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Paladins and Multiclassing

Started by Voice of Kerensky, Mar 12, 2014, 02:35 PM

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Voice of Kerensky

Some of this is more clarifying questions than suggestions, but suggestions may stem from said questions.

1) Hospitaler. This class is very much designed as a paladin prestige class (though it can work for cleric as well, in PnP it is much easier to qualify for as a paladin). In PnP, any/all paladins are able to freely multiclass into this class. However, our class description and paladin multiclassing rules do not clarify this one way or the other. Are paladins able to freely multiclass into Hospitaler as per the PnP class rules, or are no paladins able to multiclass into this paladin prestige class without losing their paladin abilities?

2) I find the way in which it is written a little confusing, but the implication seems to be that if a paladin multiclasses outside of their orders multiclass list, that not only will the paladin not be able to take any more paladin levels (this is in line with D&D / Faerun rules), that the paladin will lose all of their paladin abilities (this is not in line with D&D / Faerun rules; they are supposed to keep the class abilities). Is there a particular reason this extra restriction was added to an already rather weak class? If it is to restrict certain power builds, it would make more sense to restrict those builds--especially since Blackguard can also be used for those builds, often better, and for a broader range of alignments.

Masque

Paladin is by no means a weak class but I also find the multi-classing rules for Paladin and Monk to be contrary to the source material they are pulled from. Also a little frustrating as it stops you creating some interesting combinations and characters.

That said I think the reasoning is to try and enforce the fluff of the setting rather than a desire to restrict certain builds. As it ensures your character is directly tied to the setting via its faction affiliation.

The Red Mage

Safe bets usually are: Fighter/ CoT/ Hospitaler/ Cleric/ Weapon Master

Things that may be suspect and cause you to lose all your shinies: Rogue, Bard, Wizard, Sorcerer, Druid, Barbarian, Ranger, and anything else after this. I think sorcerer/ wizard/ ranger not to be a big deal as the rest of them for a paladin to multiclass into(and not the other way around((Sorc -> Pal))).

And I thought Hospitalers was designed more for martial focused clerics with a stricter dogma(which is roughly the foundation for a paladin). Meat heads who help the squishies of similiar faith get from point A to point B safely.

Masque

To be honest DnD has about a billion different classes for the same very simple concept - Holy Warrior.

You can argue they differ in a few ways but really you could fluff a Cleric however you like and it would fit any Holy Warrior concept and probably do the job better than the PRC or the base class. Hospilater is compatible with Paladin the same way it is compatible with Cleric.

In terms of the multi-classing though psappho is correct in that you will have class features disabled if you deviate from one of the established orders the same goes for Monk (no such restriction exists for Cleric). Which is a shame as a lot of the multi-classing options above are impractical due to alignment issues - Druid, Barbarian, Bard. Or allowed by the multi-classing rules Rogue, Sorceror and Ranger as they stand and thus viable.

I can only assume the concern is for the setting and ensuring these types of characters fit within established organisations. As the current multi-class options don't do a lot to quell the issue with power.

Deleted

Fire Wraith Avatar
We probably need to look over the whole bit with Paladin (and Monk) orders, due to the contorted multi-classing rules that aren't exactly obvious to new players, nor are aligned properly to our class assortment vis a vis textbook D&D.


From the Vandria thread.  :)

Fire Wraith

As Bella noted, I'll see about talking to Vincent.  The multiclassing rules date from way way back at the start and really haven't been adjusted since, though they probably should be at least reviewed.  Feel free to toss out suggestions here.
"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shaw

"So long as you harbor love for this world, ever shall there be a place for you in it. Your adventures will never end."

Vincent07

We're fairly close to accurate as far as the adhering to the FRCS rules on Paladin and Monk multiclassing, as far as I recall.

However, we may not have taken into account any alterations in secondary source etc.

That said, I'm not against changing it to something more uniform and less restricting. House rules clause exists for that very reason.  That and honestly, I don't like having to police builds.  It isn't fun for me or you.  We'll come up with a workable solution that I hope everyone will be happy with.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Yaldabaoth

I think the best solution is simply requiring that anyone with levels in paladin or monk must have the highest level in paladin or monk at any given time.  Most of the worst abuses of the class are cherry-picking the front-loaded abilities, after all.  A Sorcerer 19/Paladin 1 is a whole different kettle of fish than a Sorcerer 9/Paladin 10.  

Paladins are a solid enough class that they can probably live without a change to the rules, but I don't see it breaking anything wide open to give them a little more flexibility.  The only issue I see here is, is that Rogue will almost certainly be the main multiclass of choice for most paladins, which can be a bit of a flavor issue.  

Monks, on the other hand, are a different story.  Any build that is primarily monk is highly unlikely to be some game-breaking monstrosity, due to the severe limitations of the class itself.  Letting monks take a few levels of cleric or fighter to beef themselves up isn't going to be some big issue.

As well, any monk that is a Sun Soul follower of Lathandar, is already able to multiclass into most classes as long as Monk is the highest of those already taken.  Thus, as you said, it's not too bad.

Masque

The server rules aren't close to the actual multi-classing rules for Monks presented in the source books. The rules state for Monks that if you multi-class out of Monk and are not a member of a specific Order you lose the ability to take any further Monk levels after multi-classing out. Not that you have all of your Monk abilities disabled and are forced to either re-level out of the class or play a terrible version of a rogue.

Vincent07

Yes, and the reason for that is it is too easy to say you are an ex-monk as an excuse for some severe munchkin builds in NWN.


At the moment, we're looking at likely going for a more universal: "Monk must be your highest class level" system.  Same for Paladins.  There would likely be some exceptions for certain PrCs.  We'll get the exact details ironed out and post further shortly.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

The Red Mage

There's still a lot of powerful monk builds that can be put into place with that version of having the highest leveled class be monk or paladin. But, it would only break the bank if lots of half-dragons and other powerful ECLs used those builds with the extra 12-20 stats they get for free at level 1.


Vincent07

I did say there would be exceptions.
"You think any of it matters? The things we did? The lives we destroyed. That's all that's ever gonna count. So, yeah, surprise. You're going to hell. We both are." -Angel

Atomic Twinkie

Just gonna throw this in here, since HotRod mentioned Paladins multiclassing into rogue as a flavour issue - maybe we should make the greyguard PRC and then there's no issues xD

Masque

The more powerful Monk combinations you can already put into practice with existing multi-class rules. The only exception is the Druid/Monk combo but for that to be truly effective you need to be a very high epic. There isn't very many strong, strong Monk builds in comparison to what Cleric, Wizard, Sorc, Druid and even Paladin and Bard can throw out.

Could you give me an example of one you're thinking of?

Potentially a more important question is - why do people think Monk multi-class combinations are too powerful to begin with? I can't think of a build that is outright better than other combinations of classes that are not scrutinised as much. While the Monk itself is a fairly weak class.