield AC and damage reduction. (5/+4) Lasts 1 hour/level. Wards Caster and nearby party members. Does not stack with Scales of the Dragon.

Elemental Protection:  As Energy Buffer.

Spellshield (W)*:  As Spellmantle.

Inferno Blade (W): The Swordmage imbues their weapon with 1d6 + CHA Mod (Max 10) Fire damage.

Lightning Fury [Art]: Throw a bolt of lightning from your blade that splinters into nearby targets. Ranged Touch attack strikes targets in the area with 1d8 + 1d8 / level Electrical damage.

======================
Incantations IV: 9/day
======================

Blinkplate, Greater (A): +11 Armor AC for the next 5 Rounds + 1 Round/2 Levels. Will overwrite Arcane Veil.

Chaos Slash (W): The Swordmage imbues himself with chaotic energy, hastening his movements and gaining an extra attack for 4 rounds /level. Does not stack with Haste.

Null [Art]: The Swordmage swings a black chain at the Target. Melee Touch Attack Impact causes Silence and Blindness for 5 rounds, Will save negates.

Will Blade (W): The Swordmage swings a glowing blade of force that severs magical wards. Melee Touch Attack, hit acts as Lesser Spell Breach.

Mordenkainen's Sword: As the spell.

=====================
Incantations V: 7/day
=====================

Starfury [Art]: With a Ranged Touch Attack, the Swordmage throws forth 4 +5 shurikens of light that explode into shards (1 per 4 levels, max 6  per shuriken) and target enemies around the Swordmage. Each shard does 1d6 Divine damage.  Reflex halves the damage.

Scales of the Dragon (A): Shimmering scales provide +8 Shield AC and greater damage reduction. (10/+5) Lasts 1 hour/level. Does not stack with Silversteel Veil.

Greater Spellshield (W)*:  As Greater Spellmantle.

Void [Art]: A black blade strikes the target dead. The Swordmage makes a melee touch attack, if the target fails a Will save they are instantly killed. Targets who succeed the Will Save take damage as if critically hit from a +5 Force Burst Sword Sword.

Cut Off:  As Mind Blank.

=====================
Incantations VI: 5/day
=====================

Arcane Blade (W): The Swordmage imbues their weapon with 1d6 + CHA Mod (Max 10) Magical damage.

Incinerate [Art]: Swordmage makes a melee touch attack. Target takes 1d8 + 1/level Fire damage that ignores resistance/immunity to fire (positive energy damage). Reflex halves damage.

Ravages of Time: The Swordmage halts time in the area for 3 rounds. 60 second cooldown, shared with Timestop.

Annulment [Art]: The Swordmage strips a caster of their magic, similar to Greater Dispel

====================
New Swordmage Feats:
====================

Keen Arcana: Requires Weaponized Arcana III.
--Weapons affected by Weaponized Arcana now gain the Keen property.

Empowered Arts: Requires Incantations I, 8 ranks in Spellcraft.
--Empowers the damage of your Arts.

Practised Incantations:  
--Increases your caster level by 1 for each non-Swordmage level you have, up to 4.

=======
NOTE:
=======
*Spellshield abilities are usable 6/5/4 times/day respectively (lesser/normal/greater). This is seperate from other Incantation uses.

======================
Multiclass Swordmages:
======================

Swordmages add half of their Swordmage levels to any other Arcane Caster Levels.  These levels do not grant any Spell Slots or Known Spells. This bonus is calculated before and does not stack with other increases such as Practised Spellcaster.

"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Vincent07

2da 1b  Update:


--Removed Race requirement for Battlerager
--Fixed Bonus Feat distribution for a handful of classes.
--Expanded Bonus Feat list for Barbarian.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel